Marco Polo Week #2

JMoney

Approved user
Joined
Apr 20, 2016
Messages
242
More options are a plus. No elephant archers for crowns is also another plus, they can already sell those things via the announced sales, don't need to stuff them into something that can be unique in its own merit like Marco can be. Needs troop cards for trade goods as another option, and then a rework of the dock so that it doesn't require workers but has a steep resource cost for rewards.
 

Mike$

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Joined
May 31, 2015
Messages
13
On a weekly basis, this guy gets to invade, setup camp and attempt to rob me with those prices??? Why can't I kill him and take all his resources???
 

Thud_

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Joined
Nov 15, 2015
Messages
68
Silk is one of the two rarest NTG. Why would I trade it for something more common?
At least last week included an option to trade lumber for the other rarest NTG - Tea.
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
Would have been nice to have something else to give besides silk. BHG is just trolling us because they know silk is the rarest NTG and hopes we spend the crowns to buy them.
 

S_How

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Joined
Oct 22, 2015
Messages
688
Would have been much better if it was any NTG except from silk. But, at least not more elephant archers lol.
 

Quovatis

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Joined
Aug 29, 2015
Messages
1,454
I'd like to see trades like 10 cider for 1 timber, etc. Or 20 fur for a blessing. Or 10 NTGs for a troop card. Something that doesn't require crowns. We haven't had a trade yet that we can actually take advantage of through normal gameplay.
 

Master Contrail Program

Approved user
Joined
Oct 1, 2016
Messages
350
This must be a high medals, atomic age problem. Down in the silver medal, industrial age ghetto my silk and marble stay full. It's salt and porcelain that are rare. Sometimes tea, lumber, and cheddar are too, depending on what Aztecs are using.
 
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