Kremlin Protection

Redgar

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I know that, I just dont think 1 farm may actually help. If they cover 1 side of the base, it could have better effect imo
 

Parmenion

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Just upgraded a single piece of wall and it's applied the refund so looks like all is well there now.
 

Jwinn

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What is the '(10 characters)' suppose to mean? =)
 
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Jwinn

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It's almost like the creators are trying to mess with us.....


- Flashback to before the game ever hit the market, devs sitting in the 'Idea Room' -

'Hey guys, I got a great idea!'
'Oh yeah? Let's hear it.'
'OK, so just follow me on this one for a second. So obviously we're designing all the buildings to be built in a square shape, same for clearing the forests.'
'Yeah, so, what's your point?'
'Well, what if we make all the AoE buff zones to be a circle in shape, instead of the square? Thus the AoE zone wouldn't reach as many buildings and make the player even more frustrated with us!';
'.....Dear god man, you're a genius!'

- The End -




....it sounded funnier in my head haha
 

Hunter Killer

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Good work Jwinn, you live up to your base design reputation :)

On a separate note about Kremlin, I still don't see the appeal. When I attack a base that has a Kremlin, this is usually my entry point to take down the town center. People put Kremlin on a side thinking their walls will be unbreakable. And because it's a large building, the density of defense is reduced so it's the best place to unload the army. I pack 6 wall miners with me, 3 for each wall layer to the TC (rarely more than 2 on most bases). And 3 wall miners (EA version) can take out max walls with Kremlin boost easily.

The question is whether Kremlin would prevent you from getting 5-stars defeat vs the same army. It's hard to say without the ability to test but I don't think so. For sure, Kremlin won't help avoiding the 2-stars defeat from TC sniping.

I would pick any wonder that gives an offensive boost over defense. Same principle as for upgrading buildings/units, go with offense first because that's the way the game is designed.
 

Redgar

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Yep, snipers measure walls strength not in HP, but in wallbreakers ))) so even max walls buffed with kremlin still can be broken with two wall sappers, what hardly covers investments. Brits will walk around mostlly without breaking them and killing those extra defenders. But sometimes raiders/tanks may get through lvl9-10 walls even without wall suppers, so this is where it is useful.

Also, it helps to hide your exposed resources with wall of farms and I see a potentially very strong build including kremlin and FC.

Attack definitelly matters more, but buff for current useles factory or never come back zeppelin is nothing much too. So in current balance, kremlin is competitive, I like its powers more than blietzkrieg, the only feature which can be useful, but only once a day.

Rebalance may change alot tho
 

Jwinn

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Good work Jwinn, you live up to your base design reputation :)

I've established a reputation on the forum for my base designs?? Don't make me blush now hah.

Any-who... that is pretty awesome & thank you much for the compliment. That's essentially what I wanted when I signed up; to help everyone & anyone with their layouts. When it comes to your base layout, these types of games are hard for some people. For me it comes rather easy (thanks to my OCD, everything needing to be just right). It only gets more complicated as you progress & unlock more & more buildings. I love making new designs, it's all about trial & error. I've shared nearly all my layout creations starting back from Classical. I get a kinda warm fuzzy feeling, knowing there's tons of people out there that I've helped, alleviating the worries of trying to design a base that kicks ass & takes names!

Again, thank you kindly. I shall continue to live up to my reputation with pleasure. I hope someday to have a sticky thread with all my layouts for every age.... one day! :)

The point you made of everyone who has the Krem, always putting it on one side, is exactly the reason I made this. I wanted every post to feel the buff. It's damn near impossible to completely protect your CC from advanced players. Plus the amount of posts needed to enclose the CC is just a waste imo. I'd rather protect my resources and defenses with them. I've been rockin this layout for a few days now sitting around 1800-2000 medals and I've been very satisfied with the results. 21 raids all resulting in a simple 2 star loss. Not a single 5 star. That is exactly what I wanted :)
 

Eddie F1

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Cynical me thinks it went more like this:

'Hey, mobile games are getting popular, what have we got that we can port over quickly?'
'That old PC strategy game from the 1990's should run on mobile pretty good, we can add the Alliance stuff later when it's made a few dollars'
'Great'
 

dbukalski

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I combine redgars and hunter killers response into a unified theory of everything kremlin. Let me count the ways

Base designs with kremlin in center as in op are wasting valuable wall real estate to jam that kremlin into the middle.

If ur goal is to defend resources. Then defend resources not the kremlin

If ur goal is to defend medals then defend ur tc. Not the kremlin. While its a fun excercise. Having kremlin in the middle buffing walls....walls that are then wasted protecting nothing is not useful.

Jwinn ur comments are scattered. U say u want to defend resources. And ur last statement is about how uve only been 2 starred in 21 battles which is a medal angle

I see u trying to defend the resources. But if ur going to do that..then do it. Uve got the reaourcea on the corners of the base easily accessible. I attack that base i pop ur tc. I drop some wall miners at each corner grab the gold and leave.

U fail at the goal of resource protection because u miss the forest for the trees. Buffing walls then wasting them in poor design...poor design necessitated by buffing the walls.

32 wall/gate peices are used around the kremlin that could have been used defending something worth defending. Thats 23% of wall/gate peices used to squeeze kremlin into position where it can buff the remaining usable 80% of wall peices by 20%hp. So the net effect is 20% buff on 80% of walls = 97%. Overall drop of 3%. Granted the 34 wallgate peices arent ONLY benefiting kremlin. But those 34 wall peices used to add more layers is more important than less but stronger layers.

Layers > raw hp

Hunter killers statement about kremlin being massive building that reduces defense structure density is very insightful and true. Almost always, the weakest point in the base design is the kremlin.

Im not sure what the sweet spot for kremlin base design is. Where to put it so its size isnt a net negative to defensive posture. For sure its not smashed in the middle of the wall design. And its not touching the outside of ur wall design creating a gap in defense structures. Id have to play with it to see if its aoe can reach a reasonable number of wall peices while allowing me to maintain the integrity of the defense layout. I suspect kremlins main benefit is the farm defenders which isnt insignificant in terms of slowing down raiders or even 5 star attempts. Random attackers get peeled away from the main group by the farm defenders. Even if its just adding a couple seconds to the attack. Or kill 2 enemy infantry. Defense is a battle of inches. The cumulative effect of all ur decisions. So build the kremlin stick it on the outside and enjoy ur farmer defenders

Whats sad is that this paltry defensive benefit may be the strongest of the IA wonders. That being said...

I agree with hunter, ill take any offensive wonder every day of the week over any defensive structure. Even if that wonder is a paltry once a day brandenburgh gate. And if it only gets me an extra 50k gold a day so be it.

That one time use is more interesting fun. And its more gold gained. Than kremlin saves.

Everything redgar said is true. Sappers dont care about kremlin. 5 star armies actually benefit from kremlin taking up defense real estate disprapotionate to its wall hp increase. Walls of farms is useful.

Factory is useless, zeppelin already one shots everything in the game except tc. Bi planes benefit but in the sniping world their not used. So the factory and airfield bonuses are useless. Which just leaves the blitzkrieg brandenburgh ability

But ill take that pitiful offense bonus over any defense bonus available in the game(im leaving open that a defense bonus could come thats so powerful its better than offense)

Where this leaves me is that none of the wonders are worth building for me. Eventually either factory or airfield will be rebalanced and then ill know which wonder to build without investing crowns to change. If close app is fixed and defense matters i may change my preferance for pure offense. For now pure offense brandenburgh wins. In a month that could be eiffel tower air attack boost for 5 starring could be my jam
 

Jwinn

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Your input is always appreciated my friend. As I said in the beginning of this post though, I simply threw this layout together just to see if the Krem's AoE could reach every post. I wasn't planning on keeping this layout, but it turns out it's actually not half bad. I have yet to be 5 starred which I find odd, simply because I have over 300k available loot. Everyone just hits the CC & ends the battle. Trust me, I know this layout can easily be 5 starred, or at least the resources stolen. I'm always switching my layout though, going from medal protection to resource protection. Like I've said before, it's all about trial & error. I'm mainly using this design now because I'm in the process of getting all my defenses to EA level. Plus getting my walls to level 11. Once I get to that point I will switch it up again & get back on the medal hunting/protecting train.

Really the only reason I chose the Krem is simply because the other wonders aren't beneficial to my play style. Never use the factory anymore (which I hope changes in the near future), the airstrip is nice & all but the damage buff simply isn't enough in my eyes because your only allowed 1 zep or 2 planes.. You & @HunterKiller like the offense, I like the defense, simple as that. I'm going to swap the Notre Dame for either the Colo or FC, just haven't decided yet. I'm more so leaning towards the FC, especially with the Krem. Redgar seems to think there's potential for a strong build with those two & I agree.

I find this game very entertaining. I love creating new layouts & sharing them with the community. That is how I will create a layout that simply can't be beat (not anytime soon, but someday). The trial & error of my own & the words of wisdom from you guys will help me reach that point.
 
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Redgar

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This is basically correct. I will only add that there are two ways of saving medals, trying to avoid a loss( what is almost impossible) or trying to avoid 5-starring what is more reasonable vs those 6 cannons folks with 5 tactics trying to take 39 medals from you, so this is where kremling may help when each star matters. I still think that kremlin outside can empower well 2 sides of your base what is important.

ia Wonders still require too much workers time investment for me including land cleaning in comparison to what value they bring, so I'll get there probably in 1 month when balance chianges will guide us where to go.

If you want extra 60k gold/day, here comes stonehendge ;) I am still using it.

Also, I was thinking that they need to buff FC HP, so its not 1 shot kill by unbuffed zep. May be SL would have some use, but returning airmies are more important of course.
 

dbukalski

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Rather than spend 600 crowns to change kremlin to whichever offense wonder comes out on top in a month or so when they rebalance things im waiting. As it stands all the IA wonders are basically worthless so im better off spending my worker time catching my regular defense up. If god forbid things havent changed 2 mos from now when im estimating my defenses will be finished then i would pick brandenburgh as things stand with kremlin being cnsiderably better at defense than brandenburgh is at offense. Which still leaves brandemburgh ahead on my score card
 

dbukalski

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Now if they fix close app then theres a good chance id go defense. In which case fc, angkor wat, kremlin would be fine
 

Hunter Killer

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My point is that you probably don't get 5-stars defeat because of your overall base design and medal range rather than because of the Kremlin boost on your walls.

At that medal range, you won't see many max IA army, unless they are on the rise. The max IA army are usually starting around empire league and if they get you as a target, you are only worth 1 medal anyway so not worth committing the full army for 5-stars given they can just take your TC and leave.

The ones that will try to 5-stars you are the ones around 1500 medals. And I don't think many players at that level have the army strength to do it on your base, Kremlin or not.
 

dbukalski

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Their all weak for now. Kremlin best for defense but defense useless. Factory is useless. Airstrip doesnt benefit from buff. So brandenburgh is best for offense for blitzkrieg
 
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