Can BHG make some adjustment on the game?

rising_meatball

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i believe following adjustment can be easily done, i'm not asking changing the AI or war match routine, these are just simple design changes.

* Can they make worker requirement for upgrade consistent throughout the ages? in AA, most of 4 workers upgrade become 6, and castle requires 8. It is insane with worker shortage, and progress slowed to crawl. i could imagine this will only get worse in Cold war, can they, like CoC, make worker requirement for building consistent? (4 for building always?)

* Alliance level upgrade, please don't increase the required NTG when level goes up, there is no point to upgrade if that's the case.

* Remove the worker requirement for university, it's default upgrade time is already too long with resource involved. you put 5-6 worker on top of it in late stage research for one leader is nonsense.

i could totally understand the guy whoever designed this wanted us to play this game forever, with no hope to complete it in our life time. But if that's the approach, then it created a huge entry barrier for the new players. when they realized it will take them years and years full time play just to catch up, i believe they would quit. when there is no new players, then there will be no game.
 

Bedlam

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All of those would be great....but alas,they are here to make money.
 

SiuYin

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I am fine for university's worker requirement (University is considered as an end game item, so it need some constrains)

But I do think BHG need to control the time to max all (4 years is too long for any players)
 
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LordJestix

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I am fine for university's work requirement (University is considered as an end game item, so it need some constrains)

But I do think BHG need to control the time to max all (4 years is too long for any players)

End game???? It was added well before the end game. we unlock in in GP, 7th age and we have at least 13 ages total.

If its end game, why is there forest clear research? Why is there building cost reduction research.

No, the University is put in to slow our progression and make us think we are getting some awesome bonuses, in hopes that we will spend crowns to rush it on top of using crowns on buildings.
 

SiuYin

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End game???? It was added well before the end game. we unlock in in GP, 7th age and we have at least 13 ages total.

If its end game, why is there forest clear research? Why is there building cost reduction research.

No, the University is put in to slow our progression and make us think we are getting some awesome bonuses, in hopes that we will spend crowns to rush it on top of using crowns on buildings.

By design, it is an end-game item.
But BHG's design is very wrong, and university became a must instead of a plus
 

melheor

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University got added over a year later after the game was released, and even though it starts in GP age, it was meant to keep the Global players busy - effectively a time-sink for villagers for players who maxed everything else (later on Dock got added for similar purpose but due to poor time/reward ratio design it became largely ignored). The research times and villager requirements in University definitely outpace any other research/upgrade available in any given age by an order of magnitude and standard advice from higher-level players is to max everything EXCEPT the University before advancing to the next age. As such, I definitely agree that University is an end-game item. With that said, I would also like a villager reduction for those researches.
 

SiuYin

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It is the point.
University came with ridiculous worker requirement and ridiculous time requirement. Both suggested that it is an end-game item, and expecting player to max it after every other item maxed.

But BHG developers are sucked in mathematics:
Time reduction from Polymath(-10% time) is less than additional time requirement to get it
Worker reduction from Hall of Worthies(-1 University worker) is less than additional worker to get it
Crown reduction from Coup d'etat(-50% revolution) and The Lawgiver(-33% wonder change) is less than additional crown to get them
The only useful one is Hold the Gates, and it is overpowered

and players noticed soon that it is more effective to max university buff instead of upgrading building.

IMO, university is very wrong in beginning. BHG try to correct the mistake by reducing time by 30% and significantly reduced time / worker requirement for later leaders

Under currently situation, I think a better solution is add 2 more houses (one form EA one from GA) to cover the stupid additional worker requirement of university (assuming player do research with 4 worker in average),
And reduce upgrade time of IA and GA by 30%

With both change, we can expect total time of max everything can down to 2-3 years from 4.5 years.
 

rising_meatball

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very well said, university is indeed very wrong from the beginning, just look at some of the upgrades, like buffing hits points for library and university, you'd know whoever come up with this concept never played the game. of course one could argue you can simply skip them, but mind you though player would still have to invest time and workers to get level-5 to progress to next level and have to complete everything in order to get to the capstone.

many concepts and ideas in this game were created by novices, maybe summer interns who never give a sh!t about this game? it is no surprise to see wave of complaints in this forum and no correction in sight.
 

pckrn

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if they suddenly removed or reduced worker requirement, many people who have already invested in those items would feel cheated. like me. i researched few hundred university items without ever buying crowns. if those didnt require workers so many things i couldve done instead..

better way to approach it would be to add houses like siuyin said, or provide boosts for new players.

as for coalitions, someone suggested that, say if you researched level 7 aztec, level 1-7 aztec will all be available and youd be able to choose how many ntg to spend. that sounded awesome.
 

LordJestix

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if they suddenly removed or reduced worker requirement, many people who have already invested in those items would feel cheated. like me. i researched few hundred university items without ever buying crowns. if those didnt require workers so many things i couldve done instead..

better way to approach it would be to add houses like siuyin said, or provide boosts for new players.

as for coalitions, someone suggested that, say if you researched level 7 aztec, level 1-7 aztec will all be available and youd be able to choose how many ntg to spend. that sounded awesome.

who cares if you feel cheated, this is about the health of the game, not about you.

IF, and we all know they wont, they did remove the worker cost, the university would be just like the library. One research at a time for the entire university. So it would take ages to get through the entire university.
 

pckrn

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who feels cheated is actually very important. no matter what action is taken it hurts some people.

inaction will hurt new players in favor of old players. this increases the gap between players.

introducing boosts for new players hurts old players in favor of new players. but this decreases the gap between players

adding houses will hurt people who bought the estate in favor of everyone else. this also decreases the gap btween players.

removing worker cost at this point in time hurts skilled planners in favor of spenders and also in favor of unskilled people. ie youd be killing the middle class and this polarises players and that is the worst direction of all.
 
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