Has something happened to strike fighters’ HP?

VictorDominations

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After the CWA update I have noticed that I’m loosing planes too fast even on very low bases like lvl 150 or so. I have mk6 strike fighters. The statistic shows the same HP as before the update though.
Has anyone else noticed something like that?

In our alliance a few feels the same while the other half haven’t noticed anything different about their planes.

Same for HTs. They are returning with less than half HP even though I attacked a base with all triggered traps and the ATG didn’t shot even once on the HTs. (Also abandoned low lvl bases)

Dev team, can you please check it out if the statistic is not false somehow or the actual HP didn’t decrease somehow by mistake? But something weird is really going on after the update.
 

Manifesto

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Maybe you're attacking more bases with hidden Uni upgrades and you never really noticed before.
Now that you've updated, it might be a coincidence?
 

NickDW5

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The "problem" with higher planes is they tend to destroy some buildings faster than before. Where before this upgrade you would use 2 planes to squish a mortar now this is 1,5 planes. So the last run of the second plane focusses on a new building. Resulting in a plane doing another unpredicted circle above the base. Just take some time ajusting and getting to know your new planes. I like them and dont think they die faster.
 

Horsepower

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Victor is not imagining this. Since the CW update I also have notice it. I have the supersonic fighters and it sure seems like my Atomic fighters held up better. Hopefully Tin soldier will look into this. Something doesn’t seem right with the fighters and supersonic fighters HP.
 

Imaera

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I am still atomic, i have my old 5 strike fighters mk6. Only they seem weaker now. They lose hp faster than before.
 

Quovatis

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It's just the stupid AI. They need to change it to just strafe the ground when you targeted instead of looping around endlessly finding a new target if the first is destroyed. They are unpredictable.
 

Horsepower

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No it’s more then that. An Atomic Sam should not be able to take out a level 3 supersonic fighter just as the fighter passes over it. Something is definitely wrong. The advertised HP number is not reflective as to what’s happening. I hope they fix this.
 

Htmk5

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They are definitly weaker, instead of adding them hp they removed them hp. It's worst then when they removed hp boost from versailles. For the heavy tanks, everything seems good.
edit: after more testing ht mk6 are weaker than ht mk5.
 
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SiuYin

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I have a feeling that, sometime University buff and Coalition buff not been applied, and I lost my troop faster
 

Manifesto

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What, you want the fighters to strafe the ground? That's just crazy!
Of course it should strafe another building, making that building easier to destroy on the next run.
 

Imaera

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Something is veeery wrong with planes! Atomic strike fighters feel like industrial triplanes HP wise.
Every new update really have to bring with it new reasons of frustration?
 

VictorDominations

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I am still atomic, i have my old 5 strike fighters mk6. Only they seem weaker now. They lose hp faster than before.

That’s exactly what i was talking about. I also still have my mk6 strike fighters. Haven’t upgraded them to CWA yet. But they lose HP right now like they were bi-planes or tri-planes.
 

Esiebert7625

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I tested this and there is nothing wrong with fighter hp from what i can tell, i had a Supersonic mk3 fighter (6828hp) fly over 2 level 5 SAMs (2950dmg each - 5900 total) and it survived the fly over with a small amount of hp left as expected


https://youtu.be/3C0gNwOafQU
 

Manifesto

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Tower

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Just did a test of supersonic mk2 verses strike fighter MK6
Both attacked a very buffed up fort.

Supersonic needed 10,5 passes - strikefighter needed 11,5. So there is small diff.
 

TinSoldier

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Jun 4, 2017
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I just did a quick look at the numbers, can can't see where anything had been changed during the last update. I will pass this to the team to continue to investigate.
 
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