Medieval "Donut" Farming base (Resource protection)

blackbrain

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Hello, I designed this base, following the advice of dbukalski, who told me about his "donut" base and how well it worked for him.

I stay by the 400-600 medal range, here I can find weak bases and good loot, and I don't get hit by very strong players almost ever. With this medal range and this base no one has taken a single full storage on the various attempts, I also get attacked less and gain shield easier (because of the layout and the TC placement I guess).

Hope this helps either if you use it, adapt it, or just gives you some insight :)

Cheers!

Blackbrain
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With Extra Garrison and extra walls inside:
DomiNations Medieval Donut (extra Garr).jpg

Old Base (extra garrison and walls outside)
 
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resnullius

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I've had decent success with this layout. I'm definitely still learning where the best place for everything is-- will have a better idea after I finish my catapult upgrades and get my castle.
 

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blackbrain

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Thank you resnullius.

It's a good layout, I thought about putting up divisions inside the donut like you did, but I was thinking it could be counter-productive, since the troops will go for a building outside a wall before starting to hit the wall to go for a building inside, so I rather have them keep going around the donut, than facing a wall, because then some of them might start hitting the storages wall.

It's just theory, let me know if you see this take place, or if it actually helps.

Cheers!
 

resnullius

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Yeah, I've only had two legit attacks (multiple tactics, colosseum buff, mercs, everything you can bring, really). Both of those attacks were able to target core and didn't really go in a big loop, particularly the archers, who just shoot core once they bust in. but only really the knights went in a loop, even the infantry started targeting walls of the inner core.

again, this was with a catapult upgrading, so i think it could have ended very differently with all my defenses up.

i'm still trying to figure out a way to separate my catapult and ballista (to destroy knights). that's really the two defenses i want to separate, but so many other things are in play too (acropolis buff location, etc.).

I'll post an update once i figure things out more. :)
 

dbukalski

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for catapult put it in the corner and then seal it off with wall. or if not enough wall just drive a wall between inner and outer wall. little extra division helps.
 

blackbrain

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for catapult put it in the corner and then seal it off with wall. or if not enough wall just drive a wall between inner and outer wall. little extra division helps.
Yeah I was talking about the divisions with resnullius on the posts above, not sure if it would actually help. But for now I won't move anything because I haven't had 1 single enemy take a full storage. :cool:
 

dbukalski

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Yeah, I've only had two legit attacks (multiple tactics, colosseum buff, mercs, everything you can bring, really). Both of those attacks were able to target core and didn't really go in a big loop, particularly the archers, who just shoot core once they bust in. but only really the knights went in a loop, even the infantry started targeting walls of the inner core. again, this was with a catapult upgrading, so i think it could have ended very differently with all my defenses up. i'm still trying to figure out a way to separate my catapult and ballista (to destroy knights). that's really the two defenses i want to separate, but so many other things are in play too (acropolis buff location, etc.). I'll post an update once i figure things out more. :)
legit attacks will get through. very difficult to stop ages higher than u. buy even an occasional age higher will get stuffed. enlightenment is biggest jump in power of any age so good luck with those
 

blackbrain

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Added a screenshot in the op with the new design, with the extra garrison inside, and the walls making a division inside by the northeast cat.
 

Aylla

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Apr 28, 2015
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I prefer to protect my defensive buildings, particularly ballista and catapult, since that's what people go for first and I want to slow them down and/or wipe them out. With only the mills and markets protected like that I could just have my archers take them from outside the wall while my cataphracts run around taking out all the defense.

image_1982.jpg
 
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resnullius

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it looks like you're early classical -- i'd check out blackbrain's classical base that he posted in a different thread.

in classical, i tried to keep my ballista in range of my mortar (like you have), but also separated by a wall. the reason for that was so the ballista could snipe cataphracts attacking the catapult or the catapult could destroy pikeman attacking the ballista.

what i wouldn't do is keep the two defenses so close to each other in the same area -- if i were attacking your base, i'd attack the south and rally a few leading infantry and cataphracts to your ballista. the ballista would probably take out a couple infantry and leave the cataphracts unharmed. and once that was down, the cataphracts would be there to tank the tower and destroy your catapult next. after that, it would simply be a matter of supporting my troops with archers to take down your other defenses.

good luck!
 

sjb

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Feb 23, 2015
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Perhaps a gate between your southern and eastern quadrants would make your troops travel faster to defend the area. As it lies they have to go through the northern quadrant or travel east first. This buys valuable seconds from my perspective.

On the other hand do you notice that if your troops make that journey, that they come in from behind the attacking army and so draw them away from the other targets? Perhaps not the units who favour attacking defensive buildings.
 

Horath

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Apr 22, 2015
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I don't have the extra garrison yet and I have only 85 walls. I'm considering two minor variations on the donut base and I thought I'd post them for advice and of course in case others want to use either.

The first is what I'm using now. It incorporates an interior wall separating two cats on one side from a cat and a ballista on the other. I also feel that it has a good distribution of troop buildings vs. towers and ballistas.

The second is what I'm considering changing to once I build my castle. It sacrifices some of the good distribution of the current setup but it fits the castle inside without needing more walls.

In both images, the merc camp is where the castle will go and my second ballista is still under construction.

Once the castle is built, which would you use?

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Edit: I just thought of this, If I go with option 2, once I get 90 walls I'll have 6 spare and can probably move the second ballista somewhere better and get the extra garrison in as well.
 

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Un§een

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Apr 14, 2015
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Blackbrain, for some reason the pic isn't showing up for your "old" base without the library extras. Would you mind trying to post that again please? I'm headed to medieval now and would love some ideas. Thanks so much!
 

Horath

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Started building my castle..now that I see it has great DPS but low hp (at level 1) I'm inclined to bring it inside the walls.
 
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