Design Spotlight: World War!

TimTrain

Big Huge Games
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Jul 24, 2015
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This month's Design Spotlight comes to you from the man who is the brains behind World War: Brad!

Hello Leaders!

We hope that you and your Allies have been having as much fun fighting in World Wars as we had working on the feature. We are aware of some of the current issues and diligently working to fix them as we continue making further improvements. Now that World War has been in your hands for a while, we did want to take a little time to share some of the behind-the-scenes design process with you.

One feature that went through several iterations over the course of development was the Road Network Town Center Health Bonus. Because roads wouldn’t provide any Gold income on a War Base, players didn’t have a reason to strategically place them. We initially examined a bonus to your War Loot based on the number of buildings connected to the Town Center. While this was similar to the existing road bonus, we wanted to encourage players to attack strong opponents for awesome War Loot rewards. Additionally, we felt that an economic bonus wouldn’t be as synonymous with constructing a War Base as a defensive bonus would be.

We decided that the final effect, bonus Town Center health per building connected via roads, worked best because it reinforced the idea that earning stars was the most important goal in World War. This also makes placing roads more interesting for normal multiplayer battles. Players who maximize the health bonus make it significantly harder for attackers to get the crucial Town Center destruction star.

While working on World War, we had company-wide playtests where everyone joined Alliances and battled against their co-workers. There was definitely a lot of smack talk, but there was also a lot of constructive criticism on how to improve the feature. One of the changes that resulted from these playtests was removing certain items (i.e., Fruit Trees and Gold Mines) from War Bases. These items didn’t really fit into the concept of a War Base nor did they provide any sort of benefit when organizing your layout. Plus, when the timer on Planning Day is running out, the last thing you want to be doing is deciding if your Fruit Trees look better in front of your Castle or your Storehouse.

Another important focus of the playtests was balancing the offensive and defensive ratings used to find matches between Alliances. As a starting point, we used real player data to determine which Alliances should be matched up if they had gone to war. Then, we used simulated Alliances during internal wars to refine those numbers based on the outcome of each war. If offensive upgrades were weighted too heavily, wars would be a slaughter where everyone could easily get five stars. On the other hand, if defenses were given too much weight, players would struggle to get one star against their opponents and that wasn’t as much fun either.

We know there are lots of improvements and new features that will make World War even more fun and competitive for players. In particular, one feature that we are very excited to add in the near future is World War replays. Players will finally gain the valuable insights that expose the perils, and weaknesses, of enemy War Bases.

As always, please continue to send us your feedback and suggestions for both World War and other parts of DomiNations. We love hearing your thoughts on ways to make the game better.

Regards,
Brad Fisher
 

polo1967

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Jul 18, 2015
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101
Now that we have the ability to create more than one base, why not raise the minimum amout of bases to use in war to 2, that way players can get twice the amount of attacks in during a war that has 24 hours of planning and 24 hours of actual battling. Now I know the amount of war loot would double, but perhaps cut the amount of resources that can be won by a third per battle.
 

Radzeer

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May 2, 2015
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War replays would be huge addition indeed.
There can be some small easy fixes: as dropping war base donations, War battle list sorting and adding the nr. of the attacker, defender to this list and displaying star gain for each attack (gray and gold stars)

Concerning the battle features here are a few thoughts:
The (non)availability of generals in war attacks while the castle is in upgrade is creates a major in-parity. If they can defend when the castle is upgrading, they should be available for attacks as well.
Not possible to change the war base during war day is also a bit "odd", what is the reasoning behind? If my base was attacked by a lot lower level player (usually done with the purpose of getting info on traps and defenders), then the real attacker goes ahead already with "unfair advantage" of knowing some scouting info.
Deployment of troops: In war the deployment of all troops, tactics, mercs and donated troops takes more time than in multiplayer - these are kitchen sink attacks, the deployment of all troops (or even the possibility to create troops packs for deployment) would be appreciated, imho.
The blessings, oh well. The attackers would be too strong... hm, so could be the defenders! there are 4 major blessings for defense and 2 for offence, all costs valuable resources, they are quite well balanced. the defensive blessings could be added to a war base and would have no influence on the standard base, while offensive blessings could be bought before the attack...
 

Mohammed Bakry

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Aug 29, 2015
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7
Hey bro...I am too happy to hear this..but we have a really problems in chatting it didn't work correctly and when it be deleted...fix this issue please..chatting is too important. .we made a group chat in facebook to communicate instead of domination chat...I have also a small idea ..if u made a profile for each player. ..show its total stars in wars ( u can find it in the achievements easily ) and his troops and more information. ...u can also change alliance name into league of nations or something better...the word alliance is not recommended those days in games....Thanks for reading and good luck in your work
 

dannemare

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Nov 3, 2015
Messages
96
Yeah, the in-game is *insanely* buggy. We coordinate everything via LINE instead.

​But many thanks for all the info, Brad. Much appreciated. Now please add a World War leaderboard. ;-) And make sure you not just rank by something as simple as number of wars won versus number of wars lost. Take into account the level alliances play at. Speaking of level, the highest-ranking alliances have trouble getting matches when searching for opponents, and when we finally get a match, it is the same 15 opponents over and over again (and we, United Allies, have already destroyed all the other top ranking alliances - we need to be able to match also the alliances ranked slightly lower, say 20-30). For this very reason we have split up temporarily to hopefully match a broader range of opponents... but it's still a challenge to find opponents...
 

GailWho

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Jun 26, 2015
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Thank you for letting us know the process behind this new addition to your game. It's very interesting to know. I'm pleased to find out replays are in the pipeline. Looking forward to that! We'd really like it if you'd make some kind of indication of war number on the attack logs which will be helpful when determining which base was hit. This is especially annoying when playing another team that uses a different alphabet than you. Try it. You'll see how annoying it is 😉
 

Nathan Win

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Apr 13, 2015
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842
I always look forward to these design spotlights and updates from Tim. Thanks for sharing. And I'm so excited that there will be war replay. Will help a lot. What about war ranking or other war features that were suggested in the war feedback thread? Will you guys considered any of them besides the War replays?
 
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ivan.

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Aug 20, 2015
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113
I'm glad to hear reasoning for the road bonus addition and balances but I'm curious why the overall World War design was based on similar games such as Clash of Clans, especially when many users voiced their unique suggestions for alliance wars. Many of us were expecting a novel war mechanic and not a simple rehash of regular multiplayer with star summations for the alliance.

Also I'm excited to learn that replays will soon be incorporated, but weary about the widespread cheating and prevalence of crown hacked max walls in the game currently. With this new war replay feature, how does your team plan on compensating players affected by cheaters? Will you compensate victims of cheaters or do you intend to compensate the whole alliance for illegitimately lost points?
 

leoelephant

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Jun 9, 2015
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189
Hi, I am very eager to see as early as possible the replay feature in world war. It will help alliance a lot by teaching the essential battle skills to starter members. Alliance members can learn from successful battle, and fault in unsuccessful battle can be reviewed and taught as lessons.

But please do not allow replays being available before the war day ends. That will be very unfair because it will turns out to be abused as an advance scouting tool. I do not think that is the intention of this feature and it should not be neither.
 

Nathan Win

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Apr 13, 2015
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842
Agreed, replays should only be available after war is over, otherwise, people will use it for scouting for 2nd attacks.
 

Cielmers

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Jun 13, 2015
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153
Can we have our allies offense and defense stats in number? So we can easily determine which base our allies will attack.
 

GailWho

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Jun 26, 2015
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Totally agree! Replay should only be on our own bases so we can see how the attack played out and can adjust our base accordingly. If the replay is on attack then it should be shown after war is complete for training purposes not scouting base for 2nd attack. I think the whole idea of not being able to attack twice would be negated if other allies can view first attack and be able to overcome obstacles found on the first attempt.
 

S_How

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Oct 22, 2015
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Will the war replays be shareable? That is a really critical piece.
 

dannemare

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Nov 3, 2015
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Yeah, the in-game is *insanely* buggy. We coordinate everything via LINE instead.

​But many thanks for all the info, Brad. Much appreciated. Now please add a World War leaderboard. ;-) And make sure you not just rank by something as simple as number of wars won versus number of wars lost. Take into account the level alliances play at. Speaking of level, the highest-ranking alliances have trouble getting matches when searching for opponents, and when we finally get a match, it is the same 15 opponents over and over again (and we, United Allies, have already destroyed all the other top ranking alliances - we need to be able to match also the alliances ranked slightly lower, say 20-30). For this very reason we have split up temporarily to hopefully match a broader range of opponents... but it's still a challenge to find opponents...


I forgot to add that war ranking should naturally also take into account things like the score (stars) and how big the war was. Winning a 10vs10 with just the top ten guys in an alliance is not the same as winning, say, a 35vs35 which is much harder to coordinate, and a 35vs35 says a lot more about the overall alliance strength rather than just seeing the top ten guys going at it.
 

woodchuck

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Oct 28, 2015
Messages
66
hi Brad (via @TimTrain),

does this mean you will also fix the replay problems? because currently, the replays are broken. the current replays are not 100% accurate replays of precisely what happened during battle.

the current replays seem like a simulated re-battle with the same troops, and being deployed in same spots, but the AI doing different things than actually what happened in the original battle.

if these replay issues are not fixed and the replays are not true 100% replays, then we cannot depend on them. and if we cannot depend on them, then it doesn't make any difference if replays are added to War.

surprised nobody has pointed this out yet... thanks.
 

jermsrgood

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Oct 21, 2015
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War replays are definitely nice! There are defensive replays (which help the player see attacks on his base) and offensive replays, allowing others to see your attack. I know people want the replays after the war to prevent scouting but currently if you start another war, the battle report from previous war is gone. First it would be nice to keep the battle report (not just the score in alliance war history), then replays on that report as well. Personally I think replays on current war is fine, so what if people see where the traps are? they will still hit the traps as their army moved through.
 

Nerdjitsu

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Apr 20, 2015
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Hooray for WW replays!!! Please, please, plllllease make them --shared-- replays as well!!
 
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