IA power, medal and loot balancing

IzEagle

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Jun 22, 2015
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Before IA by each age update all units and defense systems get a reasonable increase in power but from EA to IA there is different story! Chevalier will turn to tanks with considerable increase in hp, you will have air force and strong defenses like bunkers. An IA player is veryyyy stronger than a EA player while an EA player is slightly stronger than a GpA player. This is the reason I believe the loot calculation and medal count in pvp should be different for IA players. The current available loot and medal system was good for the first month of IA release, the number of IA players was low and they need resources for upgrading but now with such a great number of IA players the loot and medal system should be changed to encourage them to attack IA bases instead of essy win of EA ones.
This is my recommendation for returning the balance to this part of the game.
 

Ravenlord

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Aug 23, 2015
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No arguments from many of us. I'm IA with maxed army space/armory (except Generals/tactics) and I have a hard time 4-5 starring other IA bases unless I bring 3-5 tactics. It's very rare that I find a base I can beat without tactics. AND then you only get 3-5 medals.

BUT the most ridiculous thing is if I get a defensive win I get 20+ medals!! Yes that might be a good thing but - are you listening Nexon? - doesn't it make more sense to get a few medals for a defensive win and gets lots of medals for an offensive win??!!! The encouragement - as you said IzEagle - is to raid easy EA bases. Crazy.
 

Quang t legend

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Jan 21, 2016
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BUT the most ridiculous thing is if I get a defensive win I get 20+ medals!! Yes that might be a good thing but - are you listening Nexon? - doesn't it make more sense to get a few medals for a defensive win and gets lots of medals for an offensive win??!!! The encouragement - as you said IzEagle - is to raid easy EA bases. Crazy.

Yeah, at least medal is not food or gold so the glory you take is not the glory the enemy lose!
 

S_How

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Oct 22, 2015
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I really disagree with the OP. First, light tanks arent the crazy increase many seem to think...they reduce the quantity on defense and increase the capacity on offense, its really the same % increase in power that seems to be applied to most troops. I havent even upgraded my offense tanks because its so inconsequential, even debatable if its an upgrade because of the qty you can then use is lower.

I think each age brings relatively the same increase. I will admit that starting out in EA was the hardest transition for me though. But.....comparing EA to GP....EA has a massive troop capacity advantage (25 with barrack upgrades and research), factory, and tactic improvements....these add up to a really huge advantage over GP. Comparing GP to MA, GP had some of the biggest troop power upgrades if I recall correctly, which was the really big factor there.

I think one of the problems, or at least what leads to the perception of IA being so much stronger than EA...is that all of the max level hacked bases are in IA. Which give normal IA players fits too. That first time you get steamrolled by 2x30 generals, max airstrip troops, etc...its really quite a shock lol. But, when comparing max age to max age, other than lvl of generals, I really dont think IA vs EA is any different than EA vs GP, or GP vs MA. Maybe someday they will get rid of all those illegitimate max bases and the transition to EA wont be such a demoralizing factor for people.
 
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sponge

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Jun 4, 2015
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Lucky bastard, I got 2 defensive wins recently, and only got 1 medal from each.
 

IzEagle

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Jun 22, 2015
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In response to S_How I decide to present some fact and figures which prove the increase of power from EA to IA is incredibly higher than previous ages and so the available loot and medal count for IA to EA attacks shall be reduced and from the other side, the medal count and available loot shall be increased when an EA is attacking IA.
The figures are clear and I think no extra explanation is required (figures are taken from wikia).

Heavy Cavalry in different levels:
HPDPS% of HP increase% of DPS increase
Horseman300080
Cataphract3,600902012.5
Knight4,56011026.722.2
Lancer5,94013030.318.2
Cuirassier6,4801409.17.7
Tank12,00030085.2114.3

Barrack capacity in different including extra capacity from library:
AgeCapacity% of increase
Classical60
Medieval7525
Gunpowder9020
Enlightenment12033
Industrial13512.5
 

vincentdang4

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Oct 27, 2015
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I don't disagree with your argument, but your data is incorrect. Looking at heavy cavalry/tank alone, the numbers fail to account the increase unit space tanks take up (10) vs. the standard horses (6). Also, wiki is no longer an ideal source for data mining as some articles have not been updated following recent revisions (i.e. nerfs). Furthermore, some wiki numbers seem to factor in a boost given by research and wonders while others do not (grossly inaccurate). For example, the base DPS for my French tank is 288, less than the 300 wiki gives for your standard tank. This would be impossible, as the French tank has a 15% increase in DPS over the regular tank. I have kept some numbers, which may present a more accurate picture. I believe the base stats for lancers and cuirassiers are accurate, however, the revision for [or base stats for] a standard tank should be: 11,000 hp, 250 DPS. I will focus on the GP -> EA -> IA transition, since that is the bulk of the argument.

We will use an army space of 30 as a common multiplier for 6 and 10 unit spaces (for 5 horses or 3 tanks respectively). It won't let me insert a chart... so work with me LOL.

HP / DPS / 30 unit spaces / Total HP / Total DPS / %HP increase / %DPS increase
Lancer: 5940 / 130 / x5 / 29,700 / 650
Cuirassier: 6480 / 140 / x5 / 32,400 / 700 / 9.01% / 7.69%
Tank: 11,000 / 250 / x3 / 33,000 / 750 / 1.85% / 7.14%

As you can see, when factoring in unit spaces tanks take up, the %HP increase is actually marginal (1.85% for IA). The %DPS increase is respectable (7.14% for IA), but no different than previously (7.69% for EA). Hence, some players purposely opt to NOT upgrade the cuirassier to tanks until much later in IA.

Once again, I agree with the call for loot and medal modification. However, I disagree with the numbers being presented for heavy cavalry. I upgraded my tank early in IA for one primary reason: increase range, which means I can take down defensive structures faster

PS: If you look up 'heavy cavalry' on the wiki, the base stats for the standard tank is as I presented. I DID NOT alter these numbers in any way. However, I assume these numbers are more accurate after comparing with those for my French tank (minus boosts).
 
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