Expeditions - Design Spotlight!

Expeditions - Design Spotlight!

  • I enjoyed this spotlight!

    Votes: 15 65.2%
  • I wanted something else...

    Votes: 8 34.8%

  • Total voters
    23

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
You mean good idea even if sacrifices are a little outdated! :D But l agree its good to have constructive ideas.
 

Justphil100

Approved user
Joined
Jul 18, 2016
Messages
16
Rewards dont justify the workers needed or time required. Reduce to one or two workers and a max of one day. 5 workers for 4 days to get a single use army and 3 trade good shipments is ridiculous!
 

Kaiser Shag

Approved user
Joined
Aug 21, 2016
Messages
315
The idea was good, the problem is that it needs workers and we already doesn't have enough and as the price of the estate is the biggest kick in the *ss I've ever received from an online game, the new dock feature is just worthless because we can't use it properly ...
 

Singaboy

Approved user
Joined
Sep 6, 2016
Messages
65
How about this: When using a general for the expedition, there won't be a need to use citizens for it? You could increase the requirement to 2 generals to have some investment there, but no citizens. They are very busy with other things.
 

IzEagle

Approved user
Joined
Jun 22, 2015
Messages
136
We already have some extra citizens but developers don’t want to accept it!! We have scientists who are searching in Library. They can spend part of their free time for teaching or learning in university or go for expedition when they are in vacation. :))
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
Wow - my scientists in my library don't even have time to catch lunch... They've been busy since day dot!
 

LexLoci

Approved user
Joined
Oct 13, 2016
Messages
20
I can't help but be disappointed by the docks, maybe it's intention is just for maxed out players because it's just a giant waste for anyone trying to catch up, which means the first several levels are almost never going to see use. I was pretty pumped when I first heard the idea but it's fallen short on my expectations.

In my opinion what the game really needs is a short task I can put two workers on while I'm waiting on my trees and gold mines. It would be great to have people available to get trade goods but leaving workers idle for the task is too big of a waste for the rewards. Reduce the dock time to match the harvest time for each age, you can lower the rewards or make it so there's only a chance you'll get them if you need to balance it. Ideally though you'd have tired missions so if a mission currently takes six people twelve hours (72 worker hours) and it was a GA tiered mission it would take nine four hour trips for two people to complete (72 worker hours). you could even do minor bonuses along the way like the events are set up... actually now that I think about it you could use the same system as the events and it'd be beautiful. Reset the missions every week or so and we have a great reason for people to check in on the game during week long build times.
 

Singaboy

Approved user
Joined
Sep 6, 2016
Messages
65
Spot on! Maybe I can add that ever sent 2/3 workers on tasks that took 6-8 hours. This is possible because anyone also needs some sleep or work. However, we usually can't afford to send more than 2 workers out for an entire day. They are too precious
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
I agree, a day max for the expeditions, but with the caveat that these troops can't be used in wars, only multiplayer. It's really not worth 3 days tying up 5 workers for 1 cheese and one oil blessing. Come on.
 

S_How

Approved user
Joined
Oct 22, 2015
Messages
688
I've enjoyed docks so far. Been sending a few on missions every now and then. I don't mind the troops being usable in war by legit players or payers, as long as the efforts to improve war are progressing. I do worry this opens up even more ways for the crown hackers to have an easy time though.

Overall I like the addition, but it's really hard to enjoy anything when there are such big problems with glory/wars/constant crashing/etc. I'd trade docks in a heartbeat and never miss it for a fix to stacking/stalemates/crashes
 

IzEagle

Approved user
Joined
Jun 22, 2015
Messages
136
Actually the Expedition is just a fun in the game for players who have free workers and have nothing to do with them. Even a “Demolition Squad, a team of Veteran Commando, a Heavy Bazooka, and a Flamethrower” doesn’t worth 2 days of 3 or 4 builders, especially when you know that this Demolition Squad does nothing with an lv 190 player.
The idea of expedition is nice but similar to university it is implemented in a wrong way and wrong time (for most of players). By wrong way I mean it is a part for having more fun with the game but interface is too simple, it doesn’t give me any sense of expedition! It’s similar to opening a trade good box that take 1 days instead of 1 min. no special artwork or map exist just a simple list! And by wrong time I mean, for now most of players are busy to complete major upgrades to be ready for atomic age and no one has free worker for this funny parts of the game.
 

Justphil100

Approved user
Joined
Jul 18, 2016
Messages
16
The idea is good but flawed as the rewards are insufficient. Not worth taking workers out of the game to obtain a small one time use benefit. Rewards need to be permanent benefits - perhaps improving workers skills so that perhaps they can work a little bit faster on other projects.
 

Glacier

Approved user
Joined
Jul 7, 2016
Messages
245
My dock hasn't been upgraded, I use my tree/mine/wall workers to go on 2hr expeditions (I try to keep at least 1 worker free for walls, usually have 2 free for the trees and mines).
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
The rewards were worth it when the time was only a few hours up to a day. But spending 5 workers and 4+ days to get a one-time use troop is a total waste. I wish I could un-upgrade my dock.
 

Vixen

Approved user
Joined
Apr 23, 2016
Messages
843
bit like unupgrading the coalitions... coalitions are great... if you can keep the resources up
 

MrQuail

Approved user
Joined
Jun 10, 2016
Messages
48
I like the anchorage but as everyone said , not enough workers.

Mabye add sailors for docks , scholars for university?
Currently i'm waiting for my 5 workers to come back from a 3 day voyage to get some sepoys :^(
 

Aurafaux

Approved user
Joined
Aug 28, 2015
Messages
18
I would like to see the dock extended to see the ships tied up depending on how many expedition slots you have unlocked.
The boat dock could expand for each additional slot at level 1, 4 & 7 with boats leaving for an expedition.

With the power of the atom unleashed, scientists of this era made huge advances in computing, energy, and other technologies.
A "Science Lab" seems a logical choice to dump food and increase efficiency of our workers. :)
 
Last edited:

Penumbra

Approved user
Joined
Jul 15, 2016
Messages
13
I agree. I'm at two days for an expedition and wish I could un-upgrade my dock too.
 
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