Design Spotlight: World War!

Quang t legend

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Joined
Jan 21, 2016
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466
The world will praise you if we can share defensive battle replay (and offensive battle after the war end).

When matching, pls average at least the attacking in the top half only because everyone has 2 attack but only one base to lose stars, and because of troop donate. Our alliance has from Industrial to Iron Age, and we win big time against other alliance that range from Enlightenment to Medieval, because we have more quality attack and everyone can have Industrial troop in both attack and defense from donating!
 

IzEagle

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Jun 22, 2015
Messages
136
The world war replays should be available on war map for all members of both alliances in battle day. Also it will be very nice if replays of the last war remains available in a new tab in world war page. maybe it was a little soon, but try to add some creativity to world war and make it different from other similar games. I have posted an idea for this in another post but defiantly there are many ideas to be considered.
 

Quang t legend

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Jan 21, 2016
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466
Hi Nexon, because the one day waiting time before War is not like by everyone so I suggest to donate before war search, and don't have fix waiting time. When the leader see there is enough donating then he can make war search. Save up to one day in waiting!
 

Zachbot

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Dec 31, 2015
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19
If replays are available, it would reveal the location of all the traps and type of defenders on an enemy base.
Once could even exploit it by sacrificing the lowest-ranked player to set off all traps to reveal the #1 enemy's defenses.
Perhaps a way to overcome this would be to allow us to restructure the war base at anytime during the war.
 

massageville

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Feb 3, 2016
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14
Two suggestions for the Dev

1. Replay so we can adjust our base when seeing how people attack us

2. A chat log so we can have a friendly trash talk against the team youre at war with.

I know 2 most likely won't happen but 1 should :)
 

molfas

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Sep 11, 2015
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82
I second that! If the alliance war team is made up of persons of quite different level then matchmaking should be based on the stronger half of the team (because of the 2 attacks every player has).
 

Bobortvogel

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Dec 5, 2015
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168
I agree usually agree most the suggestions for improvement here but there are two items I disagree with after giving it some thought.

1. We should be able to not only watch replays of all attacks during the war and after but we should be able to watch live. The is nothing unfair with scouting a base. It is a part of real war. It also rewards teamwork. On live viewing, think about the excitement of watching the last attack at the end of the war that will decide victory.

2. I see no issues with only using one base per war. Again, make your preparations, and live with the results.
 

Quang t legend

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Jan 21, 2016
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466
1. We should be able to not only watch replays of all attacks during the war and after but we should be able to watch live. The is nothing unfair with scouting a base. It is a part of real war. It also rewards teamwork. On live viewing, think about the excitement of watching the last attack at the end of the war that will decide victory.

2. I see no issues with only using one base per war. Again, make your preparations, and live with the results.

Hi, 1. But the defender cannot do anythings about it as in real war!
2. The 2 attack per players and 1 base/ 1 defender looks like reward the top rank players and let the lowest rank players without any say; because we have redundant attacks to use. How about one of the attack must use on the same war rank as the attacker? For example if you are listed as rank 5 in war, you must use the attack on enemy number 5, and the second attack you can do as you wish?
 

Empyra

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Jan 19, 2016
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41
Hi, can someone please direct me to the post, or confirm that in World Wars players are ranked in order of their total Defensive Strength, and not by anything else?

I had read somewhere that is how we're ranked, but can't find the post anymore. Thanks!
 

GailWho

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Jun 26, 2015
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1,014
It's not... Check the customer service faq on the gears tab to the right of your map... This is what it says

Strength is based on each member’s attacking power (Troops and Barracks upgrades, War Tactics and Generals) and defensive strength (defense buildings, walls, traps, and generals). Base layout does not affect this calculation. The only way a member’s strength can be increased is if they upgrade their troops, defenses, war tactics, or other contributing offensive and defensive capabilities.
 

Empyra

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Jan 19, 2016
Messages
41
Thanks for answering. I had meant how is it figured as to what rank a player is in their Alliance among their own Allies.

I.e. If a player rushed to IA and prioritized Offensive Strength while neglecting Defensive Strength, is it somewhat averaged between Offense and Defense placing him kind of in the middle, or is it solely on Defensive Strength placing him towards the lower end?

Allies individually ranked in order of their Defensive Strength, is what I had read and wanted to confirm on. Thanks!
 

Quovatis

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Aug 29, 2015
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1,454
Um, you think this doesn't already happen as it is now? Players can take screenshots or just tell the next player where the traps are.
 

Nathan Win

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Apr 13, 2015
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842
Yes, people can take ss but that requires team to coordinate and make sure people report. Replays will make it too easy, it defeat the purpose of traps if we can see where they're at that easily
 

Quang t legend

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Joined
Jan 21, 2016
Messages
466
Attack+Defense is the rank, not Defense only. Fastest (or misleading) to go up the rank is upgrade your max level general. It counts for both att+def.
 
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