Greek & French- Surviving the Latest Update.

Damascus

Approved user
Joined
Apr 5, 2015
Messages
114
So I guess the devs took a look at all the French and Greek players in this game and decided we must be killing diversity...oh wait..well whatever. This update probably hurt your feelings the way it did mine.

I had spent time and effort working out a good, well thought out raiding group. I used 11 Comps, 9 spears, 13 guns, 1 supply wagon, 2 First Aids and 2 protects as my regular raiding group. I almost never used all for tactics but everything was in an effort to support the cav so I could take down my targets defenses.

Just to say I tried it out, I used this raiding group with the new mechanics in place and it was disastrous. It was laughable watching my cavalry lock onto one wall block and then hit another one after creating a breach, but this time with a significantly reduced dps. I watched how slowly defensive buildings went down and during the last 45 seconds, judged that my troops were not going to kill all the defenses before I ran out of time so I used rally's to hit resources. Keep in mind, at this point I had not yet lost a single comp. The cav simply don't have the punch they need to do what they are designed to do..kill defenses. I suspect that even if the cav didn't have a love affair with hitting walls, I still wouldn't have been able to kill my targets defensive buildings. Again, this was a reasonably soft target. Just 7 xp spots bellow me but a poor layout.

So what do French and Greek players do? The French nation ability isn't just viable..it's one of the best. Especially with training times for units like bombards and supply carts taking as long as they do. The Greeks? The reduced building cost is pretty good but the the better early finish option is almost unusable, particularly when ug's start taking days and weeks. Difficult to know if one week from now I will be at my game and ready within 35 minutes of a ug to use that feature.

Our unique Cav units were very important to our nation's and now I am finding myself at a loss on how to use my companions which I enjoyed so much. The solution is actually pretty simple, really. Switch to bombards and foot soldiers. This method is already pretty well proven. Its sad though. I was resisting this route because I wanted to be able to use the Greeks effectively and I enjoyed cavalry.

So, the obvious question all this brings up is, do we switch nation's? I've never been more tempted too, and this doesn't mean I won't..just not yet. My fellow cav users..or perhaps formerly so..this is not the last time the devs will "balance" this game. There is no point in running to the next nerf. Wait it out and see how things go. Switch to bombards and foot soldiers. Hopefully in the end, we will again have a useful unique unit.
 
Joined
Jun 20, 2015
Messages
10
I have only one thing to say- Fuck them motherfucking developers in their holes....really my Guard Chevaliers(French GP unique cavalry) now have 150dps same as to a fucking Medieval Pikeman.......90 dps nerf??!!!!WTF???? GGWP BHG and Nexon
 

Atownplayer

Approved user
Joined
May 10, 2015
Messages
15
I will stay greek, but for now, i'm just going to take a break... Glad i just spend all my gold on upgrading TC, but crying since i upgraded my comps too.. Worthless for the time being. I should've upgraded to Bombards instead. Set back a week for a change of strategy, so might as well leave the game for now. See you when the next update lands.
 

MisterY

New member
Joined
Jul 18, 2015
Messages
0
Just another way for the devs to milk money out of the willing and the people who know something are probably just going to go to clash of clans

If youre greek or french this pack, your main unit just got nerfed to oblivion, your passives are crap and your units are crap YAY
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
I play British and I had those thoughts right after the first nerf. I used 6 HC as my core striking force. I loved those combats a lot. i could attack from 2 or even 3 different sides to take down cannon towers and british archers made some use. Now, it may not work too well even for french/greeks. Try going with 2-3 HC and use them as catapults distractors. I think that was designers plan. It's still fun with factory units in EA, tho. Also, loot speed is quite good in EA, so any nation may develop steady. It's just very bad they nerf things without nations rebalance and AI fixes. Probably because it's simple, no even update needed. They'd better buff defense in this case
 

xmoonstruckx

Approved user
Joined
May 4, 2015
Messages
11
Aren't cavs suppose to be more tank than damage dealer though? It's no fun when you get spammed with cavs and they destroy all your defenses before you can take even 1 down.
 

xmoonstruckx

Approved user
Joined
May 4, 2015
Messages
11
I'm GP age.
Also, the description for cavs say that they distract defenses while other units do the damage. People are focusing too much on them being a 'do it all' kind of unit, when they're really only suppose to soak up damage.
 
Joined
Jun 20, 2015
Messages
10
When you have ur unique unit nerfed once few months ago and have it nerfed even more(-90dps) now so the damage of ur GP Unique cavalry Unit=damage of Medieval Age Pikeman you won't be talking that fucking "SMART" boy
 

xmoonstruckx

Approved user
Joined
May 4, 2015
Messages
11
Infantry are suppose to do good damage against buildings, and cavs are suppose to tank up damage. Don't rage because your unit is finally doing what its suppose to.
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
Designers missed walls/dps balance completely here. A group of 6 HC before those nerfes could break lvl7-8 wall on its own. Now they can't. Even 10 may have problems. Soldiers can, HC can't. Stupid? Add here bugged AI and you receive lost battles because of this. This nerf makes all AI bugs even more sensitive. E.g walled redoubts countering soldiers... You use sabotage, soldiers break the wall and kill it. What happens with walled cannon and HC? They can't break the wall and die, even with tactics.
 

Dark Patriarch

Approved user
Joined
May 6, 2015
Messages
36
Aren't cavs suppose to be more tank than damage dealer though? It's no fun when you get spammed with cavs and they destroy all your defenses before you can take even 1 down.

Wow.. seriously?? You know what Cavs aren't supposed to do?

1. They aren't supposed to attack 6-10 extra walls because their AI frequently tells them they can't travel between buildings.

2. They aren't supposed wander off in the middle of no where after using a rally on another side of a wall.

3. They aren't supposed to dance around to defend off troops at odd ranges while taking massive damage.

4. They aren't supposed to attack the defense that is 3rd or 4th in distance (again, because the AI tells them not to go between buildings).

5. They aren't supposed to attack a door in the middle of the road by itself because the AI says they can't go around it.

6. They aren't supposed to take the long way around getting hit by more defenses and triggering more traps/enemy troop production (again, because the AI tells them they can't go through buildings).

The point is not that the units maybe needed to be tweaked (even though I personally think this tweak was a bit too much). It's that they made such a massive nerf BEFORE fixing their ridiculous AI!!

So sitting here criticizing someone like they're being greedy about actually wanting to be able use their Nation's special unit is crazy when the developers had every opportunity to do things right.

Game AI.. Yes, it's really that bad..: https://youtu.be/IwLTMtYFMpE

Walls Walls Walls..: https://youtu.be/wnjo-ZH1kqE
 
Last edited:
Joined
Jun 20, 2015
Messages
10
This Xmoonstruckx guy probably a typical roman,that was getting fucked every other day by greeks and french because he had cardboards walls or smthng
 

suwandikw

Approved user
Joined
Jun 8, 2015
Messages
3
yes this ridiculous how can 9 cavalry hit the same level 8 wall and break that wall after more than 15s, how if the enemy have multiple section on their base? i'm out of this game now. lol
 

dbukalski

Approved user
Joined
Apr 8, 2015
Messages
2,015
The cav nerf was appropriate, expected. This coming from a french player who used pure cav army. But it should have come after the AI fixes. If cav are supposed to be the bullet sponge for the army. So that mortars, reoubts dont rape ur soft dps units. Then the cav should have the same AI as the rest of the units. Otherwise the cav wander off in random direction. The cav nerf was even more needed since tanks will be shooting over walls
 

Redgar

Banned
Joined
Apr 9, 2015
Messages
1,394
Agree on nerf, but do not agree on DPS reduction. If they let HC break walls easier, those AI bugs wouldn't be so sensitive. Don't forget how weak is cavalry of other nations. They should cut hp and increase dps, may be also balance slots.
 

Like_a_Boss

Approved user
Joined
May 14, 2015
Messages
21
I'd love to see this guy's "gunpowder" village. I'm sure it's the type I'd roll through 100% as a medieval player because he rushed and has a giant wall around the entire perimeter. Please tell me, what unit is going to follow my cavalry around "dealing the damage" for them?? Have you ever even used cavalry?! Foot get stuck attacking whatever the f u ck they want to and or defending troops. And if not that, they end up going a completely different path than the cavalry does. So yes, in most of the idiotic "designs" I've come across from you people, the cavalry ride off doing their own thing while my supporting troops destroy the trash and resource buildings. So as an avid cavalry user, there is no legitimate way for them to JUST be "tanks" in this game. Their DPS was just fine before this nerf. Not enough to not be viable against good players unless used correctly, but enough to wreck all the idiots out there like this moonstruck guy and have minimal losses.
 
Last edited:

Dhigse

Approved user
Joined
May 31, 2015
Messages
22
I think the devs are making the cavs like the Giants in CoC or Heavy in Boom Beach: High HP, but low DPS.
 

xmoonstruckx

Approved user
Joined
May 4, 2015
Messages
11
The question isn't "What unit will follow my cavs around to do damage to the defenses?" It should be more "What army and strategy will I use to dominate this base?"
My base isn't like anything you assumed btw. -.- Stop generalizing.
 

Like_a_Boss

Approved user
Joined
May 14, 2015
Messages
21
LOL "what army will dominate this base?" I had one a few days ago until it was nerfed to uselessness thanks to idiots like you! Anyway, you completely missed or ignored my point. As a French player, my overall strategy and army composition RELIES around heavy cavalry and now they are not worth 3 troop space much less 6!
 
Last edited:
Top