Known Bugs Compliation - Feb 18 2016 V 3.5.350.350

Which

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Joined
Dec 29, 2015
Messages
70
List of known bugs



General

1) Graphic bug with forests - trees from an uncleared forest sometimes show up on a random location, such as in the river or under the alliance gate, it is probably caused by a wrong orientation or setting of your 3D model of the forest.
http://postimg.org/image/7fufmgju7/


2) Graphic bug (NEW BUG AS OF v 3.5.x) - Destroyed buildings appears as duds when they are in fact ruins.
http://postimg.org/image/4bl6zt7et/
https://www.youtube.com/watch?v=Kz_qCxFpMIU


Alliance & World War

1) Crashing of the game after pressing attack in world war, losing an attack attempt.


2) Some alliances shows 49 members, but is unable to accept the 50th member (an error saying the alliance is full).
(RESOLVED)

3) Foreign Text support on world war history page.
http://postimg.org/image/pfne5dszn/


4) Implement a function so the scroll bar is scroll-able instead of being a visual effect (battle log screen).


5) Battle log screen, please sort the battle records so that the latest battles are on top instead of the other way around.


6) Troop donations - sometimes players are unable to request for a full amount of their alliance troop capacity/the requested troop amount on alliance chat seems to not be in sync with the actual amount that the play is currently requesting, please investigate.


Combat



1) Encounted a bug where units are able to bypass walls and stuck within a wall. (did not notice prior to the ninja event)


2) Encounted a bug where a player was attacked by two players at the same time.
http://postimg.org/image/42kei9k1x

3) Encounted a bug where revenging a player shows that player to be in combat, but a few seconds later, he was not in combat. Please investigate if the revenge system is bugged and is blocking players from being revenged even when they are offline, out of combat and has no peace treaty.


Suggestions - Quality of life improvements


1) Implement a "<" ">" button whist browsing the bases of alliance members, similar to world war.


2) Add attack speed value onto unit/building info.


3) The thumbnail of a building on its upgrade screen always shows its base appearance(level 1). It would be appreciated if the thumbnail instead show its next stage appearance to incentive players.


4) Trade good imbalances - leather is also used least, perhaps a simple balancing act would fix that.


5) Implement a sort function on the alliance roster so it is not just ranked by medals.
 
Last edited:

Krandor

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Joined
Jan 5, 2016
Messages
29
If you have ever wondered why these bugs are not resolved, go the the NexonM web page. Look for the NXM Culture page. I believe I found it in the careers section. They are partying way to hard to spend any effort whatsoever to fix these issues. Glad you are tracking these issues which but it is a futile effort as these guys are permanently stuck inside the frat house party to care about fixing in game issues.
 

Which

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Joined
Dec 29, 2015
Messages
70
As of Feb 25, 16

The following seem to be resolved.

2) Some alliances shows 49 members, but is unable to accept the 50th member (an error saying the alliance is full).
 

Darckfenix

Approved user
Joined
Mar 2, 2016
Messages
12
Hello, i come across with a simple bug but really annoying when you are french Nation and you use the time reduction training buff some of the troops get stuck on the normal timer Example: instead of archer being trained in 7 seconds when you realize is taking the normal time. this happen 4-5 times and is really annoying because you leave the thinking everything is fine and when you come back you still don't have troops.

This only happens when you use the retrain option.

kind regads
 
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