Design Spotlight - WW Leaderboards and more!

Nb4powerup

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World War Leaderboards, Glory, changes to the leaderboards!

Hi everyone, I’m Mike Engle, a Senior Game Designer here at Big Huge Games! I’ve worked on most of the games BHG has released over the years, starting way back on 2003’s Rise of Nations as part of the balance team. On DomiNations I work on combat, game balance, and planning new features. Today I get to tell you all about an exciting new feature we’re adding to Alliances and World Wars.

At its core, DomiNations is a game about competition. You begin with a small tribe in the Dawn Age, and in the course of advancing through history you end up attacking and being attacked. You’re constantly competing for the resources you need.

In these individual attacks you also earn Medals, which rank you against all other players individually. World Wars represent our first step in expanding these individual battles into team play, where your Alliance fights an enemy Alliance for even more resources. However, there has not been a system to rank Alliances’ performance in World Wars, similar to ranking individual players with Medals.


The Glory System

Glory is a new system that ranks your Alliance’s skill at winning World Wars against other Alliances. Your Alliance’s Glory increases when you win a World War, and decreases when you lose one. Several things affect how much Glory you’re fighting for in each World War:
  • Glory of Opposing Alliance: You’ll gain more Glory winning against an Alliance that has higher Glory than yours (and lose less from defeat)
  • Number of Combatants: Up to 2.5x more Glory is at stake depending on the number of combatants in the War. More combatants, more Glory.
  • Alliance Average Rating: Up to 2.7x more Glory is at stake based on all combat-related upgrades its members have made. More details later.

If you want to gain Glory, keep winning Wars with your Alliance. Even if you’re in a small Alliance, you’re going to steadily gain Glory if you just keep winning. If you’re in a larger Alliance, you can advance considerably faster up the leaderboard by fighting bigger Wars (a 50v50 War has 2.5x as much Glory at stake as a 10v10 War.) Lastly, you can advance faster by going to War with members who have advanced to later Ages, like the Industrial or Global Ages.


Keep in mind that the players you go to war with with determine who you’re matched against in World War, so you’re always better off bringing your most skilled, most active players. Those players will help you win the War and bring Glory to your Alliance!


Also remember that those increased stakes go both ways: in a 50v50 war you’ll gain 2.5x more Glory if you win the War, but you’ll lose 2.5x more Glory if you lose it. The fastest way to the top of the leaderboard is to fight in the largest wars possible!


We’ve been thrilled that players have embraced War competition, even going so far as to organize their own tournaments! (Until Glory launches you might want to check them out for yourself.) Even while working on the launch for World War we knew we wanted a feature that ranked Alliances against each other. It was great to see players taking initiative to fill in the gap while we worked on the feature.


When Glory goes live, all Alliances will start on even footing with 12,000 Glory, which is also the lowest Glory an Alliance can have. Any Wars started after that point will award Glory to the winning Alliance, so if you want the best chance to be on the top of the leaderboard, you should make sure that you are not in a war when this change goes live!


The Alliance leaderboard will switch to ranking Alliances by Glory, since it will be a more accurate measure of an Alliance’s ability to fight together as a team. An Alliance’s Medal score will still be displayed and is the tie-breaker on the leaderboard when two Alliances have the same Glory.


So far we’ve covered the basics, which should be enough to get you started. Stick around if you want the fine details on how Glory works.


The Nitty Gritty
Glory is based on the Elo rating system, which was originally created to rank chess players. Here’s how we use it to determine how much your Alliance’s Glory changes after a War ends.

First, we take the standard Elo change, which is based on the relative Glory levels of each Alliance (you win a lot more for beating a higher-ranked Alliance than a lower-ranked one). Then we apply a multiplier based on the number of participating Alliance members per side:


5GDBp_aJijvsp2FvU_VdHJo3s8FjZ4nl4Ngy5zhdA8h27gsb0R6p7JCJT0Fx34evW5ENtd3t6lA0VyUJj-ybYcumYMsnRmJ3GaiBPf0MkDZzir4K0O_PXo_vrvdrHuPh1A



Player Rating is the sum total of a hidden value assigned to every combat-related upgrade (buildings, techs, unit upgrades, everything.)
The final multiplier we apply to Elo is based on the average player rating of your Alliance’s War participants. The table below shows the multipliers we would apply based on expected player ratings in each Age:



B4jpJtfJ5C8aOyDFDoC6-iGX9Ab8rmtI3aF1zBb1Dx0k7ejdMzGc9-2RUUw4Tn1AmY4Wb0sFbi_9RuKSFlr4H52QCEI9txELDej6vLq787wgan9liGfB6Vq4y4TP7Cclmw




It’s worth pointing out that your Age doesn’t directly affect your player rating. This table is just based on what we would expect for an average player in that Age. This means even if all your players are the same age, you might qualify for a higher or lower multiplier depending on how many upgrades each individual player had.


As a side note, we also use player ratings in World War matchmaking. We sum up the player ratings of your Alliance’s warring members to get your alliance rating, and we match you up with another Alliance that has a similar alliance rating.


That brings our latest Design Spotlight to a close. Hope to see you all in-game in the next World War!
 

GailWho

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Thanks for the details on the upcoming leaderboard... Any idea when it will go live Nb4powerup so we can plan our wars accordingly?
 

Nb4powerup

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Very soon! We will give an update before hand none the less tho.
 

GoldDS

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elo rating sounds reasonable, but thats only half the way.
any idea if the current crap and useless medals and ranking system will be changed to elo as well?
 

Magnifico

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If you’re in a larger Alliance, you can advance considerably faster up the leaderboard by fighting bigger Wars (a 50v50 War has 2.5x as much Glory at stake as a 10v10 War.) Lastly, you can advance faster by going to War with members who have advanced to later Ages, like the Industrial or Global Ages.


Keep in mind that the players you go to war with with determine who you’re matched against in World War, so you’re always better off bringing your most skilled, most active players.

I would love to be in an large alliance with skilled, active players who have advanced to the later ages. My alliance used to be a lot closer to meeting that description than it is now, thanks to the changes to the alliance search algorithm that went live with the 3.7 update, which actively steer recruits away from such alliances. In the last State of the Nations, Tim Train said there were changes to the alliance search algorithm in the works. Will those changes be coming with the next update? Can you give us more details about those?

When Glory goes live, all Alliances will start on even footing with 12,000 Glory, which is also the lowest Glory an Alliance can have. Any Wars started after that point will award Glory to the winning Alliance, so if you want the best chance to be on the top of the leaderboard, you should make sure that you are not in a war when this change goes live!

Can you tell us when this change will go live so that we can be sure not to be in a war when it happens?
 
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_Flash_

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Thanks for the early heads up and the detailed explanation, Nb4powerup!
Sounds good, and it's good to see a lot of points discussed by the community have been incorporated into the design of the leaderboard.
Looking forward to hearing more updates about the leaderboard! :)
 

Prodigal Clint

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Great post and information, can't wait! Very excited to see that teams will be rewarded for maximizing the number of alliance members that participate in every war.
 

Brand Marrow

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Thanks, this is fantastic! Glad you are starting us all on even footing. Hopefully, the most glorious alliances will also come under more scrutiny regarding possible hacking...and they wont be able to hide it by swapping urine samples...(or whatever is the computer equivalent) ;)
 

Nb4powerup

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Indeed as this will cause more visibility. Easier for me to review as well.
 

Sletteer1987

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Love this addition will give a chance for those alliances that don't have lots of high medal and level players to be noticed and get recognition for their dedication and hard work in wars
 

Eddie F1

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I'll give you the benefit of doubt that you've play tested this for the last few months and it actually does work without bugs and unintended consequences. But this isn't chess, a turn based game with very strict rules, a kiddie with daddy's credit card can't hide 5 spare knights under the queen's frock - the elo system in PVP is a piece of crap. A simple points based system would work much better.

And I hope we get more tools to run our alliances; alliances are the glue that is keeping most of us playing. Other than a bit more info on last log in and donations, you've done sod all in the last 14 months, still buggy. Simple things like being able to check a players war base BEFORE I add him to war would be handy, not find out afterwards his war base is still in the iron age. There are lots of good suggestions in the 'Suggestions' part of the forum that you don't appear to have read. A page in the alliance for Rules, a sticky note on opponent war base we could leave attack notes, the current Alliance Message would be more useful if longer than 20 characters, being able to PM a member.

Finally, why does the Player Rating have to be kept hidden?
 

wmmumm

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Elo ratings are used as a rating of a players/teams skill and overall effectiveness. Why then (based on the latest announcement) is matchmaking still based on a teams upgrades? That makes no sense... If someone has a high rating they should take on all teams regardless of their upgrade level. There's very little incentive to upgrade ones base now and it opens up many opportunities to exploit the system
 

bsharpy

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So the problem with this new ladder is now lower tier alliances that have the ability to war 24/7 and get matched with unworthy opponents will be represented at the top of the leaderboard instead of the alliances that deserve to be there. I say this because the alliances with higher level players can often take up to 24 hours to get matched. That being said ... this new ladder will not represent the top teams on the alliance board, but instead the alliances that are able to match right away and play easier opponents.

Shouldnt the whole point of a war ranking be to represent the best teams at the TOP instead of just simply who can war the most frequently?

Mine last issue and I'll be quiet, what is so hard about matchmaking, why are we matching wars by player scores/levels. For this system to ever have a chance of working it would need to match teams by "glory score." With this matchmaking and ranking Nexon is actually encouraging me to not upgrade my base...because the more I upgrade the higher my player rating will be and the less wars my team will be able to match.

Very dissappoint with this and the incentive to continue playing this game is dwindling if our work is not rewarded via leaderboard
 

Atinyfish1386

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It's Great u guys out this info out!! Bad you
didnt listen to anything we said. But nice try. You get a thumbs up from me for the fact you posted the info!!!!
 

Fable

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First, ty for an update on what's coming as far as WW. Glory seems like a cool idea.

Ok down to the meat and potatoes, so clans that have been warring since day 1...you're telling us u can't make an All-Time wins lb to celebrate the veteran clans? Kinda disheartening to c these several months equated to nill.

I understand the time involved to field an opponent for a 50 vs 50 war,, 40 vs 40,, etc. but like what Magnifico stated, u don't think a lot of clans wouldn't like to war with more ppl? I have 46 ppl in my clan atm and prob. a dozen r inactive. It's seriously 50/50 that new players stick with this game longer than 2 weeks. An incentive for new ppl would help some.

Incentives (like bsharpy stated) would also be nice for WW. Maybe have WW clan achievements like u do for individuals;
5 WW wins in a row = fill in here
10 WW wins in a row = fill in here (more)
20 WW wins in a row = fill in here (even more)
Certain Glory level reached = " " "
Perfect WW = " " "
I love to compete in WW regardless, but if u aren't going to create incentives for waring and climbing the WW lb I don't think you'll get that many more ppl interested in participating. We like something to shoot for AND reap the rewards with it, js.

Nothing mentioned about an individual lb either...may I ask why? I don't believe I will ever c the medal lb so i'd at least like to c myself (and other clan mates) on the WW lb. And new players or those older looking for a serious WW clan can look at the individual lb and c (by leaders or co/council/reg.) the tops in the game. That in itself can b a recruiting tool.

_Flash_ really? What suggestions have they took into consideration based on this post?

Again I've read where ppl have gotten heat for being negative, but I read the forums often and have posted ideas myself only to find 1) no 1 besides nb4 responding to...anything! 2) awesome ideas and suggestions being tossed aside 3) bs replies to ongoing issues, instead of new features (which r great) wouldn't or shouldn't [death] bugs override...um...anything? I call them [death] bugs because they've been killing your players base and in turn hurting your bottom line.

If this post is all u have planned atm for WW...God bless.
 
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Prodigal Clint

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Not sure I agree with this comment. Sure your war searches may take longer, but you can certainly field a full to nearly full team every war, which appears to give the biggest boost to an alliance's ranking. Additionally, with the weighted metric incorporating average player level, teams such as yours, have a huge advantage over 99% of all other teams because you all have high exp levels... I do get your your point, but maybe give it a chance to see how all these factors shake out in actuality before crying foul, as two of the three metrics will clearly benefit alliances such as your's far more than most...
 

wmmumm

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What bsharpy says is correct. If matchmaking is based on a teams XP level, there is absolutely no incentive to build up bases. There's suppose to be an an advantage to have higher level bases, the proposed system doesn't make sense... What exactly is the point in having an elo rating system if it doesn't use it to match teams
 
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