• Ending Support for AOS6
    As highlighted in our 12.10 Update notes, we will be ending support for AOS6 with the release of the 12.11 Update due to technical requirements. Those on AOS6 will need to upgrade to a device that supports AOS7 or above to continue playing DomiNations.

DomiNations Sitrep #1

sitrep.png

Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
Last edited by a moderator:
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!
what are you thinking or are you thinking at all you know your talking about troops who get another boost from coalition so your comparison 200 for the attack -200 for the defense is still 85 for the attack so you take that cap away and now the attacker can have 100 percent better troops and take base damage and hit point to 0 so you want to see 30 second attacks become 1:30 wasn't fast enough, other words that sound like 4 letter words duck you
 
Oh this is fantastic. Just pure bliss. Magnificent. Even with a top 10 defensive museum on the game, with a museum of a 408 412 rating( meaning the sum of ADTHP, ADTDPS and DST) equals that, I still get smashed in 1.30 to 2 minutes. Rarely I’m able to squeeze in times of 2.15 or 2.30 even with premium buildings . This is just the icing on the top so I can finally quit your broken, unbalanced, full of unethical, gambling like sales that are borderline delinquent joke of an app. As many players have stated already above, it’s nearly impossible not to defend( long gone are those days) but rather last longer than 1.40 . As there’s just simply no way for a defender to counter all specialized meta museums. If I put on a full anti helicopters museum let’s say ( invading helicopters damage by 51 percent), invading helicopters hp by 54 percent ), I still get demolished. Because there’s no way for me as a defender to counter meta museums such as bombers hp and damage by 100 percent in conjunction with enemy defenders spawning speed by 100 percent or higher or helicopters damage by 175 percent all at once. I can only counter up to 2 units with war weapons and war armour, and even then offence simply prevails. If you remove the 85 percent cap, and the last tiny microscopic chance a defender has of defending , then by all means have low weight offensives sponsor support your app and have them have 20 seconds competitions to see who can drop troops faster on the map. You have been catering to them for quite a while now , so yeah I think it’s about time all defenders quit the game . There just not a single reason for us to keep on playing the game . As a defender, base crafter, someone who can fully customize and tweak drone age bases, and even incorporate 3 premium buildings into top lay outs, I pride myself in being able to work out the perfect placement of key defensive buildings and traps. It’s the portion of the game I enjoy tremendously as a defender, something all defenders take pride on, edit mode, customizing a base, tweaking it, testing it , predicting breaching points and spots where most offensives will attack or rally to. The process of having a current top lay out involves weeks and months of hard work , of having that base being attacked from all sides with all army compositions, of working out the perfect placement for every single trap, of having every single anti tank gun protected by anti air defences, etc. It’s not an easy task by any means, and it’s something the big majority of players simply avoid . It’s easier to spend 20 minutes a day hitting friendly challenges and working out a top army composition or system. To be honest any moron with more than 5 minutes on the game can deploy heavies on one corner, 14 helicopters on a line , and 2 cards of healing helicopters behind attack helicopters. It’s brainless, boring , so easy to do, and devoid of any planning , strategy or skill. You butchered defence ages ago with the introduction of recon , as it turns all buildings into paper buildings ( you can have ADTHP 180 percent ) and you still get smashed in 1.40. I believe 2 recon airplanes does stack up and further reduces all towers hp, as demonstrated by all current top attackers on the game using 2 recon cards with meta museums of helicopters or bombers. You killed defence even further with paratroopers, as they literally walk over an entire base and not a single defending unit gets a chance to spawn . 90 percent of defence is Rocket Arsenal, Bunkers and the defenders spawning from the town centre and all those buildings get smashed by paratroopers effortlessly. Now you want to make it so that ADTHP, ADTDPS, and DST doesn’t even count anymore . That’s pretty much nullifying the 3 years I have spent building up my defensive museums , and the defensive museums of every defender on the game . By all means , have offensives have 20 seconds competitions to see who can drop troops faster on the map that’s where your disaster of an update it’s headed . And have them sponsor your joke of a game . I don’t know how does your data collecting or business model works , but I think it should be clear as water that it takes vastly more money to upgrade all buildings on the game , than it does to upgrade the mercenary camp , airstrip , factory and barracks specific units . You have successfully killed this app and taken away any single reason for a defender to keep on playing your game and supporting your abusive deluded company .
 
I don’t think any complainers on defense understand the solution. It seems like they are doing just what we are asking with this.

They were capping defense museums prematurely in the formula so that the most benefit a defender got was 85% but attackers had much higher limits. They are not needing defense museums only treating the 2 museums equally and capping AFTER applying the FULL defense museum. This means that defense will see improvement to the museum effectiveness not a nerfing.
 
I don’t think any complainers on defense understand the solution. It seems like they are doing just what we are asking with this.

They were capping defense museums prematurely in the formula so that the most benefit a defender got was 85% but attackers had much higher limits. They are not needing defense museums only treating the 2 museums equally and capping AFTER applying the FULL defense museum. This means that defense will see improvement to the museum effectiveness not a nerfing.
Truthfully they gave an unrealistic or not-so-important example; a more common example is All Towers. The main point is negative values get capped before calculation today, and attackers have negative All Towers values. Same for spawn time. Defenders have positive numbers for them, which are not capped today but will be with this update.
 
So this was a full page of text to say, "Previously we capped both players at 85% and then added their +/- bonuses together. Now we will add first, and then cap at 85% if needed."

and, "We're either reducing or increasing the oil you get, but we're not saying which way, how much, or from which sources." How informative...
 
So this was a full page of text to say, "Previously we capped both players at 85% and then added their +/- bonuses together. Now we will add first, and then cap at 85% if needed."

and, "We're either reducing or increasing the oil you get, but we're not saying which way, how much, or from which sources." How informative...
No, previously only negative values were capped _before_ calculation. So say -1000 against +1000 resulted in +915 whereas now it becomes 0.
 
Let's go to the example of a specific construction.
Considering all completed library and university research, maximized coalitions, and legendary councils, but no museum, we have the following numbers.:
Air defense buffs > Damage base = X
University (Amelia) +30%
Library (Air defense) +20%
Library (Radar) +15%
Library (Ant Aircraft) +10%
Coalitions (Russians) +76%
Coalitions (Egyptians) +68%
Council (Alexander Legendary) +8%
Council (Boudica Legendary) +6%
Council (George Legendary) +10%
Council (Miyamoto Legendary) +20%
Council (Robert Legendary) +6%
Council (Churchill Legendary) +12%

Total +281%

Now as an example we add defensive museum and offensive museum

Defender ADTD +120%

Total +281+120 = +401%

Attacker AEDTD -120%

So air defense would look like this...

Air defense damage = X + (+401 - 120)
Air Defense damage = X + 281%

Is this correct?
 
I'm pretty sure a game company needs players to want to play so the company can make money if you do this and put a final bullet in the heads of all defenders. in the game as we are already on our knees crippled because our defense is WW2 era at best and attackers come with 5th gen weapons better ranges better better power than any defense can defense. no you want to take away the only advantage defense had , so when the defense quits the game then your left with all attackers in all timed win or lose war .. how long before they quit too .


this announcement should just say thank you for playing dominations for years but we are sorry the game will be ending on the date of the update.
 
I'll fo a step further I'm vip 14 and I will press the delete account button if this update happens and I hope all High VIP do as well let Free to play carry their financial future of gaming
 
BHG, please read this. I wrote this to another player.

What you’re not considering is the fact that the game is unbalanced to start with even before those changes take place. If BHG would first fix this unbalance before those changes it would be fair. Presently, offense and defense are not at the same starting line. Offense has a headstart before this race even begins. BHG should first boost defense structures, especially air defense. Shorten the sabotage time and switch it to 2 spaces. Stop selling Black Hawks or at least nerf them. Give Sniper towers a bigger roll and a few other things. These things would help to even things out so when the new change comes offense and defense will both start on an even playing field. This would be the proper way to implement that new change. By layering that new museum change on top of the present imbalance it will create a deeper imbalance.
 
Its ultra rare for top defenders to even match their debuffs against buffs of offensive players, let alone debuff the offensive player. Defence needs a buff, plus recon needs a huge nerf. I won't go on ranting like the others have. This is just Sitrep number one, you speak of more in the future. I hope you you shed more light into this matter and I hope you bring more balancing to fix this issue. But yeah I will also say that not all ages are suffering from bad defence. Its mostly the later ages. I hope you're taking in genuine player feedback.
 
This outrage is misguided. Fact is, the current museum cap calculations makes no sense; they are not logical. It should be fixed, which they have proposed. Unfortunately the example given was less than ideal nor realistic, but so it goes.

The balance between defense and offense in relation to how museum cap is calculated should be decoupled from people's minds. They are separate topics. Defense should be improved by other means, not partially addressed by some weird museum cap calculation bug that's present today.

Defenders, try hard to separate this from the balance and realize there are already time wars up top; and this change really only affects those up top. So time wars remain as time wars with the change, while lower alliances (say, anything below the top 200 or so) are not affected by the change.

Think of other fixes, like say a trap that disables sabotage or recon in an area (which are the real main culprits for offense), or something related with drone command. Think about how proposed changes (like buffing all defenses) affects lower alliances; think about how the current cap calculation makes no logical sense.
 
I really hope this doesn’t apply to all enemy defensive tower damage and hitpoints? This doesn’t really help defense at all. It’s already near impossible to take defensive debuffs past -85% due to the amount of lines available.

In a standard museum you have 2 weapons and armor with a max of 2 lines (at max 15% a line). So between two weapons the most you can debuff is -60%. So without legendaries It’s nearly impossible to reach max debuff for a defender anyways.

Where as because offensive debuffs, Aedtd and Aedth, can easily get -150% or more (4 or usually 5 equipment). People will quite literally be one shotting every single building on peoples bases.

If you think this is a good idea, and an improvement to defense, then you are severely delusional about the state of your game.

Edit: further more, offensive debuffs apply to all defenders. Where defensive debuffs apply to only 1 specific attack style. So sure… nerf bombers -100% just to get attacked by an attack heli and paratrooper attacker.
Got to be kidding me…
 
Let me ask some simple things, basics at every working environment.

Have you done an as-is analysis in advance?

In Museum terms: have you generated an table, via Excel or something similar, with all available museum lines in the first column?

and then, have you calculated the maximum value every artifact line can have, including legendaries? Using two scenarios: with and without Hermitage?

This is a one day work for an intern provided with the appropriate and accurate data.

IF you did that you MUST know how many artifact lines can reach more then -85%, no chance of not knowing that.

And IF you know it, how many of these lines are offense / defense related?

I am waiting with patience for your answers, not saying I did this work … but please provide the info officially to the players community, just for transparency.
 
“listening to player feedback…” - what!? Which players have been asking for the final nail in the dominations coffin? You need to pivot on this plan BHG. Bad bad bad idea
 
This outrage is misguided. Fact is, the current museum cap calculations makes no sense; they are not logical. It should be fixed, which they have proposed. Unfortunately the example given was less than ideal nor realistic, but so it goes.

The balance between defense and offense in relation to how museum cap is calculated should be decoupled from people's minds. They are separate topics. Defense should be improved by other means, not partially addressed by some weird museum cap calculation bug that's present today.

Defenders, try hard to separate this from the balance and realize there are already time wars up top; and this change really only affects those up top. So time wars remain as time wars with the change, while lower alliances (say, anything below the top 200 or so) are not affected by the change.

Think of other fixes, like say a trap that disables sabotage or recon in an area (which are the real main culprits for offense), or something related with drone command. Think about how proposed changes (like buffing all defenses) affects lower alliances; think about how the current cap calculation makes no logical sense.
I understand the frustration of all defenders and attackers who are finding the game boring. But out of all the posts I tend to agree with this one the most.
The CAPS system needs to be updated to make it easier for the user to understand and the problem of defenses is not just a solution for the museum. I imagine that the dev team knows this and can also bring changes for a greater balance of the game, especially in older ages.
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!

I would like to suggest some improvements.

1- Facilitate the visualization of buffs and debuffs applied to each unit in the game.
Players should see in each troop, building, war tactics and troop tactics its base damage and health points and in another line the amount of buffs it has according to its evolutions and acquisitions and next to the damage or HP after buffs applied. Something similar to what already exists today when viewing data from farms or caravans, but still improved.

2- Preview of buffs for WW mode.

3- Greater clarity of how they work and their applications for buffs and debuffs for MP and WW.

I'm sure this will bring more understanding to the entire player base so they can work on their game strategies.
 
@Harlems369th @TheWise Folks, here you see a small riot has begun with sitrep #1...
We talked a lot about offence vs defence in another thread but you didn't participate at all.
Now, we have so many questions and you do not answer.

BHG has a long history of doing changes to the game without necessarily being correct.
Pls do not do it again. Consult your long time players and:
  • - fix annoying bugs. this is priority no1 obviously
  • - fix the balance between offence vs defence (just brainstorming here):
  1. * nerf recon duration and damage
  2. * nerf BHM healing
  3. * tweak a few buildings (i.e. sniper towers, new traps)
  4. * remove DST cap of 10"
  • - fix the NTG rebalance update. We still suffer from specific NTG shortage. The fastest solution is to double the marketplace capacity.
  • - complete with rolling out drone age buildings/upgrades (drone factory, library etc)
  • - and then change the calculations at the museum and when you are gonna apply the cap of 85%.

at least, this is the correct steps to fix the game and have happy customers again. Otherwise, if you follow that path, defenders will either quit or switch to offence too and well... you know.... wars with only attackers is the definition of boredom.
 
@Harlems369th @TheWise Folks, here you see a small riot has begun with sitrep #1...
We talked a lot about offence vs defence in another thread but you didn't participate at all.
Now, we have so many questions and you do not answer.

BHG has a long history of doing changes to the game without necessarily being correct.
Pls do not do it again. Consult your long time players and:
  • - fix annoying bugs. this is priority no1 obviously
  • - fix the balance between offence vs defence (just brainstorming here):
  1. * nerf recon duration and damage
  2. * nerf BHM healing
  3. * tweak a few buildings (i.e. sniper towers, new traps)
  4. * remove DST cap of 10"
  • - fix the NTG rebalance update. We still suffer from specific NTG shortage. The fastest solution is to double the marketplace capacity.
  • - complete with rolling out drone age buildings/upgrades (drone factory, library etc)
  • - and then change the calculations at the museum and when you are gonna apply the cap of 85%.

at least, this is the correct steps to fix the game and have happy customers again. Otherwise, if you follow that path, defenders will either quit or switch to offence too and well... you know.... wars with only attackers is the definition of boredom.
Great suggestions. I think you forgot paratroopers. I think they need to make it so that bunkers, tank depots,garrisons, rocket Arsenal and town Center defenders spawn defenders when paratroopers attack those otherwise its just the same old crap them paratroopers walking over the entire base. That way at least it’s a battle there’s struggle . It’s freaking ridiculous seeing paratroopers taking out the fort, fort generals and town Center by themselves effortlessly. Either do that , or buff sams and cgis and make them have the stats they had when info age was released. That way, they will destroy those vital defensive structures, but lose paratrooper airplanes in the process. The way it is right now they eat all cgis all sams and still keep going like it’s nothing not even a single paratroopers airplane gets blown up.
 
Last edited:
Top