Motaz Tarek
Approved user
- Joined
- Apr 19, 2015
- Messages
- 545
weird mortar action, mortars look for closest target to hit, when this target changes just before they launch their shot, the shot gets canceled and after target re-assessment, the shot fired will carry huge damage enough to wipe many shooters in 1 hit (first shot in video), or causes another shot to be released in a more rapid fire rate than usual -> giving no time for healers to heal wounded troops inbetween mortar shots (2nd shot in video), also notice (3rd shot) which should have been the normal 2nd shoot released quickly
result is 3 rapid strong shots
many defensive buildings in game work in a wrong mechanism and should be fixed before giving more buff to defense and nerfing offense
also note that the incidence of this bug is very high and probably ur not noticing it but in this video is so noticeable and obvious
i had previous post talking about potential huge nerf of offensive units cuz of the way animation system works in this game (in breif, it was about how 5 howitzers can waste their shots and reload if they fire at a house at the same time) which shouldn't happen to make all howitzers reload their shots and only restrict reloading on the howitzer that destroyed the house
and another post about shooters cluster after rally and 60+ shooters wasting their shots for a single defender (u can see the video on my YT channel of the same video in this post)
these kind of bugs are disturbing me so much, and it will become obvious when many players have decent progress in saladin leader (which makes any base impossible to 5 star regardless of ur tactic) and worsen the current imbalance
https://youtu.be/EOqkBnSFBLk
result is 3 rapid strong shots
many defensive buildings in game work in a wrong mechanism and should be fixed before giving more buff to defense and nerfing offense
also note that the incidence of this bug is very high and probably ur not noticing it but in this video is so noticeable and obvious
i had previous post talking about potential huge nerf of offensive units cuz of the way animation system works in this game (in breif, it was about how 5 howitzers can waste their shots and reload if they fire at a house at the same time) which shouldn't happen to make all howitzers reload their shots and only restrict reloading on the howitzer that destroyed the house
and another post about shooters cluster after rally and 60+ shooters wasting their shots for a single defender (u can see the video on my YT channel of the same video in this post)
these kind of bugs are disturbing me so much, and it will become obvious when many players have decent progress in saladin leader (which makes any base impossible to 5 star regardless of ur tactic) and worsen the current imbalance
https://youtu.be/EOqkBnSFBLk