losing lots of trade goods

Gambrinus

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May 2, 2015
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I've noticed over the last few days that i now lose between 5 to 8 trade goods per attack on my TC. this seems really excessive especially when the people I only give me 1-3 trade goods, and i take both the TC and storehouse. that coupled with the fact trade goods are supposed to be stored in the storehouse and not the TC is very annoying.

Anyway, has anyone else noticed they are losing more trade goods recently?
 

Hunter Killer

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Aug 14, 2015
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Well I noticed I loot a lot of trade goods from battle so there you have the 2 sides of the story. I'm sorry if I took them from you :). Sometimes I get 3-4 diamonds plus 5-6 other random items in one single battle. But that's been like this for quite some time.
 

dbukalski

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Nope same as usual. U lose 5-8...gain 1-3 in battle. So 3 battles and uve recovered
 

Djinn

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May 28, 2015
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So, why can't we be the ones who gain 5-8 and lose 1-3? *Mind Blown!*
 

dbukalski

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If u attack the right person u will. Ive gained 18 trade goods in one attack. How many u gain and lose is a combination of how much u have in storage and luck. Djinn ur a natural born newb who doesnt know the first thing about this game *mind blown*
 

Porcupine

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See Djinn? your nickname is getting pretty popular. You're welcome.
 

Eddie F1

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Another knock-on effect of being French EA+

3 TB battles for the other nations is most of the TB's 30 minutes used up, 3 battles for you is barely getting going and your stores are full.

I'll be French as soon as my workers are free :)
 

Gaels56

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May 31, 2015
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I've.noticed the same thing...it takes forever for me to loot a diamond let alone 5 star a base to get one then my TC gets sniped and what do ya know they take my diamond. What's the point of having the storehouse if resources can be taken more easily from the TC
 

Eddie F1

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Interesting point - why are trade goods in the TC in the first place?

There doesn't seem to be a floor in what can be stolen, if you have only one diamond left, it's up for grabs - 15-20% shouldn't be available to be stolen
i.e. if your storehouse holds 10 and you have 2, then there should be 0 available to attackers.

And/or, I've got a near useless Vault - surely any sensible Leader would keep his diamonds there, not in a wooden shack.
 

dbukalski

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U guys barking up wrong tree. People used to cry about having longer peace treaties. And then they found out that cuts both ways and they couldnt find opponents. Low active players benefited. Active players lost. What u guys are asking for is same thing. If u reduce how often u take diamonds and trade goods. Low active players benefit hi actives lose out
 

Eddie F1

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I'm taking what French players say with a pinch of salt - the TB elementary grade maths fookup means you're playing a completely different game to the rest of us.

I suspect while you've been French, rather than take it on the chin and fix it properly the devs are tinkering behind the scenes trying to curb your advantage, reducing diamonds available for TB being one of them, but as you're around 6x more effective at looting, medals, climbing leagues, taking trade goods - you hardly notice.
 

Gambrinus

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May 2, 2015
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see, now even though i like the new British army, I'm regretting not going with the French and their insanely awesome build times with the TB. for the rest of use, getting only 1 or 2 trade goods per attack, then losing 8 when i close the app is harsh. but for the French is nothing, add you can do 6 times the raids in one TB, thus trade goods are pretty irrelevant to them.
 

dbukalski

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I get where ur coming from guys. But i assure u, reducing diamon drop rates in an effort to not LOSE diamonds on defense is not gonna help u. Because ull also GAIN diamonds at an even more reduced rate. Its a net zero proposition...well not quite. The lest active players benefit and the most active suffer. Just like the peace treaty duration increase. Everyone freaks out so bad about being attacked when log off but they dont have perspective about the overall balance. I understand if low active players want such a change. But its mind numbingly short sighted to hear active players asking for longer peace treaties and reduced diamond drop rates. Its like u guys dont realize others will get the same benefit...and what that means when u do ur attacks
 

Redgar

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There were old good times when I was attacked and found 50 crystals/goods in my storage ;)
 

Eddie F1

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I'm talking about balancing it better or making it more beneficial and logical. If I send my raiders after your storehouse/TC that says it has diamonds, I want them to steal diamonds not a stack of frigging leather that I've already got 20 pieces of.

So something like this:
You're always maxed out so 20 of everything in stock. Let's say 25% of your max can never be stolen, so there's 15 of each available - and say 20% (1 minimum) of that can be taken, so we are at 3 of each up for grabs. At end of battle instead some random allocation, something similar to the League Boat display, I get to pick 2 or 3 items I want.

Let's say you have a run of bad luck, French get nobbled or your wife breaks your arms because that Prada handbag you got off eBay for her birthday disintegrated a bit too quickly, and there are only 6 of everything. As above 5 can't be stolen, so there is only 1 of each up for grabs, naturally I take that diamond, leaving you with 5.

Next attacker will see no diamonds available, moves on or attacks anyway but doesn't get any diamonds.

By the time you get your casts off, instead of coming back to an empty storehouse, there is still 5 of everything.

It does mean there will be slightly less bases with diamonds available, but if you do attack you are guaranteed at least one. Basically everybodies feel-good factor rises a bit.
 
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