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DomiNations Update 12.0 - Automation Age

Greetings Leaders,

DomiNations Update 12.0 introduces Automation Age! The latest age brings in a new level of Upgrades for your Troops and Buildings! We’ve also made adjustments to Level 12 Troop Tactics due to the addition of Level 13 Troop Tactics for Automation Age. 12.0 also brings in multiple visual fixes to show correct Troop art. You can also take an early look at the latest Councilor to join DomiNations!


AutomationAgeBanner.jpg


Without further ado, let's take a look at the updates to your Troops and buildings in Automation Age!

Automation Age Upgrades

Economy Buildings
BuildingLevelTimeCostCitizensHPCapacity
Mill1912d12,000,000 Gold466,5006,000,000 Food
Farm2915d 12h14,000,000 Gold443,400955,000 Food
Market1912d12,000,000 Food466,5006,000,000 Gold
Caravan2915d 12h14,000,000 Food435,600955,000 Gold
Oil Refinery1113d12,000,000 Gold4133,950350,000 Oil
Oil Well1717d 12h26,000,000 Gold351,0005,655 Oil

Army Buildings
BuildingLevelTimeCostCitizensHP, DPS
Barracks1515d 12h20,000,000 Food515,700 HP
Factory1820d335,000 Oil430,750 HP
Airstrip1019d330,000 Oil417,840 HP
Fort1217d 12h330,000 Oil8104,236 HP 2,395 DPS
Armory1614d 12h25,000,000 Food417,250 HP

Defensive Buildings
BuildingLevelTimeCostCitizenHP, DPS
Tower1714d22,000,000 Gold424,610 HP
1,673 DPS
Mortar1419d25,000,000 Gold424,000 HP
500 DPS
Anti-Tank Gun1319d25,000,000 Gold324,486 HP 10,370 DPS
Air Defense1419d23,000,000 Gold432,100 HP 2944 DPS
Bunker1018d 12h310,000 Oil437,000 HP
Garrison1619d22,000,000 Gold631,075 HP
Rocket Arsenal419d 12h340,000 Oil450,000 HP
Stable1818d26,000,000 Gold642,260 HP
Landmine2018d12,000,000 Gold (20,000 Gold Rearm Cost)180,900 DMG
Ambush Trap1314d 12h8,000,000 Gold (19,000 Gold Rearm Cost)1N/A
Armored Ambush Trap416d 12h150,000 Oil (45,000 Gold Rearm Cost)1N/A
Barbed Wire1616d 12h11,000,000 Gold (24,600 Gold Rearm Cost)1N/A
Decoy Trap613d9,000,000 Gold (19,500 Gold Rearm Cost)1112,211 HP
Signal Flare514d150,000 Oil (19,000 Gold Rearm Cost)1N/A
SAM Battery1519d20,000,000 Gold (33,000 Gold Rearm Cost)211,300 DMG

Barracks Troops
TroopLevelUpgrade Cost & TimeTraining CostHPDPS
Captain’s Infantry1718,000,000 Food 17d 12h30 Oil2,780 HP581
Captain’s Bundeswehr (Germany)1718,000,000 Food 17d 12h30 Oil2,780 HP697
Captain’s JSDF Soldier (Japan)1718,000,000 Food 17d 12h30 Oil2,780 HP697
Captain’s Trieste Infantry (Rome)1718,000,000 Food 17d 12h30 Oil3,475 HP581
Captain’s Rifleman1618,000,000 Food 17d 12h35 Oil662 HP254
Captain’s PRC Rifleman (China)1618,000,000 Food 17d 12h35 Oil662 HP305
Captain’s RGJ Rifleman (England)1618,000,000 Food 17d 12h35 Oil662 HP292
Captain’s Republic Rifleman (Korea)1618,000,000 Food 17d 12h35 Oil662 HP356
Captain’s MBT1526,500,000 Food 17d 12h475 Oil31,800 HP808
Captain’s AMX-13 Tank (France)1526,500,000 Food 17d 12h475 Oil38,160 HP929
Captain’s Leopard Tank (Greece)1526,500,000 Food 17d 12h475 Oil34,980 HP1,009
Captain’s Patrol Raider1520,000,000 Food 17d 12h98 Oil3,630 HP925
Captain’s Supply Vehicle1226,500,000 Food 17d 12h500 Oil12,068 HP124 (Healing)
Spearhead Combat Engineer II1320,000,000 Food 17d 12h245 Oil7,485 HPBreaching Axe DPS 835
Satchel Charge DPS 8,780
Captain’s Artillery1226,500,000 Food 17d 12h605 Oil2,505 HP1,028
Spearhead Field Mortar II1126,500,000 Food 17d 12h365 Oil2,476 HP798
Captain’s Attack Helicopter726,500,000 Food 17d 12h495 Oil11,035 HPMachine Gun DPS 550 Rocket DPS 355
Captain’s Assault Vehicle626,500,000 Food 17d 12h590 Oil21,660 HP2,589

Factory Troops
TroopLevelUpgrade Cost & TimeTraining CostHPDPS
Captain’s Machine Gun17310,000 Oil 20d148 Oil6,025 HP580
Spearhead Infiltrator17320,000 Oil 20d324 Oil15,955 HP725
Captain’s Heavy Tank16330,000 Oil 20d2,750 Oil82,200 HP5,920
Captain’s Bazooka15320,000 Oil 20d440 Oil7,770 HP738
Captain’s Armored Car15325,000 Oil 20d730 Oil17,025 HP3,000
Captain’s APC13320,000 Oil 20d1,150 Oil7,450 HP600
Captain’s Tactical Helicopter12320,000 Oil 20d1,050 Oil8,675 HP233
Captain’s MRL11320,000 Oil 20d875 Oil4,400 HP623

Airstrip Troops
TroopLevelUpgrade Cost & TimeTraining CostHPDPS
Captain’s Fighter Mk.149310,000 Oil
10d 8h
2,570 Oil20,603 HP1,505
Captain’s Fighter Mk.250310,000 Oil
10d 8h
2,660 Oil21,592 HP1,577
Captain’s Fighter Mk.351310,000 Oil
10d 8h
2,750 Oil22,586 HP1,648
Captain’s Fighter Mk.452315,000 Oil
10d 8h
2,840 Oil23,574 HP1,720
Captain’s Fighter Mk.553315,000 Oil
10d 8h
2,930 Oil24,563 HP1,792
Captain’s Fighter Mk.654315,000 Oil
10d 8h
3,020 Oil25,555 HP1,863
Captain’s Recon Mk.119310,000 Oil
10d 8h
2,570 Oil22,585 HP
Captain’s Recon Mk.220310,000 Oil
10d 8h
2,660 Oil23,574 HP
Captain’s Recon Mk.321310,000 Oil
10d 8h
2,750 Oil24,563 HP
Captain’s Recon Mk.422315,000 Oil
10d 8h
2,840 Oil25,555 HP
Captain’s Recon Mk.523315,000 Oil
10d 8h
2,930 Oil26,537 HP
Captain’s Recon Mk.624315,000 Oil
10d 8h
3,020 Oil27,515 HP
Captain’s Bomber Mk.149310,000 Oil
10d 8h
3,180 Oil18,850 HP214,649
Captain’s Bomber Mk.250310,000 Oil
10d 8h
3,380 Oil19,774 HP224,005
Captain’s Bomber Mk.351310,000 Oil
10d 8h
3,590 Oil20,605 HP233,372
Captain’s Bomber Mk.452315,000 Oil
10d 8h
3,800 Oil21,525 HP242,707
Captain’s Bomber Mk.553315,000 Oil
10d 8h
4,000 Oil22,456 HP252,035
Captain’s Bomber Mk.654315,000 Oil
10d 8h
4,290 Oil23,377 HP261,430
Captain’s Transport Mk.143310,000 Oil
10d 8h
1,910 Oil21,520 HP
(Paratrooper 18,639 HP)
Paratrooper DPS 5,368
Captain’s Transport Mk.244310,000 Oil
10d 8h
1,980 Oil22,070 HP
(Paratrooper 19,522 HP)
Paratrooper DPS 5,550
Captain’s Transport Mk.345310,000 Oil
10d 8h
2,060 Oil22,750 HP
(Paratrooper 20,410 HP)
Paratrooper DPS 5,782
Captain’s Transport Mk.446315,000 Oil
10d 8h
2,130 Oil23,228 HP
(Paratrooper 21,302 HP)
Paratrooper DPS 5,927
Captain’s Transport Mk.547315,000 Oil
10d 8h
2,200 Oil23,903 HP (Paratrooper 21,998 HP)Paratrooper DPS 6,184
Captain’s Transport Mk.648315,000 Oil
10d 8h
2,370 Oil24,582 HP (Paratrooper 22,785 HP)Paratrooper DPS 6,338

New Councilor: Njinga Mbandi of Ndongo and Matamba (Diplomat)

NjingaMbandi.jpg


Njinga Mbandi of Ndongo and Matamba is a great Councilor to have in your War Chamber! She increases the potency of your Siege Troops, Attack Helicopters, and increases Bazooka Attack speed for a bit of shock and awe!

War
CommonUncommonRareEpicLegendary
Ranged Siege Damage +8%Ranged Siege Damage +10%Ranged Siege Damage +12%Ranged Siege Damage +15%Ranged Siege Damage +20%
Bazooka Attack Speed +5%Bazooka Attack Speed +6%Bazooka Attack Speed +7%Bazooka Attack Speed +9%
Paratrooper HP +8%Paratrooper HP +11%Paratrooper HP +15%
Attack Helicopter DMG & HP +9%Attack Helicopter DMG & HP +12%
Bazooka & Paratrooper DMG +5%

Adding Njinga Mbandi to your Peace Chamber will bolster your defenses with stronger Sniper Tower Damage backed with the increased HP for your Defenders!

Peace
CommonUncommonRareEpicLegendary
Defender HP +5%Defender HP +6%Defender HP +7%Defender HP +9%Defender HP +12%
Sniper Tower DMG +8%Sniper Tower DMG +10%Sniper Tower DMG +13%Sniper Tower DMG +16%
Invading Heavy Tank HP -5%Invading Heavy Tank HP -7%Invading Heavy Tank HP -10%
Invading Generals DMG & HP -5%Invading Generals DMG & HP -6%
Defensive Missile Silo DMG +8%

Njinga Mbandi will be available 11/20!
 
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As with most new Age releases, new buildings, building upgrades, traps, troops and research of all sorts will be released over time, with new updates. It's always like that.

I don't understand so much outrage about this. And although some don't believe it, they do it planned to be exactly that way for several reasons.

I believe that a more detailed advance communication, explaining the content that will be launched is a good idea. It would be a way to make the entire community aware of what is to come and perhaps attract more new players, but communication/advertising has never been BHG's strong point, although I see that they are advancing in some areas, others have not even left the Medieval Age.

It would be very interesting for BHG to have content disseminators on various platforms, including videos from content producers and also its own content. Everyone could address new and sensitive themes in the game before and after each update.
 
I am just happy that 1/2 the game didn’t break! Also, for a casual player, defense is already OP. Maxed L428 bases with full blessings are already a pain. I don’t know why more people don’t just make easy loot bases. All 3 of my accounts are wide open for looters.
 
Does this Age comes with new wonders? Drone Age didn't so I thought this one would. When can we craft this new councilor? Oh, and... can we have another council slot?
As far as I can tell I think in Drone and in Automation age wonders have been replaced by the new buildings, Drone Center and Manufactory. But that cannot replace Uni, Library, Museum and other deficiencies
 
As with most new Age releases, new buildings, building upgrades, traps, troops and research of all sorts will be released over time, with new updates. It's always like that.

I don't understand so much outrage about this. And although some don't believe it, they do it planned to be exactly that way for several reasons.

I believe that a more detailed advance communication, explaining the content that will be launched is a good idea. It would be a way to make the entire community aware of what is to come and perhaps attract more new players, but communication/advertising has never been BHG's strong point, although I see that they are advancing in some areas, others have not even left the Medieval Age.

It would be very interesting for BHG to have content disseminators on various platforms, including videos from content producers and also its own content. Everyone could address new and sensitive themes in the game before and after each update.
Hi I have a youtube channel called DomiNations Gamer . Check it out
 
Hi I have a youtube channel called DomiNations Gamer . Check it out
I already know your work and congratulations on what you do. What's missing is for BHG to provide assistance to content producers like you and others. The company also needs to improve its own communication and advertising to its player base and also to potential new players. One thing complements the other and I see that in this aspect BHG invests and dedicates very little effort. It's true that the redesign of the forum and Harlems activity was a great improvement, but still very timid compared to what it could be.
 
Fixed the issue where the Burj Al Arab bonus wouldn’t apply for each house within range of this Wonder.
  • This wonder will now correctly apply the -1% upgrade time reduction for each house within its radius.
Same as before, just reduce few hours, not the correct upgrade time.
 
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No update to report, unfortunately, but the team is aware that this still isn't working as intended.
Thank you for your response. I hope to receive updates regarding the repair of the Burj Al Arab and request that these be made public.
 
What’s going on with the dominations victory bonus. At 4.5k medals the bonus is terrible. Used to get millions per victory now like maybe 100k
 
Aight updated and reached to automatone age upgraded few buildings and done other upgrades as well, the thing is its useless much more than the drone age, first it has no unique troop thing, they all look the same but name still displays, second generals cap became level 110!!!, third still no tactic and coalition upgrade/update, fourth units became captains heavy tank, riftleman etc. and few spearhead mk2 which is confusing?, planes became stronger and more modern, also no update for university and library but most importantly next age is robotic age!! which is madness i think, of course there are 10th house and a new sam battery but some buildings dont get update, like museum, council, roads and walls. tested with my main account which is level 387. one last thing rise of nations had 8 ages that starts from ancient ends in information for me information is and should be the last age you hear about this long upgrade times more often now people also need time discount besides price discount, if not at least just cut the time by half so people can update faster as you see in comments they all mocking the ridiculus upgrade times, some even costs 21 days/3 weeks!!! even if you do this there are still ways to get money from players like troop tactics, legendary artifacts, council leaders and now this manufactory hope someone from BHG reads this because situation is much worse than before.
 
Looting has become significantly harder for auto age players. I can't quite understand the reason...
is it because of the reduced domination bonus against drone age bases?
is it because everyone loots and most bases are empty?
But I seem to struggle with day to day loot.

The new VIP is much better than the previous offers. Well done
 
Looting has become significantly harder for auto age players. I can't quite understand the reason...
is it because of the reduced domination bonus against drone age bases?
is it because everyone loots and most bases are empty?
But I seem to struggle with day to day loot.
For me it's simple mathematics which pretty much makes Drone and Auto very hard compared to lower ages.
With each age up defense gets approx 8-10% boost but offense gets approx 5-7% boost (if they're lucky). So basically it's 3 steps forward for defense, 2 steps forward for offense. For one or two ages that's fine but after three or four ages it starts to add up as 3 vs 2 quickly becomes 6 vs 4, 9 vs 6, 12 vs 8, etc, etc.
And here we are at Auto Age.
And some people still complain defense needs a boost ... 🤦‍♂️
 
For me it's simple mathematics which pretty much makes Drone and Auto very hard compared to lower ages.
With each age up defense gets approx 8-10% boost but offense gets approx 5-7% boost (if they're lucky). So basically it's 3 steps forward for defense, 2 steps forward for offense. For one or two ages that's fine but after three or four ages it starts to add up as 3 vs 2 quickly becomes 6 vs 4, 9 vs 6, 12 vs 8, etc, etc.
And here we are at Auto Age.
And some people still complain defense needs a boost ... 🤦‍♂️
in truth game died long ago most high level/old players left most ages are useless even rise of nations had 8 ages so information age shouldve been the last, drone, auto and robotic ages are the most unnecessary. as for the defense i remember that 4-8 planes take out any building easily like about 50% of the buildings lol now thanks to museum, council and university researchs defense is better at this point and some bases cant be destroyed without using elite/premium troop tactic. also i remember that i played this game for years (till defense update and drone at least) without using the need of any troop tactic, but right now only can do this in multiplayer war, for world war its necessary to use.
 
Para mim, é uma matemática simples que torna o Drone e o Auto muito difíceis em comparação com idades mais baixas.
A cada aumento de idade, a defesa recebe um aumento de aproximadamente 8 a 10%, mas o ataque recebe um aumento de aproximadamente 5 a 7% (se tiver sorte). Basicamente são 3 passos à frente para a defesa e 2 passos à frente para o ataque. Por uma ou duas eras tudo bem, mas depois de três ou quatro eras começa a somar, pois 3 contra 2 rapidamente se torna 6 contra 4, 9 contra 6, 12 contra 8, etc, etc.
E aqui estamos na Auto Age.
E algumas pessoas ainda reclamam que a defesa precisa de um impulso...🤦‍♂️
Concordo com você que atualmente a defesa tende a ir na frente do ataque e isso é preocupante.
Na minha opinião, o jogo alcançou um bom equilíbrio entre ataque e defesa no final da Era dos Drones. O jogo em geral ficou mais “difícil” para todos, tanto no Multiplayer quanto na WW.

Entre 2020 e o início de 2022 o jogo foi bastante favorável ao ataque. Muitas guerras foram decididas pelo critério de desempate temporal, pois atingiram pontuações máximas. Há pouco mais de 18 meses a BHG começou a fazer acréscimos para aumentar a defesa, o que para mim levou o jogo a um ponto interessante onde reduziu os resultados das guerras com base em critérios de desempate.
No entanto, não foi apenas a defesa que melhorou... O equilíbrio das tropas permitiu aos jogadores atacar de forma mais eficaz com helicópteros e morteiros/artilharia.

Pessoalmente, não vejo problemas em terminar uma guerra abaixo das pontuações máximas. As alianças que possuem um melhor grupo de aliados e estratégias continuam a vencer. Resta saber como será a Era da Automação daqui para frente, considerando também a chegada da Manufatura. Se a defesa continuar avançando, tudo ficará muito mais complicado, inclusive no modo Multiplayer.
Espero que a Manufatura possa abrir o leque de possibilidades para novos combos de ataque, permitindo reduzir o impacto das bases defensivas focando na defesa contra apenas 1 ou 2 combos de ataque.
No meu entendimento, o grande problema do ataque é o fato de algumas tropas não possuírem reforços adequados para se tornarem competitivas além da discrepância mencionada sobre os percentuais de evolução entre ataque e defesa em cada nova Era após as recentes adições do defensivo setor.
 
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