Have a Sniper Tower

Duble Iskender

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Mar 19, 2016
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38
The sniper tower is barrier for British, a move for balancing the nations (also the buf of factory units). According to the video the dps is 90 and since it's going to kill a shooter at one shut it should fire every 5sec approximately. A British attacker use at least 40 shooters and if you was lucky enough you could kill just a quarter of them before they reach to it, if the tower don't lock on the tanks! Doesn't seems over power.

okey mister smart pants. if sniper tower anti brit why not for anti non brit archers? how you able to counter defenders without archers? with 3 range mg or 24 size heavy tanks? if heavy tanks how you able shot over walls? if canons how tans able to protect canons fast enough? so game is shitty balance...
 

unforgiven91

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May 9, 2015
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It would've been nice if trucks could heal each other too as well as troops. Not self healing but healing other trucks.
 

ccfoo

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Mar 22, 2016
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I think it's actually a war crime to hit those trucks with Red Cross sign on it. I don't think sniper camped in towers are meant to do so. It just increases the frustration to rebuild something which takes 15 mins, and thus spend more crowns. They should deal more damage to generals, maybe incapacitate them or have the ability to one shot infantry or rifleman but at a slower rate of fire. Best still, deal additional damage and able to one shot all war Engineers and raiders. Who sends people to steal resources on a sniper ground, or Engineers to breach a wall? It should strike fear to anyone who enters its range but not target those Red Cross.
 

Singaboy

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Sep 6, 2016
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As I wrote in another new thread, at level 3, 4 citizens would be occupied for 12 hours to give 1 blessing + 1 troop....errrr?
 

The Prince

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May 6, 2015
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100
Sniper tower, sounds interesting. Hope to get it next week, out of workers now.

Hopefully someone will post the replay on how it works.
 

SirViper

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May 19, 2016
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55
They've always been able to heal each other. That's half the point of rallying back into safe territory. When everything is together, the t Ickes heal each other.
 

IzEagle

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Jun 22, 2015
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136
I am not from the guys who attack by folk of archers and artillery and 2 or 3 healer. I use another strategies and I guess the sniper tower won't be a huge trouble for me. By the way your are so funny man ;)
 

Duble Iskender

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Mar 19, 2016
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38
do you ever see your replays? %90 of brit player use tanks. including me. How you grantue your tanks always be closest to be snipe tower?
 

ColdestRage

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Jun 14, 2016
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131
Spike traps at gates , 1 spike trap , commando dead, healing carts deas, whole army dies after 30 seconds.
Not even at gates.
I'd lay all spike traps directly by sniper tower since everybody will target them first so that they can use healing carts.
 

ColdestRage

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Jun 14, 2016
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131
My point exactly .
Now after building Sniper Tower you'll lose more resources thanks to it , since killing healing carts means most probably that attacker army dies before even achieving 1 star, and you'll get looted 15 times in 3 hrs of your absence if you have enough resources to be a tasty target .
Some say go with commando and rally him at Sniper Tower - I say , that all spike traps will be waiting there so you lose not only healing carts at the beginning of battle , but commando too which means you lose 34 troop spaces almost instantly at the beginning of battle
 

IzEagle

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Jun 22, 2015
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136
Thanks for the video, as I guessed the healing cards are the last units which are killed by sniper tower. I like this new defense building.
 

Glacier

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Jul 7, 2016
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245
I run one healer, when mine is damaged and I can rally them into a small enough group, the healer heals itself 0.0
 
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