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End of museum and council

ademirk

Approved user
Joined
Jan 26, 2018
Messages
30
I'm proposing and end, implosion of museum and council. Here's my point:
You play 5 years, evolving your nation, choosing strategies, researching library, university, and you finally got a god MK11 with 120k life points, hard to destroy.
But then, some lucky guy got a artifact that cut heavy tanks by 100% (yes I know you need to combine artifacts).
So after 5 years, one week of museum beat your mk11. It falls like flies.
Ok... There's a limit of 85%, but still your MK is less then 18k life, still falls like a fly.
It happens to me many times. One time a go an guy had 123% less defense towers attack, my though was: "my towers will kill my defense troop".
I'd not start playing this game for lucky things, I'm playing cards for that. I will strategy. Library evolution was a good ideia, Parliament was a good idea, but does two luck buildings of museum and council are making everyone stop playing this game.
I'm the next
 

Rafar

Newbie in DomiNations
Joined
Apr 26, 2021
Messages
332
I'm proposing and end, implosion of museum and council. Here's my point:
You play 5 years, evolving your nation, choosing strategies, researching library, university, and you finally got a god MK11 with 120k life points, hard to destroy.
But then, some lucky guy got a artifact that cut heavy tanks by 100% (yes I know you need to combine artifacts).
So after 5 years, one week of museum beat your mk11. It falls like flies.
Ok... There's a limit of 85%, but still your MK is less then 18k life, still falls like a fly.
It happens to me many times. One time a go an guy had 123% less defense towers attack, my though was: "my towers will kill my defense troop".
I'd not start playing this game for lucky things, I'm playing cards for that. I will strategy. Library evolution was a good ideia, Parliament was a good idea, but does two luck buildings of museum and council are making everyone stop playing this game.
I'm the next
Buddy, the museum is where we find the great differential of this game among players. If it weren't for the museum, we would all be the same.
The game's strategy isn't just about evolving things mechanically, but how to define the best attributes of artifacts.
Museum is not just about luck. He is essentially patience, luck and strategy. The same goes for the Council, although this is much more limited than the museum, but also requires patience, luck and strategy.
Game strategy has long been no longer just about choosing the attacking composition and how to attack an opponent with different layout.
Open your mind to it and the game will be much more interesting.
 

nobodyknowsthetrouble

Approved user
Joined
Feb 28, 2018
Messages
240
Buddy, the museum is where we find the great differential of this game among players. If it weren't for the museum, we would all be the same.
The game's strategy isn't just about evolving things mechanically, but how to define the best attributes of artifacts.
Museum is not just about luck. He is essentially patience, luck and strategy. The same goes for the Council, although this is much more limited than the museum, but also requires patience, luck and strategy.
Game strategy has long been no longer just about choosing the attacking composition and how to attack an opponent with different layout.
Open your mind to it and the game will be much more interesting.
Dominations is listed in the strategy game category in the Playstore. Not as a game of chance. However, the share of gambling is increasing more and more. Starting with the crates, to the research points in Parliament, to the Council, to the museum artefacts.
Gambling elements may be good for BHG's coffers, but may lead to addiction and should therefore really only be included to a limited extent or not at all in games that are approved for young people.

If you still want players to differentiate themselves through their museum artifacts, then the museum should be designed differently. One possibility would be that you can freely choose how the desired artifact looks like; depending on the quality, the costs and creation time increase.Maybe you have to pay a certain amount of resources every 2 days at the latest over a period of up to 3 weeks, otherwise the production fails. That would bind players to the game more than paying 80 million in one go This is another way to bind players without the dark patterns of gambling. In addition, we would then have a desired museum after a defined period of time instead of having to invest an undefined, seemingly endless, amount of time. Player loyalty can still be achieved through new bonuses or changed armies. These already make a regular reorientation of the museum necessary.
 

ademirk

Approved user
Joined
Jan 26, 2018
Messages
30
Buddy, the museum is where we find the great differential of this game among players. If it weren't for the museum, we would all be the same.
The game's strategy isn't just about evolving things mechanically, but how to define the best attributes of artifacts.
Museum is not just about luck. He is essentially patience, luck and strategy. The same goes for the Council, although this is much more limited than the museum, but also requires patience, luck and strategy.
Game strategy has long been no longer just about choosing the attacking composition and how to attack an opponent with different layout.
Open your mind to it and the game will be much more interesting.
Museum have nothing about strategy, is pure luck. That's why my alliance just lost about 50 players , not to another alliance, but to other games who revenue strategy.
I'm the 4a. Alliance leader, and about to leave leadership to play another game.
 

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
607
Well it stands to reason if you're not prepared to change your thinking then the museum, with multiple defense combinations and strategies, will always win in the end. The problem isn't the museum ...
As @Rafar said, the Museum offers variety - you can either embrace it or try to work around it.
Make the museum work for you with its various combinations. If you can't beat them .... ;)
 
Last edited:

ademirk

Approved user
Joined
Jan 26, 2018
Messages
30
Well it stands to reason if you're not prepared to change your thinking then the museum, with multiple defense combinations and strategies, will always win in the end. The problem isn't the museum ...
As @Rafar said, the Museum offers variety - you can either embrace it or try to work around it.
Make the museum work for you with its various combinations. If you can't beat them .... ;)
Do you know, you can roll the dices on museum 100 milion times, and do not get the artifact that matchs your strategy for the game. You need to set up strategy based on WHAT LUCK you got on museum.
As I said before, no matter how much you made researchs on your troops or library, you always will face a museum that can null your research time, so why research?

I'm respect your opinion, but wath I can see around is that people is migrating to another games. If that's what Nexon will for this game (make everyone run from it), that's the way.
 

Rafar

Newbie in DomiNations
Joined
Apr 26, 2021
Messages
332
I do not minimize your observation about the museum. In fact, from the moment that resources are offered for sale by the game that can bring significant improvements by minimal percentages and there are players willing to spend money for it, those who do not spend will be at a disadvantage.

nobodyknowsthetrouble's observation is also true and relevant. Selling products that offer the possibility of desired items for a minimal fraction of earnings is very similar to a game of slot machines.

I'm an in-app purchase player, but I'm no longer fooled by any kind of in-app purchase, though I still burn crowns spinning dice in the museum.

Your concern and outrage is valid and changing this "luck" mechanic would be ideal for fairer play. Sad that BHG has to appeal to a cycle of wishful thinking from users to capitalize on the "bad luck" of players.
 
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