Medal 'Floor' for ages

Unsavory

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Many experienced CoC players are applying the strategy of deliberately lowering their medal count in order to raid weaker opponents and avoid stronger foes - I'm one of them. Players are further incented to do this because victorious units return home. Weaker opponents reduce training time which means faster raiding. From a game design perspective, not needing as much training time means lost $$$ for Nexon as player don't need to rush units.

To combat this, I'd suggest giving each age a medal 'floor' - a number below which players can't drop themselves.

For example:

Medieval: 800
Classical: 600
Iron: 400

As it stands, there's no punishment for artificially dropping your medal count. No punishment worth noting at least.

Yes, players could still deliberately avoid the floor of an upcoming age, but smart players are doing that already, and at least new players wouldn't get pounded by experienced players with large, fully-upgraded armies.

Interestingly, this also preserves the 'farms' of players who've stopped playing DomiNations.
 
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David Pasquinel

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As far as I'm concerned, there is already a attack matching system. You cannot attack players below two ages or above two ages of you.

So if you're in Medieval, say goodbye to those Iron Age ballista-less settlements and get used to prey on Classical, Medieval and Gunpowder players.

Source: my own experience so far.
 

Lissanne

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I haven't seen this officially stated anywhere, but it fits with my own experiences as well. As more ages unlock and the spread between the top and the noobs grows farther it will be interesting to see if this continues to hold true.
 

David Pasquinel

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I think that the official channels and in-game texts should be more informative about gameplay mechanics. I learned about it while I played and dropped my medal count to sub-solo bunker levels and not seeing any early age base to attack. Seeing some previous threads on this forum confirmed this.

I wish that the game, not the fanbase, would inform the player right about what comes ahead before he research some library upgrade, choose a civ, build a wonder, buy some tactic...
 

Showdang

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From a game design perspective, not needing as much training time means lost $$$ for Nexon as player don't need to rush units.
So you are mad that you can't buy a big enough advantage over free players? The reason CoC sucks so bad is because of how pay-to-win they made it and you are suggesting they do the same here? Please don't ever post again. This is by far the worst suggestion ever.
 

Unsavory

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My whole post was about protecting new players from more experienced foes, so that more people play the game.


Stop your ad hominems. It's the refuge of a weak mind. I'm saying it's in Nexon's financial interest to spur players to need to rush troops. Hate to break it to you, but they make this game for profit. Running over bases with strong troops will only push new players out and reduce the amount of money they make in two ways 1) new players will quit 2) current players can farm weaker foes endlessly

And frankly, this game is just as pay-to-win as CoC is.
 

Unsavory

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The difference between ages is too profound for the two-age limit to matter. Troop strength and quantity are too strong from age to age. If you're attacking a base that's even one below you, and you have even a lick of tactical sense, you're crushing them.
 

David Pasquinel

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Anyway, there is already a balanced matchmaking system. A medal floor is useless. You can drop your medal count to zero, you will be able to attack bases at your Age, one down and one up.

Unlike Clash of Clans, the medal system do not allow top-tech players attacking players at low technologycal levels.

Besides, a player at Iron Age can beat a player at Classical, who can beat a Medieval one, and the opposite is also true. I'm at Medieval and am having sucess attacking some Gunpowder bases and standing well against some players above my tech level, so it's really just a matter of competence.
 
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Showdang

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I think this company can hire thier own business analyst. They dont need your trash ideas. Your hidden agenda is quite clear. In CoC, it is not possibe to farm efficiently without spending gems to boost but in this game it is. Im sorry that you cant buy your way to the top like you did in clash. This game already has safety measures in place to protect new players. I can never be matched again with a bronze age player and soon all the iron age bases will be gone as well. CoC does not have anywhere near as good a system to protect the weak. The only reason players get rolled by stronger opponents is because they rush to the next age prematurely which is thier own fault.
 
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TmpUsr

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A medal floor seems pretty insignificant, since everyone will still sit on it whenever possible, and a huge chunk of your victories are going to be low-medal players of the same age.

If you want to discourage medal farming, either make medals or leagues have a concrete advantages beyond low amounts of resources.

If leagues gave daily crowns (on par with goals/quests) then that might be worth it, if higher leagues gave economic bonuses (e.g. upgrades cost 1% less in Bronze, 10% less in kingdom) that might be worth it, if leagues gave access to specialized league stores, where you could buy special mercenaries, blessings, or charges for traps, that might be worth it, if your alliance medal count enabled special alliance gate upgrades, that might be worth it, etc. There are basically limitless options which would fix the design and make medals useful as something other than a meaningless "victory" leaderboard.

Saying they can higher a business analyst or designer is a bit silly, because they obviously haven't, and have gone with somewhat of a poor design.

More players competing for victories at lower ages = more people spending crowns for a competitive edge = higher income. This seems relatively simple.
 
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Unsavory

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Have you ever asked yourself why you're so angry? Dude, they are asking for our input and feedback here.

"In CoC, it is not possible to farm efficiently without spending gems to boost"

Sorry, but you're dead wrong about this. The most common farming attack in CoC is the barch attack, which requires no gems. CoC actually does a good job of this in my opinion, because they reduce the amount of loot based on TH level. There's too little reward for a TH 9 to raid a TH 6. You don't get any loot and you you don't get your raiding troops back. That doesn't happen here. A medieval can raid classicals endlessly.

There's nothing safe about this game. As a Classical player I fear no Iron Age base, and few Classical bases, frankly. Equally, I am farmed by other classicals and Medievals and there's not much I can do about it. This despite being maxed on walls and towers.

Hidden agenda? Really buddy? I haven't paid a cent for this game. If I wanted to I could drop $200, zoom up to Enlightenment and stomp my way up to 1000 medals. Anyone could. Goodness knows Nexus wants me to. It's how they eat.
 

Unsavory

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That's my point. Better that players fight other same-age players than easily drop down to squash lower-age opponents. It just discourages new players.

But I agree that leagues and medals need concrete advantages. I like your 1% idea. Of course, then the pay-win-whiners will be out in force.
 
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