How slow can you go? Are trap slowdown effects additive?

Brand Marrow

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I was wondering whether it is useful to overlap two slowdown traps, like Versailles and barbed wire? Do they combine to produce a super sludge? Sometimes it seems that my troops got caught in a combo like this and barely moved. Would enjoy treating visitors to my base in the same way, if possible.
 

MartinK12

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Happened to me few times. I tried to ASAP rally as far from that point as possible. Troops are useless in those places and just waiting for a death.
Although I don't know how to set up this effect in my own base.
 

BV123

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They seemed to stack up a bit brand. Or am I just imaging it. Idk. When I attack I do try to leave the buildings near the versailles for last if I can. And even then, I always rally my troops whenever I'm near one.

I do have a barb wire near my versailles. I will see the replay and figure out if they stack up.
 

Magnifico

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Good questions. I am not sure if there's any rigorous way to test this, alas. I am pretty sure caltrops/wire continue to slow troops that move over them in the same battle even after they trigger, but it would be nice to know that for sure. I also wonder about whether only the largest slowing effect applies, or if troops run over barbed wire and then later caltrops are also slowed by the caltrops.
 

vx1e4

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Ok! Got this from the horses mouth itself :) ...directly copying and pasting from the email reply I got from NexonM Support:

"if you place 2 Barbed Wires together, the effect of each will not stack with one another, however, if one has higher level than the other, the effect of the higher level will take place on that location (on the overlap)."

So there is no additive effect if the trap radii overlap.

But now my next question to them will be -

In a scenario where 2 barbed wires do not overlap, then what happens when the same enemy troop goes over the 1st barbed wire and then at some distance goes over the 2nd barbed wire which doesn't overlap the 1st barbed wire? Do the speed and damage reduce once again over the 2nd barbed wire?

Will keep you posted!
 

BV123

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In a scenario where 2 barbed wires do not overlap, then what happens when the same enemy troop goes over the 1st barbed wire and then at some distance goes over the 2nd barbed wire which doesn't overlap the 1st barbed wire? Do the speed and damage reduce once again over the 2nd barbed wire?[/FONT]

I assume it will. If it escapes the range of the 1st barb wire and triggers the next, the effects of the 2nd barb wire will take effect again until it escapes the range of the 2nd one.

But the question in the original OP is will it stack up when the barb wire is in range of a versailles? Or will the effects of the barb wire just override the versailles in the overlap since it is stronger?
 

Mrhuskey910

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All my traps r set up in 2 separate spots close together. Intruders usually start disappearing quick once they hit the spot. I don't notice any difference when they hit my 4 slowdown traps which 2 of them overlap but when combine with ambush traps they stay there until they eliminate them r u sure that wasn't the case
 
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vx1e4

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But the question in the original OP is will it stack up when the barb wire is in range of a versailles? Or will the effects of the barb wire just override the versailles in the overlap since it is stronger?

Got a reply from NexonM support team (pasting from my email):

About your question, 2 barbed wire does not stack even though they are not overlapping. Once a troop walked by the 1st one, yes it will slow down, and after passing over it, it will gain it's original speed, then will slow down again by walking by the 2nd.

However, Versailles and Barbed Wires do stack.

So the effect of Versailles and barbed wires does stack up!
 

vx1e4

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Got a reply from them ... Versailles and barbed wires effect does stack up if each is in the radius of the other.
 

BV123

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Got a reply from NexonM support team (pasting from my email):

About your question, 2 barbed wire does not stack even though they are not overlapping. Once a troop walked by the 1st one, yes it will slow down, and after passing over it, it will gain it's original speed, then will slow down again by walking by the 2nd.

However, Versailles and Barbed Wires do stack.

So the effect of Versailles and barbed wires does stack up!

Thanks for sharing vx ☺
 

Magnifico

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Wow, really? I had thought slowing effects persisted for the rest of the battle. This is good to know; I may have to re-evaluate my trap setup.
 

Brand Marrow

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Thanks VX! Another reason to love versailles....even though its a big letdown when you visit. Who really cares how those pompous french nobility lived with their fancy mirrored halls and unimaginative gardens. They had the aesthetic vision of a 15 year old girl from Oklahoma planning junior prom decorations (no offense to Oklahoma but I imagine that the decor for proms is pretty over the top, not much else to do around there...)
 

vx1e4

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That's what I thought too! But I have still felt that with Versailles the slowing effect does persist even when you go out of Versailles' radius.
 

BV123

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Versailles effect remains in the radius even after it is destroyed. But once you are out of the original radius, your troop speed is back to normal.
 

Brand Marrow

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How does a Bovine know so much about this game? Maybe BV is a really smart and valiant chicken wearing a bull costume.....
 

BV123

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Half the things I say in here, I made them up as I go along. I'm just lucky that they happen to be right. Buahahahaha
 

dominations vin

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Got a reply from NexonM support team (pasting from my email):

About your question, 2 barbed wire does not stack even though they are not overlapping. Once a troop walked by the 1st one, yes it will slow down, and after passing over it, it will gain it's original speed, then will slow down again by walking by the 2nd.

However, Versailles and Barbed Wires do stack.

So the effect of Versailles and barbed wires does stack up!

interesting. so, global age barbed wire slows 55% and versailles slows 44% with the library upgrade.

troops moving through the radius of the barbed wire that is within the radius of versailles are slowed by 99%?
 
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