rising_meatball
Approved user
- Joined
- Oct 14, 2016
- Messages
- 59
i believe following adjustment can be easily done, i'm not asking changing the AI or war match routine, these are just simple design changes.
* Can they make worker requirement for upgrade consistent throughout the ages? in AA, most of 4 workers upgrade become 6, and castle requires 8. It is insane with worker shortage, and progress slowed to crawl. i could imagine this will only get worse in Cold war, can they, like CoC, make worker requirement for building consistent? (4 for building always?)
* Alliance level upgrade, please don't increase the required NTG when level goes up, there is no point to upgrade if that's the case.
* Remove the worker requirement for university, it's default upgrade time is already too long with resource involved. you put 5-6 worker on top of it in late stage research for one leader is nonsense.
i could totally understand the guy whoever designed this wanted us to play this game forever, with no hope to complete it in our life time. But if that's the approach, then it created a huge entry barrier for the new players. when they realized it will take them years and years full time play just to catch up, i believe they would quit. when there is no new players, then there will be no game.
* Can they make worker requirement for upgrade consistent throughout the ages? in AA, most of 4 workers upgrade become 6, and castle requires 8. It is insane with worker shortage, and progress slowed to crawl. i could imagine this will only get worse in Cold war, can they, like CoC, make worker requirement for building consistent? (4 for building always?)
* Alliance level upgrade, please don't increase the required NTG when level goes up, there is no point to upgrade if that's the case.
* Remove the worker requirement for university, it's default upgrade time is already too long with resource involved. you put 5-6 worker on top of it in late stage research for one leader is nonsense.
i could totally understand the guy whoever designed this wanted us to play this game forever, with no hope to complete it in our life time. But if that's the approach, then it created a huge entry barrier for the new players. when they realized it will take them years and years full time play just to catch up, i believe they would quit. when there is no new players, then there will be no game.