Improving Artifacts

Centurion96

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Feb 26, 2017
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I think that Museum and Artifacts were a great addition to the game. So I have an idea how to improve this feature.

Currently, the only drawbak is the complete randomness of getting an artifact and the lack of any further customization. The chances are too low that a player gets what he thinks is usefull for him. Even if he has some luck, there will always be a few wasted attributes on the otherwise good artefact. This greatly reduces attactiveness of this game element.

I have the following suggestion: There should be an option to re-roll any single attribute of the artifact. I'm suggesting the re-roll of the attribute should cost 100 fragmets, the same as the cost of a new random artefact. I think the re-roll cost is adequate since the newly generated attribute would be still random, so the chances to get what you want wouldn't be particulary high, and you also can't turn the fragmets into blueprints this way.

As a bonus feature, there should be an option to re-roll the artefact's name and picture, also spending the fragments in the process.
 
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Ulysses

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Hey Centurion, I love this idea!!

I've started a survey to figure out our chances of scoring an 11% or 6% line during crafting.
Turns out we seem to have a 1-in-25 probability to hit an 11%, so they're pretty darned rare.
Full details here → https://forum.nexonm.com/forum/nexon...tting-an-11-er

So your suggestion to re-roll artefact attributes is genius!!

Do you mind if I take your idea a bit further?
For anyone, who's played a slot machine, how about adding [HOLD] buttons to each line on an artefact.
Then add two new buttons to the left. Where you review each artefact that's held in Storage.
One button to 'Re-Roll' or 'Re-Craft' the artefact (leaving alone any lines that have been held)
One button to 'Reshuffle' the order of the attributes (again leaving alone any lines that been held)

It wouldn't improve your chances of getting an 11%. Still only 1-in-25.
But it would let you (very gradually) improve the artefacts that have something interesting on them.
I've sketched it out below...

Heck, I'd even pay crowns for that (if you're listening Nexon, hehe! ;-) )
 

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Manifesto

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I could be on board with this idea, but do you honestly think Nexon would give us this level of control?
l wish, but l also wish you luck. :D
 

Ulysses

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Yeah, you might be right buddy. My head tells me that TinSoldier is probably gonna say something like, "interesting idea, but we just don't have the dev bandwidth to explore this right now". And that's if he even reads Centurion's suggestion... But my heart? My pure gaming heart says this is definitely a runner...

And never forget that Nexon Corp is a listed company that likes to make a profit. I'm not sure why, maybe the BHG or Pixelberry acquisitions, but Nexon's revenues/profits dropped big in 2017, way below analyst estimates, and again in Q1'18 → https://finance.yahoo.com/quote/0411...ls?p=041140.KQ

Sooo... I'm guessing that if somebody at Nexon realised that they could easily design a highly profitable way of implementing 'Re-craft' and 'Re-shuffle' buttons... maybe by charging say 5 crowns for a 'Re-craft' and 3 crowns for a 'Re-shuffle'... then it wouldn't be a total surprise to see something like this come out with an update before Christmas... accompanied by the usual $99 discounted crowns offer, no doubt... In my experience, CEOs looove technically simple ways to grow their bottom line. Cynical? Yes, I confess you got me there.

But you gotta admit, it would be kinda cool. Giving us much more control than the 1-in-16,000 slot machine* that it currently takes to craft three 11%s.
Especially if Nexon gave us a non-crowns way to achieve the same benefits...

*Link to Museum stats here → https://forum.nexonm.com/forum/nexon...tting-an-11-er
 
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Ulysses

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Thanks for the heads up pckrn! Sorry I missed the earlier thread.
I've gone straight over to your link, liked the original post and Nexon Suleiman's reply to it.
Adding a "lock" to artefact attributes, and enabling some kind of re-roll/re-shuffle button, or both, should be pretty simple technically.
And it would add a lot to the game...
 

Cryos

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Oct 15, 2017
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I think we should use researchers and benefactors for this because they tend to just sit around doing nothing while people never bothered to get level four or five artifacts most of the time. Maybe researchers can be used to re-roll the actual effects while benefactors can be spent to increase the potency (1% base to 6% base to 11% base)

You can make it cost hundreds of researchers or benefactors because people have lots of those sitting around, and will make people want to get them more with Expeditions and even purchased chests.
 
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Manifesto

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The scary thing, in addition to Nexon's drop in earnings, is all these sales they have at the moment.
I don't know if they're just trying to cash in on people playing more during the summer events, or if they're just doing what they can do save a sinking ship.
 

Ulysses

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Thanks TinSoldier , that's great news!
Once you get used to the mechanics of how the Museum works, it adds a lot to the game
It'll be even cooler once players can re-roll/shuffle... to get the artefacts that we want
A lot of players will go for the obvious things, but there will be advantages in finding the ones that others haven't thought of
Can't wait!
(Have a great weekend, to you & the team. As a player base, we're way too demanding, lol, but we love the game that you've created for us)
 

Cryos

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Re-roll of an attribute is a great idea! Happy to pass this along to the team!

I hope you consider my proposal to use researchers and benefactors for this as they have little other purpose at the moment.
 

Cryos

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Here's an idea that will give some benefit to Nexon. Spend Researchers to re-roll an individual artifact ability (random or same intensity), spend Benefactors to increase the intensity (1->6, 6->11) but have it cost at least 1000 for each to make people want to use the expeditions that give so many away. If you want to monetize this then allow people to pay crowns or real money to choose a specific effect instead of rolling randomly for it, this will benefit people who want to try for random effects and those who wish to pay for big bonuses.

I'm trying to offer suggestions that Nexon might have an interest in so they can make money
 
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