Level, XP and defensive strength

SiuYin

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Jan 25, 2017
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540
At the boring moment of waiting level 220, I calculated what contributed to my XP
Currently, I am level 210, which is around 2.32m, which formed by below
1. Road (Industrial) : 480k,
2. Farm / Caravan / Oil Well : 50k
3. Lib Research : 520k
4. Blacksmith Research : 230k
5. Defensive Buildings : 600k
6. Army Building :180k
7. Other Building and Forest : 260k

Now, I would like to give a estimation of defensive strength based on my level:
I am almost maxed attack items (I completed most items apart from general), from all item excluding defensive, I got 1.72M
Now there is more numbers
Upgrade Defensive Item to EA level, you got 290k,
Upgrade Defensive Item to IA level,you got 475k
Upgrade Defensive Item to GA level,you got 750k
Upgrade Defensive Item to AA level,you got 1070k
Which means
AA attack + max EA defense = 2.01 m, or level 196
AA attack + max IA defense = 2.20 m, or level 205
AA attack + max GA defense = 2.47m, or level 217
AA attack + max GA defense = 2.80 m, or level 230

Have fun, and verify your level and defensive strength
 

Houkai

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Dec 1, 2016
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My attack is not yet maxed. My defenses are mixed - from ~industrial to AA. My economy is abysmal(road is AA though). I'm lvl 220. I can't go CWA cuz I neglected my msrkets and mills :D

P.S. Still complaining about the level requirement I see :D
P.S2 Give it up. No one gives a damn.
 

BeerMan

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May 10, 2017
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I was surprised at how much XP the farms/caravans give. I have neglected them since medieval age, and I noticed that a gunpowder-level farm upgrade gives the same XP as an atomic-level trap upgrade. I hadn't planned to upgrade the farms/caravans ever again, but it appears it might be my quickest path to 220 (currently sitting at 208).
 

SiuYin

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Jan 25, 2017
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it is the quickest path, but only shorten your time to 220 by 2 weeks. likely 10 weeks instead of 12 weeks
 

MrTras

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Mar 5, 2017
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Hes not complaining about lvl req, he just made a post to teach about strengh of upgrades over the high ages, and calculate your power. If you need atention, like the other eejit, look for help. Or maybe buy some personality and stop whining because some people do posts which you disagree.
 

SiuYin

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Upgrade Farm / Caravan to level 14 is one of the fastest path for 220
Assume your Farm / Caravan is Medieval or before, you will gain 10k XP from each Farm / Caravan. with 2 workers working for about 3 weeks

For 16 workers, you will gain 160k XP in 6 weeks. compare with upgrading defensive building, which will grant you about 70k to 80k XP for same period.

It will make you 3 weeks quicker
 

rising_meatball

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Oct 14, 2016
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59
Don't bother, this game is dying. The developer using this cheapshot to force ppl to upgrade useless resources building. Long upgrade time, low returns and boring repetitive tasks will just make players quit rather than moving to cwa. This game has lost its appeal long ago, raising entry bar to play is not a very smart strategy.
 

Houkai

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Dec 1, 2016
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rising_meatball, why are you writing in the forum of a game that has lost it's appeal? If you don't like a game - uninstall.

P.S. Don't get me wrong. Criticism is fine. Point out the weak points and offer a solution. But don't try cheap tacticts like 'game is dying' argument. People more often than not are wrong in that regard. Remember 'WoW is dead' chanting from TBC era till now?

P.S.2 I have no intention to compare Dominations to WoW. I'm simply giving an example.
 

Manifesto

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Sep 26, 2016
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There is a simple solution to everyone's problems; Put in the effort. ;)
You never hear from people who are high enough to join CW. Why? Because, like me, they've put in the effort, upgraded their farms or caravans or whatever. And now they've gone to CW.
Instead of complaining, do what needs to be done and join them. I plan to, shortly.
I've been attacked by CW HTs and supersonic fighters and I want them! :D

PS: instead of concentrating on getting to lvl220, how about just putting one foot in front of the other? Just concentrate on getting to the next level, then the next, etc.
 
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KniferX

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Sep 22, 2016
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186
I have come to understand the monetization system of this game.

1) Release the game with no p2w features or premium houses (everything will be attainable without paying) and reasonable upgrade time, this serves to create the playerbase and endgame that will later incentivise microtransactions from newer players.
2) Rack up the upgrade times in later ages (IA, GA, AA)
3) Add a huge worker sink that further artificially increases demand for workers (University)
4) Add a premium item that's unavailable for free and that satisfies the artificial demand from University (Estate)
5) Meanwhile newer players who realize they are behind in upgrades because of worker time that they couldn't use (since they weren't in the game), are bombarded with starter pack and estate ''sales'' so they can hope to catch up faster (don't reduce these times for free, waste of possible microtransaction money that can be made)
6) Be lucky to have players like Manifesto trying to convince others it's about the ''effort'' you put in the game, and not about raw worker hours that you simply weren't there to have in your hands if you haven't joined the game early enough.

I am not necessarily harshly judging this specific pay 2 advance faster system, I realize this is a free to play game and specific things come with playing such a game.
I am, though, an advocate for truth, for knowledge, for an informed player who knows what he's getting into.

What Manifesto should have said, is that we need time. Time we can either:
- buy with an estate & a ridicilous ammount of money to speed up construction time
- suck it up and wait to get it at a slow pace
Either way we'll be permanently behind in upgrades from a small and/or not so small part of the playerbase. I accepted that and I continue playing, making my contribution to my alliance and slowly putting worker time towards those important upgrades.
 

Manifesto

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All very true and concise points. (except maybe for #6)
And FYI, I doubt anyone disputes the fact that time is the biggest ''poor'' resource in this game, especially in later ages.
But thanks for mentioning me! ;)
 

Manifesto

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And therein lies the problem: people with stupid reasoning. I'm better off because I started earlier, THAT's the problem with Dominations, right?
SiuYin , did it occur to you that there are people who started before me, and I'm always behind them? Have you EVER heard me complain about them?
And there are people who started before you, and they're always behind you?
And in the history of every game game ever invented there are people who started before other people? Yeah, THAT's the problem with these games.
Even people who start at the same time end up at different places!
You, and narrow-minded thinkers like you, make me laugh! :D
 

KniferX

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Sep 22, 2016
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I added the specific point #6 to connect to your post.
Time isn't effort. You had the extra time by the very nature of getting in the game early.
Meanwhile you never had to deal with the disadvantages of being behind. Gameplay disadvantages like:

- not being able to make a larger effect on wars
- not being able to donate and help allies (alliance perks only soften this issue a bit, but locked at the last perk level)
- constantly get your weak defense destroyed by more advanced players. Most recent example, GA getting attacked by CWA

Not to mention new content being basically locked behind a timewall (paywall).

I'll repeat myself, I am for an informed playerbase, and I felt your post painted a wrong picture of the current situation.
 

SiuYin

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Jan 25, 2017
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Manifesto, I never heard people from DPRK complain their leader, but people from USA complain often.
I think it is the difference between you and me
 

Manifesto

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Maybe, but it's MY picture. And if I remember something you said to me in another post: people are entitled to express their opinions on the forums. By all means, talk about the game as YOU see it, and allow me to do the same.
I personally don't see how I'm any better off or worse off than someone who started 6 months before me. I don't think about that guy ahead of me, I just play the game and progress AT MY PACE. Everyone else, above or below me, can go at their own pace.
Complaining about it is pointless. Even if you get Nexon to make changes, the changes will be there for everyone, and you'll be in exactly the same position because guess what: someone will always be ahead of someone else, whether they pay or not. Fact of life.
 

SiuYin

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Joined
Jan 25, 2017
Messages
540
I have come to understand the monetization system of this game.

1) Release the game with no p2w features or premium houses (everything will be attainable without paying) and reasonable upgrade time, this serves to create the playerbase and endgame that will later incentivise microtransactions from newer players.
2) Rack up the upgrade times in later ages (IA, GA, AA)
3) Add a huge worker sink that further artificially increases demand for workers (University)
4) Add a premium item that's unavailable for free and that satisfies the artificial demand from University (Estate)
5) Meanwhile newer players who realize they are behind in upgrades because of worker time that they couldn't use (since they weren't in the game), are bombarded with starter pack and estate ''sales'' so they can hope to catch up faster (don't reduce these times for free, waste of possible microtransaction money that can be made)
6) Be lucky to have players like Manifesto trying to convince others it's about the ''effort'' you put in the game, and not about raw worker hours that you simply weren't there to have in your hands if you haven't joined the game early enough.

I am not necessarily harshly judging this specific pay 2 advance faster system, I realize this is a free to play game and specific things come with playing such a game.
I am, though, an advocate for truth, for knowledge, for an informed player who knows what he's getting into.

What Manifesto should have said, is that we need time. Time we can either:
- buy with an estate & a ridicilous ammount of money to speed up construction time
- suck it up and wait to get it at a slow pace
Either way we'll be permanently behind in upgrades from a small and/or not so small part of the playerbase. I accepted that and I continue playing, making my contribution to my alliance and slowly putting worker time towards those important upgrades.

Trust me, they don't do it in purpose. They just have no sense about the game and player reaction.
As I said many times, revenue already told them they are on the wrong way.

Many players have pointed out, developers dont have any sense what the game going after EA. They just lost control of items after EA, most new troop are garbage, ridiculous upgrade time, boring combo forever.

But trust me, they don't do it by purpose, they do it because they are developers from South Asia.
 

KniferX

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Sep 22, 2016
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186
1) I think I acknowledged the fact that players will always be behind in this type of game, especially in this monetization system and that we have no choice but to accept it or leave, what I was talking about is
2) I think you painted a wrong picture of the situation from an objective standpoint. It is not about putting in effort (increase effort - increase speed) but about putting in time (or dubious ammounts of money).

Also nowhere did I mention anything about affecting your ability to express your opinion or silencing you, I am just putting ahead my own opinion (of your opinion) along with some objective views of the situation and why I think you are wrong.

Capiche?
 
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KniferX

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Sep 22, 2016
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While revenue might be low, I am certain the profit sheet is coming along quite nicely.

Profit = Revenue - Expenses

Expenses are most certainly low, as we can see from the lingering bugs and issues that are ''resolved'', there isn't a dedicated team working on fixing these issues. It's most likely assigned to another main project, while DomiNations is by now a side project that they might jump here and there if something really unexpected shows up that might affect revenue.
 
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