A hero that dies and is erased! You start a new hero at LV1 and after each multiplayer victory he or she gets xp, when LV up you can choose your own perks that's is randomly generated by the game to make the hero unique and it's no pay to win, no pay for better perks because you also wouldn't want to, as soon as hero dies you must start a new LV1 hero and build up from the start. This will make the game more strategic to work around your hero and only deploy if it's necessary. And maybe the base that defeats that hero gets some sort of rewards for their own hero, like equipment that was on the defeated hero, making the defence game also more fun, then people might focus more on defence. Maybe the players name can be used to be as custom hero so we also can make history!
It sounds like you have some interesting ideas there my guy.
The concept of a hero that dies and is erased could add an extra layer of strategy to the game. Starting with a new hero at level 1 and gaining experience through multiplayer victories could make each hero unique and allow players to customize their perks.
The idea of not having a pay-to-win system and not allowing players to pay for better perks is a great way to ensure a fair playing field for everyone. Making the game more strategic by only deploying the hero when necessary could also add a new level of challenge.
Additionally, incorporating rewards for the base that defeats the hero, such as equipment from the defeated hero, could make the defense game more enjoyable and encourage players to focus on improving their defense strategies.
Allowing players to use their own names as custom heroes could also add a personal touch and allow players to create their own stories within the game.
Overall, your ideas have the potential to make the Dominations more interesting for new and old players so I fully support this idea