Japanese and Greek Nation balance badly needed

Quovatis

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It's clear to any frequent player that British and French are the most played nations, with British by far #1 for the mid to advanced age players. I don't really want to nerf them, but I do have a few suggestions to compel more players to pick other nations. Here are my suggestions:

Japanese: They are defense-oriented historically, so why not give them +10% health to all defenders. This would make it a powerful choice for world war defense, and be on par with the German offense bonus. I would also suggest buffing the damage of the town center at later ages. As is, the only perk the nation has is the longer peace treaty, which is pretty useless to most players who participate in war or wish to advance quickly. The unique unit is exactly the same as the German unique unit, but the German nation offers many more perks. The shooting town center is useless in later ages and does not affect the battle.

Greek: They are architecture-based, so give them +10% health to all buildings. Again, this would make it a more interesting choice for war and defending. As is, the national bonuses are not useful at later ages and the unique unit is very lack-luster. For an even easier sell, perhaps make the time-reduction perk percentage-based instead of just +15 min. 15 minutes on a 14-day build is meaningless, but if it were, say 10% reduction in time, it scales across ages much better.

Chinese: I think they pretty close to being good as is. I would suggest increasing the DPS of the unique unit by a modest 5%. It's still incredibly misleading for players to see that the unique unit fires twice as fast, and incorrectly assume that means +100% DPS (nowhere does it tell you the actual shots do less damage!!). As is, they are at +20% DPS, which is a tough sell when comparing to British (+15% DPS and +1 range), Korean (+40% DPS), and German (+15% DPS with Fury, along with every other unit). At +25% DPS instead, they are an easier sell.

The rest I think are fine as is. This is an overdue change to buff these nations as they have suffered for a long time.
 

JMoney

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It would be nice if every nation had a true WW benefit; as is, some of them really do not have a true benefit for warring, and others have multiple benefits (Koreans have two, for example). This most likely has a lot to do with how war was something that had been considered down the line before the nations' unique bonuses were thought up.

I think the Japanese UU would be nice with a higher movespeed, ontop of their already higher attack damage, than other heavy infantry. That way they can really get into the thick of the combat where they can attack buildings and units faster than any other nation's heavy infantry.
 

Fable

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@To all (who only complain without any ways to improve the game)

This is how u bring a point about, not complain and say other ppls ideas/opinions suck, but have an example on how to correct/improve something. Excellent post Quovatis.

I started as the Greeks, then Roman's and now the French. +3 at the alliance gate and 20% faster making troops was to good to pass up.
 

British Coffee

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Japan surely needs a good buff. Maybe their TC can have its range increased every time you progress so you have to waste a rally on it or you risk losing your cannons or supply trucks. Their infantry is crap because infantry are already pretty crappy but it's even worse for them because they don't benifit from anything like germans or have high health like romans.

Greeks I don't know if they need a buff since they have a good comeback around global with their ELAS tanks.

It might be fun for Chinese archers to suppress on single unit it attacks if its not too overpowered. Would probably help greatly fighting heavy tanks from bunkers if you cant send out planes for some reason.
 

Mebbwebb

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I think they could balance japan defensively if they did some of the suggestions. I am an atomic level Japanese nation player by the way so I have seen japan through every age from the launch of the game.

Maybe buildings spawn their unique inf 1-2 when destroyed nothing to op.

I would not mind their infantry doing more damage the weaker they are. Maybe have their heavy inf take bleeding damage over time instead of instant dmg from other units.

TC range increase would be godsend and very much needed so their ability scales better late game.

I would not mind a global hp buff to all ground inf. That would make them more unique.
 

Sunnyvale trailer park

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Chinese gets an extra citizen, they aren't exactly useless....buff won't be necessary. If you aren't super WW oriented, Chinese is fine.

Greek is only bad because French is the obvious superior tank nation, a few tank nations is useful for an alliance. A small buff like one less worker for wonders, or +1 coalition would be helpful.

Nexon is a Korean company with a significant Korean client base, Koreans dislike Japanese. Japanese is and will remain the worst nation in the game. Has anyone encounter a Korean player who plays as the Japanese nation in the game? Besides a lack of Japanese nation creates a shortage of silk at the top...supply and demand could results more crown usage for coalitions. Be careful on keep asking for a buff for the Japanese, Japanese could get a buff of 25% faster expedition returns from the dock as a buff, that sounds about right.
 

Hammer

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It's clear to any frequent player that British and French are the most played nations, with British by far #1 for the mid to advanced age players. I don't really want to nerf them, but I do have a few suggestions to compel more players to pick other nations.

It seems that people keep repeating this incorrect information, that the British are overpowered & played by a massive proportion of higher ranked players.

It's nonsense.

A quick look at the leader board shows only two players using the British in the top twenty.

It a story that isn't made more true by simple repetition.
 
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Tower

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Greek useless in war? That is just bs... Have you seen the greek centaurion tank? almost 800 dmg after saladin is maxed out...its a friggin heavy tank... mk 1-2... with less than half the troop cost
 

Veldan

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Greek useless in war? That is just bs... Have you seen the greek centaurion tank? almost 800 dmg after saladin is maxed out...its a friggin heavy tank... mk 1-2... with less than half the troop cost

Except nobody takes tanks for their damage output... you take them for their ability to live through damage, at which the French tanks are simply better. Comparison to a HT is also weird because the HT gets splash damage while your Greek tanks will forever be single target and shoot the enemy infantry one by one.
 

Tower

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Perhaps the comparison with Heavies was a little off, but 7-10 greek tanks supported by a few supply and helis really wreck havoc... even more so if u go for 7 tanks and add a few howies and rifles as well.. But of course the French tank is a beast. peaking at 31-32k health with max Saladin
 

Quovatis

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Maybe not on the leaderboard, but in WW and just flipping through players in multiplayer, British is by far the most common. There has been plenty of hard evidence on this presented by other players, so I'm not just making stuff up.
 

jmemira

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I think this is a great idea on all fronts, thanks for the post!!
 

Mountainking

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Buffing all nations is missing the point honestly. The way it is designed means players can choose economic route, war route, farming etc.....If you try giving every nation 'something more', you need to give back to other nations who have only 'war' benefits. I do agree that Japanese need a better buff as the peace treaty is bad. Horrible in fact.
 

Manifesto

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Maybe a true samurai bonus - explosive radius when they die. It does more damage to surrounding buildings or defenders. Might be a little too close to the WW2 Japanese who committed suicide by running at opponents while holding a hand grenade, but it's a bonus nonetheless.
 

Manifesto

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I agree. There's a reason why nations are inherently different, they each have their own unique 'flavour'.
For example, the Chinese don't have the DPS of the Koreans, but they have extra citizens, defenders, etc. What's the point of having all nations within a few percentage points of each other? Boring.
 
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