Breaking things down

Angel forever

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does anyone know have a list of what each building % of damage is worth? Or is there a list reference to anything like this? I like to get a 50% quick victory rather then the town center/ forbidden city quick victory. Here's what I know for sure so far maybe you guys could help me complete a list. Thanks for pointing that out blacknife
and this would be for global age numbers!

town center-11%
house-.5%
vault-3%
tower-.5%
redoubt-.5%
mortar-.5%
factory-.5%
barracks-.5%
farm-.5%
caravan/truck unknown amount
castle/fort-4%
mill-2%
market-2%
armory-.5%
garrison-1%
tank depot-1%
airstrip-.5%
temple-.5%
war academy-.5%
bunker-1%
Command posts-1%
air defense-.5%
store house-1%
anti tank gun-.5%
Library-.5%
mercenary camp-.5%
oil well-1%
oil refinery-4%
university-.5%
wonder x 4 1.5% x 4 = 6%
 
Last edited:

Blacknife686

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Jan 4, 2016
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The percentage changes depending on how many buildings you have and how much health said buildings have. Every battle can yield different results so it makes things a bit more complicated. I'm the later ages houses are usually only worth around 0.5-1%, with Oil Refinerys and vaults being 4-6%.
 

Ravenlord

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Is anyone really going into battle with these numbers going through their heads ??!!! Wouldnt a base layout most likely determine your direction of attack?
 

GailWho

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Percentages change for every base you attack. Look at the XP on your own buildings and make a list of high XP buildings such as the TC (obviously) vault, mills and markets, wonders etc. I'm not sure how your % on the house can be so high unless you are including all of them together. Really a good rule of thumb is, if it takes longer destroy it will add a higher %.
 

Sheldore

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Jan 25, 2016
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The last thing I worry about is numbers. I just drop troops and smash the base. Let the game do the math, but that is just me.
 

Kaiser Shag

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The % might change depending on the number of buildings (the total always has to be 100% ..) but the most profitable buildings to destroy will always be the same. So instead of making a list with the %, making a list from the most profitable buildings to the less one is not so bad.
 

Max_imus

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What about base with almost maxed global def, +12lvl walls, FC and 3 maxed defensive coalitions :D
 

Angel forever

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This would be more helpful with defending your war base rather then how you attack I guess
 

Ravenlord

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The last thing I worry about is numbers. I just drop troops and smash the base. Let the game do the math, but that is just me.
Agree. I pick a viable Point A to deploy and the only thing l worry about after that is getting to Point B !!!

Don't ask ''where's point B'' because you will be ridiculed!!
 

Ravenlord

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Angel forever - that might be something for someone like Sheldon Cooper - if he played Dominations - otherwise, I'll rely on the usual building placements, walls & traps.
 
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