Currently, war coalitions cost national trade goods. This is a problem. Why?
Because there isn't an even spread of Nations!
50% of users are German, 25% are Romans, and the last 25% is scattered.
This makes it extremely difficult to get Porcelain, Silk, Wood, Cheese, Scrolls
One idea is to fix the Nations so they all have decent attributes. Maybe add another layer or two of bonuses, but with the intention that all Nations are equally desireable. This would spread users out.
Other idea is to switch to coalitions costing Stars.
Since the intent is to have people do some MP battling, make it so that the Stars they earn in battle can accumulate.
Then, have coalitions cost stars to buy.
For example, I fight three battles and get 13 stars total (5+5+3)
Then I go to the Embassy and buy a Mongol coal for 8 stars, leaving 5 remaining.
I believe changing to a Star system for Coalitions would fix this issue!
Because there isn't an even spread of Nations!
50% of users are German, 25% are Romans, and the last 25% is scattered.
This makes it extremely difficult to get Porcelain, Silk, Wood, Cheese, Scrolls
One idea is to fix the Nations so they all have decent attributes. Maybe add another layer or two of bonuses, but with the intention that all Nations are equally desireable. This would spread users out.
Other idea is to switch to coalitions costing Stars.
Since the intent is to have people do some MP battling, make it so that the Stars they earn in battle can accumulate.
Then, have coalitions cost stars to buy.
For example, I fight three battles and get 13 stars total (5+5+3)
Then I go to the Embassy and buy a Mongol coal for 8 stars, leaving 5 remaining.
I believe changing to a Star system for Coalitions would fix this issue!