Level Requirement to go to Cold War Age... is 220 TOO HIGH? Poll inside

NoVelcro

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Mar 22, 2017
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hello Nexon

PLEASE consider lowering level requirement to go to CWA.

Global 130, Atomic 150, ... CWA 220!?

While there are many ways to play the games... many players have been investing time into university with their workers. University gives zero exp, and effectively dramatically slows your progress in levels. There are many many players in Atomic age with maximum upgraded offense, that are between level 160-200. 220 seems a bit excessive.

make this new upgrade more accessible to more players. I am sure you have run the stats and know exactly what percentage of players are over 220.

Players will likely CROWN many upgrades if they get there within a week of its release... make them wait 5 months and they will likely crown less.

PLEASE consider lowering Cold War age level requirement.

everything else looks fantastic!

I am an atomic player, been playing since Feb 1st 2017.
 
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SiuYin

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I upgraded to AA ten month ago, and It is ridiculous that after 10 months in AA, I am told that I need 15 more levels to upgrade into next Age.

130 threshold for GA is already a ridiculous requirment, make hugh amount of player quit, and I can't imagine that Nexon make the same mistake again.

Anyway, Nexon is beyond saving. I wont change my pace, and I wont pay anymore
 

yemen

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I disagree with the entire mindset of needing to "earn" this. It is a game - it should be fun and enjoyable to play, and quick enough to advance that new players starting today can look forward to playing the latest content in a reasonable period of time. To me, that means getting to the latest age in less than a year, and the level below the latest within 6 months. If the current latest and greatest age takes a year or longer, that is fine - at least you can prioritize what you care about once there.

I don't care what the arbitrary cutoff level is. But if they want it to be set at 220, then 220 should take less than a year to achieve. Right now it is about 2 years - 4 players in our alliance can do it, and they started when the game was released or very close, and all have the estate.

So is 220 too high? In the current context of the game, I would say yes. But that is because everything takes too long, and the barrier to entry for new players keeps getting higher. If Nexon wants the basic level of defense for most people to be much higher (what this effectively requires), then they need to make it much faster and easier to get there.
 

MSS-Gaming

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They are starting a new event called winter for the ages, where they do the same thing that they did during the summer with discounts and instant town center upgrades for each age. This is definitely a push to get more people into the later ages player pool.
 

Persia

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Where is that? I don't see it in the announcements forum nor on my game.
 

Persia

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I assume that now I can just rush AA and build the missile silo and avoid your problem...aha
 

danron1376

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i got to AA not long after it was released. i've been focusing on university research and i am just a level 193. 220 seems like a lot given that i have been an AA player for about as long as it has been in existence.
 

Manifesto

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The only reason Nexon have this event is because they recognise it's too long to get near the current highest age, as yemen said. If they don't help players to progress like this there'll be a smaller pool of players with each age upgrade.
Nexon have given us a solution to a problem they created, without fixing the original problem in the first place.
 

Persia

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That's because uni research is completely underrepresented. Not only does it take forever, it also rewards zero XP and thus you can really get stuck or slow down heavily when you do it.
 

SiuYin

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I am in the same situation. How can Nexon expect us to gain 70 level?
 

danron1376

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yeah, not sure why uni research doesnt give xp. it's not just an end game worker sink because the bonuses you get from uni research is very powerful.
 

Player Killer

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For those who think it is a good thing for high lvl requirement to upgrade, they will be begging for more rushed AA bases to hunt. Good luck in finding rss to upgrade to CW toys. It will be sharks eating sharks. Lol

i will continue dining on my abandoned global bases :)
 
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Quali

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220 is extreme when you consider that university adds to your base but without adding XP, and there have been multiple university leaders added by BHG to further encourage university research. A 220 player with little to no uni is weaker than a 180 player with a lot of uni on defense. Both have been equally invested in the game, neither have been rushing. So why can one advance and the other not. For context, I am 209 here and working to get to 220 within a month or so.
 

danron1376

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good point. why should one player be punished because they chose to focus on uni research instead of getting upgrades that reward xp?
 

_Flash_

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I agree with most others here that the requirement of 220 as the minimum level for CWA is on the higher side.

The last time there was a huge jump in the level requirement was between Industrial (80) and Global (130) ages. But, back then, road upgrades were providing a huge jump to the levels. So, a correction was required at some point to account for the level jumps which the road upgrades were providing.

But, there are no such upgrades in Atomic Age which provide such huge jumps in the levels. To complicate things here, the university upgrades and the wall upgrades provide no experience points. This creates a disparity between players who spent time at the university versus those who focused on defensive upgrades which provided XP.
Setting the level requirement at 220 would make the university less attractive.

I'm always for encouraging diverse playing styles. It's important to give players the choice between focusing on the university versus other upgrades. It's also important to provide a choice between offensive and defensive playing styles.

The only reason I can think of for Nexon setting such a level requirement is to encourage more defensive play style. Not surprising given that the recent changes with the game have been favoring defense at the expense of offense.

I can understand where some players might be coming from when they support a higher level requirement.
While taking nothing away from those who have spent a long time on the game to reach the higher levels, it might help to appreciate the fact that the game is actually a lot more fun when you encourage diverse playing styles, and you have a larger player pool at higher ages and higher levels. The current level requirement might sound sweet at the moment and might give a feeling of exclusivity and elitism, but, it won't be so sweet from a long term wellness perspective of the game.

If there was something new and unique about an age, it might have made sense to keep it exclusive to a smaller pool of players, as a kind of a reward to long time players.
Example: when Industrial Age was released, planes brought in a new dimension to the game play - air units. I might have supported the current move had CWA brought in some other new dimension to the game, such as sea battles, or some fundamentally new units in terms of unit mechanics. While taking nothing away from the developers who have put in the effort to develop a new age, when you boil down to the basics, CWA seems to be more of an incremental age than something which brings in anything groundbreaking: more DPS, and more hit points to existing units for the most part (except for MRL and Assault Vehicle - the Assault Vehicle also appears to be a knock off of the bazooka unit with variations to DPS, hit points, and troop space).

There's a thin line between making a game "challenging and interesting" to "too challenging and frustrating". It's a fine line to tread.

Let's keep the game, fun, challenging and interesting! We really need a large and diverse player pool for the game! Making something exclusive, especially something of an incremental improvement, to a smaller pool of players goes against it.

Probably something to consider, team Nexon!

Cheers and happy gaming! :)
 
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SiuYin

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IA required lv80, from 80 to 130, 550k xp required, you can gain 120K from road, so 430K need,
CWA required lv220, from 150 to 220, 1363K xp required, almost 3 times compare with GA

As I take 5 month in IA, it is very make sense I need to spend 15 month in AA
 

Kaiser Shag

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I think 220 is a good limit. I don't understand some people here.
For example I'm lvl 226 AA, so if I want I can upgrade to CWA once it is out but I will not do it because even at my level I have much to do in AA. I upgraded all the offensive part but in defense I still have to upgrade the anti-air units, the towers, the last chapters at the library and some more things. And I didn't even upgrade my farms and caravans which stayed at EA and still reached lvl 226.
So the one who says that they are AA for months but still far away from lvl 220 probably have many buildings/research left to do before rushing to CWA.
 

Pepyto

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Sep 18, 2017
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Kaiser if high level requirement does't concern you why not support people who wanna make early rush to CWA? Why CWA suppose to be high level exclusive VIP club?!
For me it's so obvious, they want to motivate AA players to invest more in game, and reach level requirement more quickly, so they could enjoy new stuff, and it's fine for me. I think it's not about gaming play style because this game only reward offensive play style, farm as much as you can, invest as much as you can, and you will progress more quickly than others.
 
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