Kremlin or liberty?

RedTsunami

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Kremlin or statue of liberty- im medium industrial but i dont know about statue of liberty- the oil bonus isnt very good and the other bonus seems pretty small
What do u think? Kremlin or liberty- something else?
 

Vissor

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I am using Kremlin, but with my experience, defence is almost not present in this game, with or without Kremlin some one will take your resources and 4-5 star you.
Kremlin also make your layout very hard to manage if you want it to be efficient.
I am switching now to BG, I am started to like very much my HT army and the bonus is great.
Otherwise if you don't use HT take liberty it's also very good.
 

WarrenX148

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Do you want to be more heavily offensive or defensive? Kremlin is a great defensive wonder if you design a layout to maximize its benefits. SoL is nice offensively for the plane attack power, the oil bonus is really not the benefit to focus on.
 

Ravenlord

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If you're using or planning on using planes then liberty is a good choice but planes are potent enough without it - so why not consider something else and give your army an added advantage? Even if you're not using HTs the BG offers a nice attacking bonus.
 

BV123

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My toss up will be between the B.gate or the lady liberty. You won't go wrong with these two. Unless ofc you have no intention of using any of your factory troops, then you should go SoL.

Couldn't make up my mind quick enough back then, so I went with the SoL. The SoL is a safe bet.
 

Quang t legend

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SOL allow you use planes to attack buildings efficients, +20% attack for your 4 fighters is almost like a 5th fighter, and it will become bigger and bigger with Ages. And save enormous amount of oil no need to upgrade zep.
On the other hand, "mainstream" attackers only use 1 or 2 heavy tank in their formation at best. (Don't know if betrayed heavy tanks get the bonus, but probably not, it is often only the maker' ones get bonus of the maker)
 
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Eddie F1

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The Kremlin does effectively boost your walls by 2 levels if you can get it into your layout. Level 9 walls at 1m a pop/130m for the set is easily doable. A set of Level10/Level11 walls cost 910 million gold, which is a lot of grinding/crowns. Depends if you like walls.
 

Ravenlord

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I like walls - but then again I also like base aesthetics and a base without walls is like a picture without a frame imo - so why not, as Eddie pointed out, make your walls work to your advantage with the Kremlin? The Kremlin also give you 2 defenders from destroyed farms (3 with the global wonder research) - but then again I also like defense!
 

Funks

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BG for sure. Liberty helps the aircarft by only 20% and 250 oil every 24 hours is really crappy imo, if you update in the library you'll get them even better than stock anyway.
 

kilgore_trout

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I went with bg and I love Blitzkrieg but I can't shake the feeling I'd get more use out of the SoL. I only use HTs occasionally so I'm really holding out that the bazookas will make it worth it.
 

Funks

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I went with bg and I love Blitzkrieg but I can't shake the feeling I'd get more use out of the SoL. I only use HTs occasionally so I'm really holding out that the bazookas will make it worth it.

but the BG doesnt only need to be used for HT's. Anyone of your troops get the "blessing" right?
 

Magnifico

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but the BG doesnt only need to be used for HT's. Anyone of your troops get the "blessing" right?
Any of your Factory troops, yeah. But Gatling/machine guns and saboteurs aren't worth using really. The jury is still out on bazookas. I don't think I have seen anybody use any other than leftovers from the Supply Drop event so far.
 

ReekyBullet

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From my experience bazookas are quite difficult to use effectively since they are so specific and the AI is questionable. Ideally I'd want them the same as Gunners where they shoot at whatever is closest until an enemy comes close enough, however the bazooka tends to have a huge detection radius and goes off on its own to shoot cavalry and tanks that aren't even close to the main army. I feel if that was tightened up they would be much more effective so they wouldn't wander in front of towers to get at a heavy unit.
 

Funks

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Any of your Factory troops, yeah. But Gatling/machine guns and saboteurs aren't worth using really. The jury is still out on bazookas. I don't think I have seen anybody use any other than leftovers from the Supply Drop event so far.

Dunno, I still keep 5 or 6 of my Heavy Gats, theyre awesome at wiping out defending troops. Heavy horsemen dont stand a chance either. Maybe its still memories from my EA days :D
 

GreekGod

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From my experience bazookas are quite difficult to use effectively since they are so specific and the AI is questionable. Ideally I'd want them the same as Gunners where they shoot at whatever is closest until an enemy comes close enough, however the bazooka tends to have a huge detection radius and goes off on its own to shoot cavalry and tanks that aren't even close to the main army. I feel if that was tightened up they would be much more effective so they wouldn't wander in front of towers to get at a heavy unit.

Spot on man. I have tried various combos with bazookas 2-5, and at every stage of the battle(launching together with other army, late launch after prelim cleanup with tanks, launch only when tanks spawn out of tank depot) but everytime they will all die until I use them in the last 30 seconds of a battle just for cleanup job in the end.

So, it doesnt really make sense to use them atm with their screwed up AI. Somehow I feel every unit introduced in global age has a crappy AI except the paratroopers transport plane.

My opinion would be SOL, though I have BG mainly for blitz in world wars.
 

Hong Kong Army®

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yes their AI is really screwed up! They always go to the frontline and get killed immdeiately or stepped into traps! And it takes 4 and a half mins to produce one even for french player!
 
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