Has Dominations peaked and the company is now milking all they can get?

SiuYin

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Jan 25, 2017
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Iam not comparing games, just comparing time you need to spend in game (without investing money) to max out your account, and you need more time in Royal then dominations, but players invested thousands usd to reach max level in just few months, because game is fun and competitive, i agree they are completely different and couldn't compare, a play Royal as well...
The question is what motivate people to invest in Royal and not invest in dominations, and why so many people play that game? When developers understand that, then they will have good game like they use to in the beginning...
I know absolutely everything about coc, started to play again and iam almost fullmax th11, except walls.

To have healthy cashflow, there should be
Players who dont pay, or only pay for really attractive items like starter pack. They are firm base of economic scale effect, potential buyer
Players who constantly pay $10-$20 monthly, they are major contributor of income
Players who pay to max everything

Dominations is doing very bad now as they squeezing the third while 2nd kind of players stop paying, 1st kind of player leaving
 

Tankmage1

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Sep 21, 2017
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more advertising -> more active players -> more development fund -> address and fix bugs quicker -> and eventually milk off players -> game dies.

TBH dominations isn't the top gross game and it will never be. Hence BHG will put lesser and lesser resource into the game. I am pretty sure Space Age will be a flop and the milk down the last bit of revenue from the remaining players.

For the time being, just enjoy the game.
 

melheor

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Sep 18, 2017
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more advertising -> more active players -> more development fund -> address and fix bugs quicker -> and eventually milk off players -> game dies.

TBH dominations isn't the top gross game and it will never be. Hence BHG will put lesser and lesser resource into the game. I am pretty sure Space Age will be a flop and the milk down the last bit of revenue from the remaining players.

For the time being, just enjoy the game.

I think the only reason we're not seeing CWA yet is because Nexon is still designing graphics for it. Everything else can literally be made up by an intern within 10 mins and be consistent with the rest of the game:

- add 1 more SAM battery, 2 more SAM levels, 1 more of each trap, 1 more level for each trap
- add 1 more tower, 1 more tower level
- add one more of either of the following: mortar, anti-tank gun, anti-air
- add 10 wall squares and 1 more wall level, 10 more road, 1 more oil well
- add 1 more level to gold/food buildings, 2 more levels to oil refinery
- add 1 more level to each barrack unit, 2 more levels to each factory unit
- add 6 more plane levels with barely any boost between them
- add 1 more airstrip level, 2 more factory levels, 1 more level for every other building except barracks (and if Nexon is feeling generous maybe a 2nd airstrip)
- no wonder this time (they alternate per age, Atomic already had them)
- randomly give 5-10% attack and health boosts to each level of each unit being upgraded with 20% higher price and 20% longer time (Nexon is no longer doing the doubling trend)
- introduce 2 random new units (umm... stealth plane (airstrip) and rocket-launcher car - aka mobile missile silo)

I bet I'm pretty close to what we'll see, that is if they don't shut the game down beforehand.
 

SiuYin

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Jan 25, 2017
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540
And 10 more level of General, required huge amount of oil to upgrade
 
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