DomiNations Quick Feedback

DomiNations Quick Feedback

  • Resource gathering/earning looting

    Votes: 1 4.5%
  • Structures variety/functioning

    Votes: 0 0.0%
  • Game performance

    Votes: 0 0.0%
  • Nations unique abilities - balance

    Votes: 0 0.0%
  • Time to complete things

    Votes: 1 4.5%
  • Marco Polo

    Votes: 1 4.5%
  • World War Matchmaking

    Votes: 11 50.0%
  • Units/troops rebalance

    Votes: 6 27.3%
  • Museum/Dock other addings

    Votes: 0 0.0%
  • Other, please tell us

    Votes: 2 9.1%

  • Total voters
    22

Saruman the White

Approved user
Joined
Nov 27, 2017
Messages
527
I thought to create this topic in order to help both the admins/developers and the players themselves focus in the features than need improving/changing for the game we all love to play. You may vote your no1 SOS issue the game has, as well as give your opinion in various aspects. Perhaps it would be useful to comment in a similar way I do, as well.

1. Resource gathering/earning looting -> OK
2. Structures variety/functioning -> OK
3. Game performance -> OK
4. Nations unique abilities - balance -> Needs improving
5. Time to complete things -> Better than before but still needs improving
6. Marco Polo -> Better than before but still needs improving
7. World War Matchmaking -> Urgently needs improving/changing even the whole feature
8. Units/troops re-balance -> Urgently needs improving/reversing even the whole feature
9. Museum -> An excellent add to the game as a whole
10. Dock -> Needs improving
11. Alliance searching, members recruiting - Needs improving
 
Last edited:

Blood

Approved user
Joined
Apr 24, 2017
Messages
154
Honestly is there any point? They have made it abundantly clear they don’t care about our opinions. Vote with your wallet. Spend nothing watch 0 vids do 0 offers. That is the only thing they will respond to.
 

shukra

Approved user
Joined
Jul 12, 2017
Messages
355
the main threat and what drives players away is the compromises against the original theme....
... which admittedly is defined by our expectations.

the rebalance for high end competition may compromise the expected game experience.
i concur with consensus that playing is more grindy. .... raiding weak bases from the previous age is not a good tactical exercise.
 

skychan

Approved user
Joined
Sep 16, 2018
Messages
68
The Randomness of what used to be known quantities is a major issue. The museum basically makes everything you learn about relative strengths and weaknesses obsolete. There is no longer even remote relationships between MP and WAR.
 

Jolly the Wise

Approved user
Joined
Oct 12, 2015
Messages
123
A friend of mine, who stopped playing recently summed it up perfectly. He said this game used to be a fun diversion from the stresses in his life. Then it became a source of stress, the exact opposite of what he wanted. It really is that simple. The people who are “developing” the game have lost touch with reality. Sorry that Nexon’s share price dropped over the last six months and you devs are being told to do something about it, but what you’re doing beggars belief. Maybe that’s why a new “Lead Developer” appeared here last month, and then disappeared weeks ago. Probably he and his predecessor have been fired. Who’s knows? Who cares? I used to. I don’t any more. I’m just hanging in there to see how this all plays out. Popcorn anyone?
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
The Randomness of what used to be known quantities is a major issue. The museum basically makes everything you learn about relative strengths and weaknesses obsolete. There is no longer even remote relationships between MP and WAR.
The randomness was fine before the 'rebalance'. 10-30% differences here and there made the game interesting. Further enhancements by the blessings made the game challenging. Even buffing the defensive buildings made the challenge interesting.
The biggest skew factor, imo, was buffing the defender stats. Troops are troops. The only buffs that should apply to defenders are the ones the players choose, raided for, fought for and upgraded ourselves.
You hear me Nexon? The things we decide to do. Uni, Library, blessings, etc.
Taking the control from us just plain sux.
 

Kenny

Approved user
Joined
Jun 1, 2018
Messages
56
Lol. 11 items. Doesn’t mention cheating being sanctioned & encouraged.
- war museum being hacked
- alliances using Classical Age accounts to wipe CWA bases in 20s
- crown hacks get rolled back 1/3 of their gains if at all
- “privacy and security” BS reasons for not disclosing actions against cheaters
- unlimited troop cards STILL not fixed
- no one ever gets banned

Also add this one to your list:

12 - no resource sink for players with maxed walls.

having L15 walls at Atomic means there’s nothing to do if you’re waiting to get to L220 by doing 14-day upgrades with 6 workers on your tank stables...
then same problem in CWA...

maxing your walls should unlock unlock the ability to pay down upgrade time or reduce workers with resources. Or even trade $10M gold/food for a 1hr speedup ot something.
 

Arminius

Approved user
Joined
Apr 4, 2017
Messages
73
I would vote to have them fix the chat issues
- Sometimes cannot donate units
- Friendly challenges get a reset on leaving the game
- Attacks or Defs cannot be shared, but game crashes.
Chat is an ongoing story and no fun any more if you are in a clan.
 

pckrn

Approved user
Joined
Apr 14, 2016
Messages
666
having L15 walls at Atomic means there’s nothing to do if you’re waiting to get to L220 by doing 14-day upgrades with 6 workers on your tank stables...

you’re upgrading one of the buildings that give you the LEAST amount of xp per workerday. are you a rusher who cant math, or a maxer who wants to have it both ways?
 

Mixie

Approved user
Joined
Aug 22, 2018
Messages
124
Yeah fix chat, replays and such. Where is that section? Game performances? Also matchmaking.
Nothing wrong with museum, selling stuff and such, this game should make some money!
But fix the performance first.
 

Kenny

Approved user
Joined
Jun 1, 2018
Messages
56
I’m neither. I’ve got maxed walls so I’m not a rusher. I just play a lot. I’ve also got over half my workers permanently in university doing HT & walls research, which gives zero XP.
INB4 “but why not just stop doing uni and upgrade some farms”
Because farms don’t make me stronger in war, and I am pointing out a design flaw in the game that there is no resource sink once walls are maxed and you can’t upgrade to next level.
There SHOULD be some way to trade $10M gold/food for something useful once walls are maxed. Not just for AA’s waiting to get to 220 but for CWA’s as well.
 

Saruman the White

Approved user
Joined
Nov 27, 2017
Messages
527
Unfortunately we may only post 10 possible vote entries. That's why the following comments are a necessary add-on to voting
 
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