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DomiNations Sitrep #1

sitrep.png

Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:

Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200 (Caps at -85) = 115
Result: Player A’s Infantry will have 115% Health in battle as the Defensive Modifier cap would be applied before the final calculation.

Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:
Player A: +200% Infantry Health VS. Player B: -200% Invading Infantry Health

200 + -200= 0
Result: Player A’s Infantry will receive No Change in stats, and the battle proceeds as normal.

But what if your Debuff greatly overshadows the opponent's Buff?

Player A: +100% Infantry Health VS. Player B: -200% Invading Infantry Health

100 + -200= -85
Result: Player A’s Infantry will have -85% Health in battle, which is the highest a Debuff can be valued!

The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!


Update
Greetings Leaders,

First, thank you all for your feedback. With such a big balance update, we wanted to be able to get it in front of the community ahead of time, and we’ve heard your suggestions and concerns regarding the upcoming changes.

Because of this, we have decided to hold off on implementing the 85% debuff cap for the time being. We feel that these changes are still very important to DomiNations, but we will be going over community feedback to take a look at the concerns we’ve heard from the community regarding the impact on more Defensive playstyles.

Thank you again for your dedication and passion for DomiNations! If you have any additional feedback or suggestions on what you would like to see, feel free to let us know in this thread.
 
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I understand the frustration of all defenders and attackers who are finding the game boring. But out of all the posts I tend to agree with this one the most.
The CAPS system needs to be updated to make it easier for the user to understand and the problem of defenses is not just a solution for the museum. I imagine that the dev team knows this and can also bring changes for a greater balance of the game, especially in older ages.
I disagree. It is already easy to understand the system. The caps apply before interaction with the other. We know this through player testing. Bhg didn't know this until they were told by players btw.

Instead of creating a bigger imbalance between offense and defense, rebalance first. Or rebalance at the same time. Just don't increase the imbalance and continue to neglect defense.

Defenders, including me before i gave up defending, have made tons of logical and practical suggestions for reasonable changes. They get ignored. I've personally requested things like reducing time and resource costs for defenses. It takes a ton more time to max defense than it does offense. I won't list all the suggestions because there are too many.

So, I'm saying that this is a bad time to implement this fix without addressing other major problems with the game.
 
Let's go to the example of a specific construction.
Considering all completed library and university research, maximized coalitions, and legendary councils, but no museum, we have the following numbers.:
Air defense buffs > Damage base = X
University (Amelia) +30%
Library (Air defense) +20%
Library (Radar) +15%
Library (Ant Aircraft) +10%
Coalitions (Russians) +76%
Coalitions (Egyptians) +68%
Council (Alexander Legendary) +8%
Council (Boudica Legendary) +6%
Council (George Legendary) +10%
Council (Miyamoto Legendary) +20%
Council (Robert Legendary) +6%
Council (Churchill Legendary) +12%

Total +281%

Now as an example we add defensive museum and offensive museum

Defender ADTD +120%

Total +281+120 = +401%

Attacker AEDTD -120%

So air defense would look like this...

Air defense damage = X + (+401 - 120)
Air Defense damage = X + 281%

Is this correct?
Im sorry I read this late. Yeah I think this works
 
Has there ever been defense in this game? I am sure statistics will say that 90% of all WW battles are 5 stars. Going all the way back to game launch. The games entire premise is Trophies for everyone. The short Defensive era of this game is dead. Though BHG doesn’t see it, defense is what makes the game interesting. Everyone getting 5 stars is so boring.

I was just in a war where I went 3D as Drone age and yet took out the other teams top 2 Drone age players thanks to Black hawk medics. They were 1D.

I have my ADTD and ADTH to almost 190%, yet I still get peeled like a banana. Time to just succumb and play game as offense. Forget defense. Be bored. Get 5 stars.
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!

Please elaborate on the upcoming changes regarding Oil Economy. It'd seem that EITHER Oil will be more scarce (ie. less won in MP battles, or prices that require Oil will rise), OR will become more abundant (ie. more will be available to be won through MP, or prices that require Oil will fall). Which of the two should we expect?
 
I agree. Paratroopers are out of control. They are mostly invisible and defense needs a better way to combat them. 8 paratroopers with a protect on them can take down 4-5 big defensive buildings quickly. Actually, it doesn’t make any logical sense. It’s not realistic for a war game.
I already said this but it’s worth saying it agai. I want BHG to read it over and over.

What you’re not considering is the fact that the game is unbalanced to start with even before those changes take place. If BHG would first fix this unbalance before those changes it would be fair. Presently, offense and defense are not at the same starting line. Offense has a headstart before this race even begins. BHG should first boost defense structures, especially air defense. Shorten the sabotage time and switch it to 2 spaces. Stop selling Black Hawks or at least nerf them. Give Sniper towers a bigger roll and a few other things. These things would help to even things out so when the new change comes offense and defense will both start on an even playing field. This would be the proper way to implement that new change. By layering that new museum change on top of the present imbalance it will create a deeper imbalance.
 
I don’t think any complainers on defense understand the solution. It seems like they are doing just what we are asking with this.

They were capping defense museums prematurely in the formula so that the most benefit a defender got was 85% but attackers had much higher limits. They are not needing defense museums only treating the 2 museums equally and capping AFTER applying the FULL defense museum. This means that defense will see improvement to the museum effectiveness not a nerfing.
I'm glad I'm not the only one who thinks it's defense that is getting a buff, not a nerf.
Although, with all the ranting and scaremongering going on before this is even implemented - as is the case with the usual suspects - it's easy to think we're still in the dark ages worrying about witches.
Light up those torches!!
 
I'm glad I'm not the only one who thinks it's defense that is getting a buff, not a nerf.
Although, with all the ranting and scaremongering going on before this is even implemented - as is the case with the usual suspects - it's easy to think we're still in the dark ages worrying about witches.
Light up those torches!!
Defense is Not getting a buff. The only part of defense which could benefit is bomber defense. But, the fact is only about 10% of attacks in war are bomber attacks. As for Filipinos, it should be changed to defense against any and all air attacks. That included attack helicopters and Eisenhowers.
 
Defense is Not getting a buff. The only part of defense which could benefit is bomber defense. But, the fact is only about 10% of attacks in war are bomber attacks. As for Filipinos, it should be changed to defense against any and all air attacks. That included attack helicopters and Eisenhowers.
Opinions and speculations are fine - unless you and lots of others are clairvoyant?
If so, please message me next weeks lottery numbers (just me, no-one else) ;)

Personally, I'll wait to see what happens - and then I'll simply adapt. And when BHG tweaks the update, I'll adapt again.
 
Opinions and speculations are fine - unless you and lots of others are clairvoyant?
If so, please message me next weeks lottery numbers (just me, no-one else) ;)

Personally, I'll wait to see what happens - and then I'll simply adapt. And when BHG tweaks the update, I'll adapt again.
I've adapted already. I quit being a defender. Now i just focus on offense.
 
Started as attacker, moved to Defender in Space Age, but I still get erased often. I have everything defence-oriented. It takes too long, and the defence combat power is not high enough. Remember the previous "rebalancing" to make 5* more difficult? Yeah..it lasted a couple of months, and now the 5* victories are back again. Clearly an indication that there is again a balance problem..
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!

Much discussion here, but no reaction from your side. That’s really irritating.

You are definitely going the wrong way with changing the cap NOW. Fix the game bugs first, concept an appropriate balance between defense and offense, dont nerf single troops as it doesn’t solve the issue. Realize that minus values on equipment artifacts are benefitting OFFENSE, you still haven’t understood this.

And communicate with us.
 
View attachment 9778
Greetings Leaders,

Welcome to our first Sitrep!

For the future of DomiNations, we wanted to be able to share the content you, as Leaders, can look forward to, all in one easy place. Our goal with Sitrep is to bring you up to speed on the state of DomiNations, including new features, updates, and opportunities for the community to get involved.

The team has been hard at work on upcoming features for Drone Age. We just released a teaser of things you can begin to think about regarding the Drone Command building. However, that doesn’t mean we have been leaving other aspects of DomiNations behind. We’re taking a look across the board at the economy of resources within the game and listening to player feedback that you’ve been sharing on the forum and social. We’re also looking at Troops across the ages, your experiences with features, and how players approach combat. Thanks to your generous feedback and passion, I’m happy to share that we have a few updates in the works!

85% Cap Update
In 11.2.5, we’re taking a look at how your modifiers from all sources impact your buffs and debuffs. We’re going to readjust how these stats interact before the battle. There were some instances in which High-Quality Artifacts that you built toward the Defensive end could create a scenario that didn’t feel great when focusing on these strategies. This gave advantages to offensive Museum Artifact builds and would sometimes create scenarios where Defensive Artifacts could lose their impact due to the level of buffs that Offense would have.

Before this update, the Debuff modifiers would be calculated as follows:



Before the currently planned update, the Debuff cap would occur before the end result, meaning that anything higher than -85% would be lost.
The following is an example of what you could expect when these changes roll out:

Before your battle begins, we calculate the total of both the Buffs and Debuffs from the Attacking Army and the Defending Army. Once the result is calculated, the 85% cap is applied. The following example shows a standard matchup in which the stats negate each other, and no changes impact the Invading Infantry.

EX:


But what if your Debuff greatly overshadows the opponent's Buff?



The cap will apply to all Battle-Related debuff modifications affecting units and buildings. To be clear, the example here is just that and is subject to change. We’ll cover finalized details on the update to this modifier cap as we get closer to release.

Oil Economy Update
We also have a quick update on a resource in DomiNations. Based on feedback, we are re-evaluating the Oil Economy within DomiNations. These updates are planned to roll out in 11.2.5. We will have plenty more to share in the coming months, including a deep dive into the Drone Command Building.

Let us know what you think in the comments, and thank you again for your continued support for DomiNations!
This is an absolutely terrible idea. Offense is already overpowered 400+ bases with finished uni and offensive coals are going down in under a minute in war. Defensive bases with 3d coals and the best legendaries in the game feel good if they don't go down in 1:45. Removing the cap without buffing defense is only going to make attackers even stronger. This isn't fun for anyone involved. The fact that half of the time tho do a war attack doesn't even get used asked how overpowered offensive has become and to do this will only make the problem worse.
 
I don’t think any complainers on defense understand the solution. It seems like they are doing just what we are asking with this.

They were capping defense museums prematurely in the formula so that the most benefit a defender got was 85% but attackers had much higher limits. They are not needing defense museums only treating the 2 museums equally and capping AFTER applying the FULL defense museum. This means that defense will see improvement to the museum effectiveness not a nerfing.
Have you read the explanations why this is not the case? BHG gave an imaginary example that cannot possibly exist in this game, for defence the cap cannot be exceeded for practical purposes except for a few corner cases. Do you really think defenders want to redo years of work? We knew how the cap was applied, you'd craft a different museum and choose different legendaries with a differently applied cap. What's the point of being an attacker if it doesn't give you a bit of an adrenaline rush, where is the thrill if you know you can easily flatten a base with 2 minutes to spare?
 
Few things need to be change or add to make this game more fun.

- add defensive nation (all nation are offensive)
- add coalition against barrack troops (ofensive you have already barrack troops damage and hitpoints)
- recon must be nerfed
- black hawk medic also
- remove impact of museum on any TT ( stronghold troops if you from BHG don't understand what is TT)
- shorten time for upgradeing buildings (attackers are full to go with much less time and crowns then defender)
- raise basic damage and hitpoints value for all buildigs
- sabotage time should be shorter and make it 2 spaces

And of course if you really do this update that is my forever goodbye from game and I think end of game is coming soon.
Attacker will stop spending money on TT , it will not be fun to play against off bases.

By
 
I've never known a game that has so many players arguing for the antithesis of what the game is about! If offense is - in some opinions - overpowered, it stands to reason that it's overpowered for everyone! Even you defenders get to enjoy the attacking benefits - embrace it!
It IS an attacking game after all.
 
I've never known a game that has so many players arguing for the antithesis of what the game is about! If offense is - in some opinions - overpowered, it stands to reason that it's overpowered for everyone! Even you defenders get to enjoy the attacking benefits - embrace it!
It IS an attacking game after all.
It's not only a shit what stinks.
 
I've never known a game that has so many players arguing for the antithesis of what the game is about! If offense is - in some opinions - overpowered, it stands to reason that it's overpowered for everyone! Even you defenders get to enjoy the attacking benefits - embrace it!
It IS an attacking game after all.
King Crimson, if it’s a so called attacking game then why does the game allow and encourage base building, defense building and defense support items? Wars do have offense and defense? Can a so called attacking game survive without defenses? Dominations is a strategic war game. I’m not sure you really understand the game. Yes, BHG has had a tendency to sell many offense items. A little overboard and it’s now starting to show it’s a wrong move. Even attackers are now bored. Offense is to easy. The challenge is gone. I’m tired of people putting a label on this game calling it an attacking game. That is only one component of the game. One component can not survive without the others.

We‘re now seeing even attackers complaining that defense needs upgrades. They want this because they miss the Challenge. I assure you, if BHG doesn’t do something soon to boost defense players will leave out of boredom. It’s in all of our best interest to bring the challenges back into the game.
 
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