Custom hero that can permanently die.

ReaperRenzo

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Joined
Oct 28, 2023
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5
A hero that dies and is erased! You start a new hero at LV1 and after each multiplayer victory he or she gets xp, when LV up you can choose your own perks that's is randomly generated by the game to make the hero unique and it's no pay to win, no pay for better perks because you also wouldn't want to, as soon as hero dies you must start a new LV1 hero and build up from the start. This will make the game more strategic to work around your hero and only deploy if it's necessary. And maybe the base that defeats that hero gets some sort of rewards for their own hero, like equipment that was on the defeated hero, making the defence game also more fun, then people might focus more on defence. Maybe the players name can be used to be as custom hero so we also can make history!
 

Gelonia

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Nov 19, 2018
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156
Magari con armature del museo e consiglieri ma la storia e vera forse e molte cose ci sfuggono come eravamo noi prima e la terra come era fatta nn c'era l'Italia ancora e neanche il mare Mediterraneo chi c'era Godzilla.
 

ReaperRenzo

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Oct 28, 2023
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5
the idea sounds interesting at first, but I also spontaneously think of a way to break your system: place the hero only in the last seconds of a fight and he always survives & level-up, so you can easily get him into high levels.
If his strength increases similarly to that of the generals, then you quickly get into a safe range.
True but I think there's a way around, give it a cap time that the hero needs to be in the battle, a bit of programing but I believe if they put the time in they can work around it, and maybe change amount of xp depends on how strong the base is witch you are attacking, and lastly he must at least destroy 1 defence building, just some suggestions.
 

King Crimson

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Apr 21, 2016
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931
Sounds a bit too much like a fantasy game, and there are plenty of others around. Dominations is supposed to resemble real life warfare.
 

FNO Soldier

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Joined
May 14, 2019
Messages
17
A hero that dies and is erased! You start a new hero at LV1 and after each multiplayer victory he or she gets xp, when LV up you can choose your own perks that's is randomly generated by the game to make the hero unique and it's no pay to win, no pay for better perks because you also wouldn't want to, as soon as hero dies you must start a new LV1 hero and build up from the start. This will make the game more strategic to work around your hero and only deploy if it's necessary. And maybe the base that defeats that hero gets some sort of rewards for their own hero, like equipment that was on the defeated hero, making the defence game also more fun, then people might focus more on defence. Maybe the players name can be used to be as custom hero so we also can make history!
It sounds like you have some interesting ideas there my guy. 😎 The concept of a hero that dies and is erased could add an extra layer of strategy to the game. Starting with a new hero at level 1 and gaining experience through multiplayer victories could make each hero unique and allow players to customize their perks.

The idea of not having a pay-to-win system and not allowing players to pay for better perks is a great way to ensure a fair playing field for everyone. Making the game more strategic by only deploying the hero when necessary could also add a new level of challenge.

Additionally, incorporating rewards for the base that defeats the hero, such as equipment from the defeated hero, could make the defense game more enjoyable and encourage players to focus on improving their defense strategies.

Allowing players to use their own names as custom heroes could also add a personal touch and allow players to create their own stories within the game.

Overall, your ideas have the potential to make the Dominations more interesting for new and old players so I fully support this idea 💡
 

ReaperRenzo

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Joined
Oct 28, 2023
Messages
5
Sounds a bit too much like a fantasy game, and there are plenty of others around. Dominations is supposed to resemble real life warfare.
I don't find it much fantasy like, no powers or weird stuff just like you buff and debuff your troops so you do the hero/general and he/she dies just like any other general, only difference is you lose everything making them more valuable and we can customise them a bit to suit our gameplay and the excitement of seeing your general grow stronger will make it a new experience every time(and it starts over keeping the game interesting and it shouldn't be pay to win, more about skill and strategies) and keep it existing, and loosing the general would be awful, making every battle important, making sure you don't lose them, making sure you can take down al the defense buildings.
 
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