Let's see some Base Layouts!

Hulk

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Jan 15, 2015
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Nice layout bro :) That style of layout is upsetting to attack and mostly I pass that kind of formations. But it is possible to break the corner of two runs thus allowing one to get into two blocks with a single wall miner. It is fixable with and extra wallpiece on the inside corner, if you know what i mean. Im soon getting to medieval age and I'll prepare a new layout then. I shall provide a more debth analysis on the logic then.
 
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Andy

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Ahh - good point - when I get more walls I'll plug that hole - thanks for the tip. I have a couple of spare gates, so I'll upgrade those, then put them into the runs so I can free up some extra walls to start this work.
 

d.weermeijer

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Nice one andy, got an updated version of yours? Heres mine; Haven't lost more than 30k resources, seems to be working ok, dont get attacked too often tho
 

Rickaby

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I would spread some buildings/camps along that bottom-right wall to force attackers to walk that little bit further and therefore, be a little more vulnerable especially to catapult bombardment.
 

Andy

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Ha!! I bet you don't get attacked too often - with a medal count below 500 - that's a good strategy. I've crept up recently because I've been hit by people raiding a bit, so I'm back over 500 now. I'm thinking of moving some of my farms/houses around so they are more spread out?
This is because when I'm wanting to drop medals I build 6 raiding horsemen, then look for people with farms along the outside wall. I can often get 4-5 farms wiped out before I get defeated (which was the aim in the first place) - but it's good raiding all the same! (pays for itself, and lowers medals)
 

Rickaby

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I like this! I would suggest 2 minor tweaks, though. The gates adjacent to the 2 walled-off catapults, I would swap to the other side of the catapults to enable an easy exit for garrison troops.
 

Andy

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Update after a couple of tweaks based on Rickaby's feedback - got gate to get the troops out quicker (plus an upgrade on the cat and the barracks doesn't hurt) - Also moved the farms around so they are less likely to get them all in one shot. (still got 310% attached to roads which is good) Next I'll go wall upgrades - see how that works.
Base V2.jpg
 

Hoibie

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Feb 12, 2015
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Of course this base is resources-saving, throphy count is not really my first priority.
So if you're looking for a great resource-winning base, try this one out..
 

Whatwhat

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Jan 11, 2015
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Lol please. You win cos your lvl 43 and on 250 medals. So basically all your enemies are classical age. Pretty average base really anyone around your lvl with a sabotage would 100% easily
 

Whatwhat

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Why would I want to prove myself wrong? All I'm saying is when you go up the medal table and get raided by players near your lvl that base will get beaten regularly. The reason you win all your raids is cos the players who are at 250 medals are lvl 20 and sometimes lower. The problem is you catapults, balisters and castle are too easy to take out with a sabotage.
 

Hulk

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http://i.imgur.com/7WMDFqn.jpg This is what I have now and it's most satisfying one I've been able to use in medieval times. A lot of people attack through the hole in the outer wall and that's what I want. For sure it's trapped, and range of my catapults and towers reaches there. Once I get more wall from the library I will wall up the space between garrison and tower (not sure which side).
 

Hoibie

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My new base, any suggestions/comments? - Medieval age
Version 1.0 image_1229.jpg

Version 2.0
image1.jpg
 

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Hulk

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Looks interesting! Looks like it could hold it's own. Only things I would do are: bringing stables closer to middle of the layout, thus maximazing the use of their massive range. And i would relocate the gates that are next to towers, next to garrisons so that your troops could gain quicker route to your resources if need be.
 

Hoibie

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Thanks! If that's meant for me ;)
How should I do that with the gates? Impossible to get the roads there, dunno actually what's the profit of it is?
Also thought the stables would 'protect' a bit of the TH, it's not much.. where actually do you suggest them?
 

Andy

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Hey Hoibie - I like that layout for sure. I'd go with Hulk that if you're after protection of the loot then sacrifice some of the % road connections in order to be able to provide horses/soldiers to the points where the enemy are most likely to attack. What is your % connected in the road statistics? I think mine is 310% (which I don't understand - how can anything be 310%?)

I'd move the stables to the tower area and put gates in at the top of the open area with the Castle in it.

Clearly if they go the "Victory" it's the town centre. But I bet most players attack from one or the other side and make a b-line directly for your gold. Once they are in a single pen with all your gold and food they are likely to just smash the cat, and after that smash all your stores. It may be better to move the stores to the 4 individual areas, and put the towers on the inside to cover them? That way you have to bash through at least 4 walls to get all the food and gold?

I like staggered walls too - I've noticed they are a real s**t to attack! Good work there. Very cool layout.
 

Hoibie

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Hi Andy, thanks for your great explanation!
So the roads also means a fast way to travel for my ground troops in case of being attacked? - that's really good to know!
Currently I have 280% of the roads connected, how do you suggest exactly how my roads should go? Probably more to the bottom, last attacks I had was one at the center (which failed completely) and one (of course) at the bottom, which they won but didn't get far..

I have switched the stables with the garrisons and placed them a bit lower at the middle of the stables and the TH (with the roads surrounded).

That individual idea isn't maybe even that bad, but I'm afraid of an easier lost as they might use range troops (which just empty my storage's..)
Could switch to see eventually how that's gonna work, I'll let you know ;)

Yea, making cells works the best proven by many other statistic games, let's see if that's the case here too ;)

I'll post my updated version above in the original post, let me know your input on that one.
Thanks again and cheers! ;)
 

Moridin

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Feb 23, 2015
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Layouts here look good but not one of them will work for me. None of the layouts seem to feature an acropolis, and I'm having a hard time finding a good layout.
 

Andy

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Hoibie - sounds good, if you got attacked and got a victory - that's good. Sure you will loose at the bottom, but that's the idea to save the loot which you did. I would also move the roads down the bottom further, just to get more buildings connected if anything. Also at the top near the War Tactics building - the road doesn't need to go all the way around the barracks - just up to it on one side is enough to connect it to TS. So think about minimum runs to connect maximum buildings. (try taking out pieces, and seeing if you can connect things better elsewhere). I like the layout overall thou and would like to see the results of changes if you can re-post.

Moridin - let's have a look bro?! Post it up. I'm not sure of the acropolis - what's the stats on it?
 
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