Museum feedback

Fregrant

Approved user
Joined
Sep 23, 2017
Messages
10
So, museum management is a pure nightmare.
You buy extra space, and then...
Scroll a looong line of artifacts, hit each to see benefits, then sell unneeded one... And then back at the start of queue, and should scroll again...

"But we have bulk selling button, just use it, man" - look, I can have 10 (or 10s) of same "gourd" and "armor", and should hit each to see benefit, and remember names and positions of each unneded one before hitting that magic button? Is it a hidden IQ test or something?

Ways to improve?
- separate main and WW artefacts
- retain queue position after removing artefact
- view one category at the time (eg, only "jewelry" or only "armor")
- filtering/searching by a specific benefit (eg, "invading guerilla hitpoints" or "looted refund") or maybe even keyword (eg, "invading" or "redoubt")
- list view instead grid view, where you can see the benefits of each artefact at the glance on the list.
And can use there either bulk sell button, or set some checkbox for this action.

Also, when swapping artefacts, you should aim well and hit tiny ? on each to see benefits.
Unless some "loadouts" feature fully removes the issue, these also would help:
- filtering/searching by a specific benefit, or even keyword
- list view instead grid view, where you can see the benefits at the glance
 
Last edited:

King Crimson

Approved user
Joined
Apr 21, 2016
Messages
931
- view one category at the time (eg, only "jewelry" or only "armor")
Lots of good suggestions but this one in particular - especially if we get 3 or 4 on a screen at one time side-by-side. Would help immensely to be able to compare them in one screenshot.

And still waiting for those museum loadouts @TheWise :giggle:
 

Fregrant

Approved user
Joined
Sep 23, 2017
Messages
10
Thank you for the feedback, the team is still hard at work implementing various quality-of-life features including some for the Museum!
That's great.
Also: maybe the separate "active benefits" buttons in Museum and Council should be merged somewhere? For whose who play without a papersheet and a calculator :)
 

Sega

Active member
Joined
Dec 5, 2023
Messages
213
That's great.
Also: maybe the separate "active benefits" buttons in Museum and Council should be merged somewhere? For whose who play without a papersheet and a calculator :)
Then it would be very good to receive such information about any weapon unit - the basic level, and separately a total figure - how much damage and life you end up with after all the advantages from the Museum, Council, Manufacture, etc. For those who play without a papersheet and a calculator ;) :D
 

Fregrant

Approved user
Joined
Sep 23, 2017
Messages
10
Then it would be very good to receive such information about any weapon unit - the basic level, and separately a total figure - how much damage and life you end up with after all the advantages from the Museum, Council, Manufacture, etc. For those who play without a papersheet and a calculator ;) :D
Would be even better. Maybe in some tooltip.
But that does not trouble me much. Actually, I feel what the DPS of units is much more confusing.
Say, a tank have dps 2000.
Sooo... How fast will it kill 10 infantry? 10 seconds? 20? 30? Will it even instakill a 4000 hp troop? And if 5000 hp? No idea.
A bomber shows 100k dps. Why two of these cannot kill a 50k hp fort?
 
Last edited:

Sega

Active member
Joined
Dec 5, 2023
Messages
213
Would be even better. Maybe in some tooltip.
But that does not trouble me much. Actually, I feel what the DPS of units is much more confusing.
Say, a tank have dps 2000.
Sooo... How fast will it kill 10 infantry? 10 seconds? 20? 30? Will it even instakill a 4000 hp troop? And if 5000 hp? No idea.
A bomber shows 100k dps. Why two of these cannot kill a 50k hp fort?
Of course not, we are not talking about such calculations at all! But it would be interesting to see such information - how much is the total after accruing all the advantages and benefits.
 

Fregrant

Approved user
Joined
Sep 23, 2017
Messages
10
Of course not, we are not talking about such calculations at all! But it would be interesting to see such information - how much is the total after accruing all the advantages and benefits.
Ah, but on units/buildings info you already see the total after all museum, research, blessings, etc.
Would be interesting, but not crucial, to see how much is base and how much is bonus (or each bonus category).
Two points though:
- you cannot see your defending troops stats
- you cannot see your world war base stats
 
Last edited:

Sega

Active member
Joined
Dec 5, 2023
Messages
213
Ah, but on units/buildings info you already see the total after all museum, research, blessings, etc.
Would be interesting, but not crucial, to see how much is base and how much is bonus (or each bonus category).
Two points though:
- you cannot see your defending troops stats
- you cannot see your world war base stats
So that’s what we’re talking about - the basic level, and the level after all the bonuses - it would be very interesting to see such information.
I didn’t notice that, for example, for infantry, somewhere in addition to the basic level, bonus points (council, museum, manufactory) were also indicated.
 

MixOnUs

Member
Joined
Nov 30, 2023
Messages
31
Would be even better. Maybe in some tooltip.
But that does not trouble me much. Actually, I feel what the DPS of units is much more confusing.
Say, a tank have dps 2000.
Sooo... How fast will it kill 10 infantry? 10 seconds? 20? 30? Will it even instakill a 4000 hp troop? And if 5000 hp? No idea.
A bomber shows 100k dps. Why two of these cannot kill a 50k hp fort?
This is described as damage per second, not a damage per hit or damage per rocket like in MRL. This is of course confusing, and could be changed.
 

Fregrant

Approved user
Joined
Sep 23, 2017
Messages
10
So that’s what we’re talking about - the basic level, and the level after all the bonuses - it would be very interesting to see such information.
I didn’t notice that, for example, for infantry, somewhere in addition to the basic level, bonus points (council, museum, manufactory) were also indicated.
Yeah, maybe.
The point is, library and university buffs are kinda permanent.
But museum and council are switchable, hence would be nice to show these separately and clear, but summed as well. And yes, I guess manufactory too.
 

Sega

Active member
Joined
Dec 5, 2023
Messages
213
Yeah, maybe.
The point is, library and university buffs are kinda permanent.
But museum and council are switchable, hence would be nice to show these separately and clear, but summed as well. And yes, I guess manufactory too.
Any statistics regarding any advantages received in the Council, Museum, University, Library, Manufactory are very interesting, especially if you can look separately at all these areas of improvement, and then you can even see the full picture and compare all the advantages that are provided by these areas improvements.

In general, this is very well thought out in the game - you can get advantages in different ways - a very good idea! Each player thus gets his own unique “portrait”. But I really want to see what we get for our efforts as a result.

The Museum and the Council at least have summary statistics on all the benefits received - already forward! The same cannot be said about the Library and the University.
 
Top