How do you feel about the upgrade time?

How do you feel about the upgrade time?


  • Total voters
    47

SiuYin

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Joined
Jan 25, 2017
Messages
540
From Industrial Age, the upgrade time is significantly increase from 4 days to more than 8 days
Around 8 days in IA, 10 days in GA, 12 days in AA
 
Last edited:

JimmyNL

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Joined
May 30, 2017
Messages
21
I think they should add a university leader that can be maxed in industrial age that has things that decrease building times by 30%.

I also think he should decrease tactics and troop training (including aircraft) by 30%.

I would make sense as it is industrial age.
 

Manifesto

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Joined
Sep 26, 2016
Messages
1,920
You should add another line:
''It makes me so %*#%, &%@*& ?@%*%#^! angry!!''
 

KniferX

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Joined
Sep 22, 2016
Messages
186
I love it when I put some 10 day upgrade and then in 10 days when I hear the building finished sound I have no idea what finished because I forgot what was being upgraded in the first place.
 

LordJestix

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Joined
May 12, 2017
Messages
805
I think they should add a university leader that can be maxed in industrial age that has things that decrease building times by 30%.

I also think he should decrease tactics and troop training (including aircraft) by 30%.

I would make sense as it is industrial age.

Are you on drugs?!?!?!? Adding additional time/worker sinks into the game to 'fix' something that should be done at the base stats of the game.
 

Quovatis

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Joined
Aug 29, 2015
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1,454
The times wouldn't be too bad if the time didn't increase AND the worker requirement also increase. In many cases the worker requirement doubles! It's a double-whammy. Standardize worker number or reduce the time.
 

LordJestix

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May 12, 2017
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805
The times wouldn't be too bad if the time didn't increase AND the worker requirement also increase. In many cases the worker requirement doubles! It's a double-whammy. Standardize worker number or reduce the time.

how about both?
 

Quovatis

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Aug 29, 2015
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1,454
If this game wants better matchmaking, shorter upgrade times are in everyone's best interest. We still have at least 2 more ages to go. Atomic age has been out for over a year, and it's already hard to find enough alliances with heavy AA bases. At this rate, when we get to space age, Korea Army won't be able to match anyone.
 

Butcherer

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Joined
Oct 21, 2015
Messages
37
I find I have several days at a time where there is nothing I need to do in game because the upgrade times are so long. I have the capacity to get sufficient resources for pretty much any upgrade pretty quickly with an intense period of play and then have to wait so long for it to finish I may as well not bother logging in. The only thing to log in for is world war but even that is broken and I am so put off by players who seem to walk through our top bases 60 levels higher than they are with ease (when we cannot even do them ourselves in challenges). So whats the point in playing?? Make the upgrades shorter and I will need to play more often rather than get bored and go elsewhere.
 

Sentex

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Joined
Jun 23, 2017
Messages
47
Upgrade times are so insanely long, I've just stopped upgrading some buildings because I've figured out a base layout that will allow me to by with IA buildings despite me being in AA.

At this rate, once we reach the Space Age, upgrade times will be 1 month per building and 3 months per forest.
 

yemen

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Joined
Mar 24, 2017
Messages
680
I have stopped upgrading all my defensive buildings entirely. Need to add some AA guns, but with good walls and a missile silo at low medals, it seems to be only medal droppers that come after me on a regular basis.
 

Manifesto

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Sep 26, 2016
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1,920
Is that better or worse than upgrading something and then 5 days into it you get a discount on that item? :D
 

Themistocles

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Joined
Sep 6, 2017
Messages
5
I am sympathetic to the idea of reducing upgrade times. I do think it would be better to suggest reductions in whole days rather than percentages, because percent reductions invariably cause upgrades to finish at impractical times of day or night.

Thirty percent could be forgiven as an approximation of an idea rather than a literal suggestion, except for the fact that the university does do it literally. That is bad enough, but since it's only one thing it's manageable. Plus it's a fait accompli. The question is whether to extend that mistake by encouraging BHG developers to apply it more widely. I hope they don't. Some players like or need to follow a daily schedule, and certain features like the Greek bonus directly accommodate that need. A percent reduction would discriminate against those players and isn't necessary because the alternative of whole day reductions is available.
 
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Pepyto

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Joined
Sep 18, 2017
Messages
182
Any kind time reduction in game is more than welcome, preferably for attack: tactics training, planes training, generals cool down...
 

Kraitok

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Joined
Sep 10, 2016
Messages
63
For there to be a healthy player base in the later ages, times need to be cut across the board, and by a large amount. I voted for 50% because as additional buildings and ages get added, it still takes a significant time investment to catch up, and if players don't have a reason to log in then they won't.
 

melheor

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Joined
Sep 18, 2017
Messages
289
In my opinion these time reductions shouldn't be implemented as afterthoughts via university researches, or as sudden game changes that cause players who "suffered through original prices" to complain on the forums about how butt-hurt they are. They should be more gradual. Here is what I would have done as a game maker:

Every time a new age gets added, all research times for previous ages get halved.

That's it. Simple system, keeps it challenging for those at the top while giving an opportunity to those who started a year or 2 later to catch up. No need to cut resource costs, just research times. Otherwise, I can guarantee you that anyone starting the game today will give up long before they reach Atomic.
 

Bobortvogel

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Joined
Dec 5, 2015
Messages
168
Too late now, I'm AA. It wouldn't be fair to change it now. However, they could shorten some times with a new university leader.
 
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Master Contrail Program

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Joined
Oct 1, 2016
Messages
350
I don't understand the mindset of ''I'm in AA, there should be no discounts/time reductions." You're still in AA. Who cares if a new generation of players got there faster than you did? How would you even know? That just means more targets in multiplayer and a larger base to match from in wars. Did you have fun getting to where you are today? Are you still having fun today? Then what other people are doing, barring obvious hacks or cheats, should be irrelevant, no?

All I know is that my gunpowder account gets attacked once every three weeks, it hasn't been revenged in months. One could surmise that there are very few new players coming in to replace people who left. Will shorter upgrade times change that? Maybe, maybe not. But it probably couldn't hurt to try.

I agree with Melheor there should be no reduction in prices, just time. And university should probably be exempt, much to my chagrin.

Let people rush to global or whatever the penultimate age is at any given time. This would provide incentive for new players and targets for veterans. Even at 50% time the game would still slow quite a bit in industrial age, but not to the teeth-pulling degree it does now. Just a thought.
 
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cos_pi

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Joined
Sep 24, 2017
Messages
39
Even if I tried, I wouldn't be able to it better, completely agree with it. Even I am atomic and I know, if I hadn't been patient with my life, I would have left the game in industrial age and if upgrade times were in limit there would be so many more active players today than there are. The upgrade times are insane. 3-4 days of upgrade time per building are fine, but 9-10 days is just ridiculous. I even think for latest age they should be peaked at around 10 days. Anything more than that is just ridiculous.

Also, I think the oil resource cost for some buildings need to be rescaled like factory lvl 4 is 200,000 and lvl 5 is 210,000 it should be rather 175,000 and 215,000 much more spread out. In game I don't think there are any buildings that you can upgrade around 140,000-170,000 oil. It has to be much more smoother.
 
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