Economy like farms and caravans are completely useless

NoMem Wilson

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I am level 205 atomic with medieval farms. So i am guilty of it myself. Now i know farms only raise your war rank a little by adding a small amount of overall hp to your base. So they have no bearing on sandbagging your war rank. But you have an aspect of the game that can be completely ignored. Maybe adding to the minimum level before aging that these buildings must be that level and that buildings these level before it allows you to advance in age. Right now eco should be ignored as all civs are in university and anchorage. And you can raid faster than farm. It would also help solve the resource crisis so many are in fear of. And should be. My enlightenment account actually gets more loot per raid on average than my atomic account. Had to start 2 accounts because of upgrade times and how much i love and play this game

Anchorage, it is for the free players, or players like me that buy crowns regularly but do not buy the tactic troops to make us some what even to players that buy tactic troops all the time, but anchorage troops seem to be a level lower than what you are. That needs to be addressed, also change up the locations and troops. You've proven that you can inject aspects into the game at anytime once it has been installed into the game so mix it up some, right now 6d for 1 plane or 2 R35 when i'm in atomic is just not worth it. Not when so many awesome leaders need to be researched
 
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MartinK12

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1. Lower levels of farms, caravans and oil wells hurt all players because there's less loot during raids. Especially bases of players who play only every few days or inactive players with rushed bases. We can raid them like only once a week because they have no resources. Sometimes I hit NEXT 20-30 times before I can find a decent resources to raid.

2. They can fix it by:
a) Increasing resources produced by those buildings.
b) Achievements like: have your farms at max level for your current age and rewards for them ie. 20 crowns.
c) Progressively increasing economy buildings HP by researches at uni like I said here:
https://forum.nexonm.com/forum/nexon...ildings-at-uni
That way economy buildings start matter during wars because it would take longer to destroy them. I would be very happy to have new leaders at uni for boosting our economy only.

3. And docks are useless like hell. I have them at level 7 and want to reverse them to level 3. I will never stop progress of my base and spend my workers for those pathetic rewards. I say more - even if those rewards would give me 10x troop tactics for each expedition I can't stop progress of my base because we play this game to progress. So workers for expeditions is really bad idea and devs know it because they see that no one is using them. So they would have to fix them like they try to fix coallitions now. We just need to wait few more months :(
 
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Arya_Dominations

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Allow me to disagree... farms and caravans are a great way to boost HP.... i use them as defensive structures in my warbases, to slow down attackers. Of course this strategy is rather meaningless in atomic age, but i would guess that most players aren't atomic.
 

NoMem Wilson

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Very good ideas, let's hope the devs find a way to encourage if not force us to upgrade them, until then university has top priority over all builds except offense for the current age
i just had another great idea. Farms could give you a discount in either build or research times. If it's builds i would guess everyone would upgrade their farms first thing at every age, but with food having such a low ceiling compared to gold and oil, no one sees the point in upgrading them.
they could also limit the amount you can collect from them like every 4 hours so that more is available to raiders on an active base. But i don't have problems with resources cause i play a lot. I'n just trying to come up with ideas so that you have to level them or miss out
 
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Ironblood

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Good topic and yes like so many why up grade them when you can raid. Incentive to UG them may be needed as all my team members in AA complain About the lack of resources available. I've just gone to global and seems ok so far but won't to rush one of my accounts to AA in Three months for war. Will feel it out or hope for solution from Nexon. Fingers crossed on that one.
 

Navalis

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Regarding Farms: If you use the Kremlin farms would only spawn units equal to their current level. That would at least encourage a small group of players to ug lol...
 

Persia

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Agreed, they are completely useless. For the amount of time it takes for farms to collect 1,000 resources, I could easily have raided 600,000+ in resources from multiple poor guys who don't collect from them, and those people have always been offline for multiple days. Caravans are just as useless, which is why I won't max out either of them until everything else is done. The scaling gets completely ridiculous at later ages, where it would quite literally take more time to even save up resources for an upgrade which takes several days. It's not at all appealing to upgrade these before anything else.
 

sponge

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I used to upgrade farms and caravans when they required 2 workers, because I had 2 workers sitting idle. Starting with global age workers requirement got bumped to 4 workers, and that drew the line for me. I would happily continue upgrading both, if workers requirement dropped to 2.
 

pckrn

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even if they got production boosts i dont think i would upgrade them. i think it would break the game if they produced too much, but if they dont produce that much they useless. damned if you do, damned if you dont.

but i do like the idea of bonuses for upgrading.
like roads boost town center hp and tower attacks w research
farm upgrades could boost barracks training times by like 0.1 percent per farm per upgrade
caravan could boost upgrade times, oil pumps could boost factory and air field training time.
 

Kam1983

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I don't understand why they need 4 workers in global age. Anyway, I stopped upgrading them long before.
 

JMoney

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I don't understand why they need 4 workers in global age. Anyway, I stopped upgrading them long before.

Lower level farms = less loot to raid from farms + caravans. This is why Caravans and Farms cost 4 workers to upgrade: it indirectly nerfs raiding.
 

Veldan

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Does anyone have atomic farms, and can post how much HP they have?
 

Tsamu

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Interesting topic. I like the idea of not being able to advance unless you have upgraded all you farms and caravans to your current maximum.
 

Master Contrail Program

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Bump. There must be some incentive for people to upgrade their farms in higher ages. The comparative lack of food coupled with ever-increasing army costs is choking this game.

​​​​​​For one, the ridiculous idea that farms take 4 workers instead of 2 to upgrade from global and up needs to be put out to pasture. Zing!

For another, some sort of bonus for upgrading farms to the current age needs to be implemented. Say 1% faster build times on all food-based upgrades for each maxed farm, then a round up to 10% after completing all farms. The same could be applied to gold upgrades as well. It's enough to incentivise more people to upgrade without people feeling forced to.
 

Wynne D Fanchon

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I wish some of the stuff in this game gets balanced as quickly as other games I've played in the past. Seeing the community in and uproar lately hasn't made anyone happy and it's always a shame to see such a good game like this sink. Things need to be adjusted more quickly to end frustration.

Sometimes wish this game was as popular and alive as Clash of Clans :(
 

British Coffee

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The problem is, its not useful in any ages. In earlier ages, given that you know what you are doing, you breeze through the ages where farms and caravans would prove effective. From enlightenment and above, even farms and caravans with equivalent upgrades to its age only provide about 2 raids worth of resources. So yea, they pretty much work as buffer to slow down attack at best. Even for that, you just need a farm that will stand 2 cannon hits.
 

Master Contrail Program

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I agree. Somewhere buried beneath all the bugs, broken code and imbalances is a damn fine game with a passionate community. The question is how long will the latter put up with the former?
 

Delta3519

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In global age ether they need to decrease the workers back to 2 or make the upgrade add much higher production rate along with a higher base HP. Something to make it worth 4 workers and being down for so long. I also like the ideas for bonus for farms
 

JMoney

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I think what they need to do is up the production rate so that the econ buildings cap out their storage faster. The oils wells, as they are, pretty much cap out at their max storage in about twelve hours at their max level, even less at lower levels. At lvl 4 it is typically about ten hours or so. Making sure you maximize your oil economy buildings means being active enough to check up on them without them capping their storage, which is a good thing. Why can't we have a similar scenario with the gold/food buildings? A farm at lvl 16 needs about 87 hours to max its cap out -- 3 days and 15 hours. If you increased the food production per hour so that a lvl 16 farm hit its storage cap in about ten hours, you'd have a production rate of 23,000 food per hour. 230,000 food every ten hours, compared to every 3+ days. Reduce the storage amount by half and make it cap out at even faster rate if you must. That way the raiding game is towed back in line so that they don't make off with even more profits.
 
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