Navalis
Approved user
- Joined
- May 31, 2016
- Messages
- 493
It goes something like this: Each alliance member participating in World War MUST start attacking from the bottom up. Starting with the lowest ranked opposing base and working there way up until they fail to earn a star.
All of the other mechanics would stay the same (coalitions, traps, tactics, etc...)
Granted this would be somewhat tedious but it would, unless I'm mistaken, effectively eliminate any benefit from sandbaggers because their low and/or abandoned bases would not add much or anything to the score. (I might go so far as to say non-participants would inflict a penalty.)
Your top dogs would quickly mow through the lower ranks and likely go all the way. But I think this would cull the herd in the middle. I for one know I sometimes avoid certain bases or nations. This would allow you to face your fears and attack bases you might not otherwise.
A couple of added benefits would be simply getting better at War and a real possibility of more loot from attacking mutiple based instead of just two! A downside might be longer time frames for War to accommodate all of the attacks. (More time for larger wars?) I know this is a rough idea but I wanted to get it out there while it was fresh on my mind.
Cheers!
All of the other mechanics would stay the same (coalitions, traps, tactics, etc...)
Granted this would be somewhat tedious but it would, unless I'm mistaken, effectively eliminate any benefit from sandbaggers because their low and/or abandoned bases would not add much or anything to the score. (I might go so far as to say non-participants would inflict a penalty.)
Your top dogs would quickly mow through the lower ranks and likely go all the way. But I think this would cull the herd in the middle. I for one know I sometimes avoid certain bases or nations. This would allow you to face your fears and attack bases you might not otherwise.
A couple of added benefits would be simply getting better at War and a real possibility of more loot from attacking mutiple based instead of just two! A downside might be longer time frames for War to accommodate all of the attacks. (More time for larger wars?) I know this is a rough idea but I wanted to get it out there while it was fresh on my mind.
Cheers!