Unsavory
Approved user
- Joined
- Apr 18, 2015
- Messages
- 13
Many experienced CoC players are applying the strategy of deliberately lowering their medal count in order to raid weaker opponents and avoid stronger foes - I'm one of them. Players are further incented to do this because victorious units return home. Weaker opponents reduce training time which means faster raiding. From a game design perspective, not needing as much training time means lost $$$ for Nexon as player don't need to rush units.
To combat this, I'd suggest giving each age a medal 'floor' - a number below which players can't drop themselves.
For example:
Medieval: 800
Classical: 600
Iron: 400
As it stands, there's no punishment for artificially dropping your medal count. No punishment worth noting at least.
Yes, players could still deliberately avoid the floor of an upcoming age, but smart players are doing that already, and at least new players wouldn't get pounded by experienced players with large, fully-upgraded armies.
Interestingly, this also preserves the 'farms' of players who've stopped playing DomiNations.
To combat this, I'd suggest giving each age a medal 'floor' - a number below which players can't drop themselves.
For example:
Medieval: 800
Classical: 600
Iron: 400
As it stands, there's no punishment for artificially dropping your medal count. No punishment worth noting at least.
Yes, players could still deliberately avoid the floor of an upcoming age, but smart players are doing that already, and at least new players wouldn't get pounded by experienced players with large, fully-upgraded armies.
Interestingly, this also preserves the 'farms' of players who've stopped playing DomiNations.
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