Devs, I know what's wrong with rally!

Megatron3000

Approved user
Joined
Aug 3, 2015
Messages
36
So I think I know what's wrong with your ai code when using rally . It appears that the faster the units are the more they avoid walls, which makes sense for the loot raiders because you want them running around walls and not attacking them. The problem is this all breaks apart with rally because everything gets a speed boost! The fix is easy , just make the ai not use th speed boost from rally when calculating the path!
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
I think it may be range it analyzes optimal path within. If your units are inside wall section, it's almost impossible to get them out with rally. They will find a wall to stuck even though there is a hole near by. Often they split on two groups and die hitting the walls.
 
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