Missile silo makes Britidh even stronger

Centurion96

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Maybe someone would think that I lost my senses making such stance. Everyone knows that misile silo was designed to make life harder for bunch of shooters.

Unfortunately, things went wrong in reality and oposite happens. It is easy for shooter army to distract silo by heavy tanks or generals while shooters and cannons do their job. However, standard army with ordinary tanks cannot use such strategy, because sooner or later silo will start firing at core army, because bunch of tank plus a few standard units have more HP.

So silo is a one more reason to play as British or any other shooter nation, or at least use shooters and cannons strategy with a greater advantage than before. A clear example of a bad design. What has to make shooters weaker makes them stronger.
 

redprince

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Can't a standard army use the same heavy tanks and generals...?
 

Centurion96

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No it can't. Because using ordinary tanks along with orher units counts for more HP thant e.g. two generals and one heavy tank. Things are going even worse if someone need to use decoys to distract defenses from core army. In fact it lures the silo instead.
 

Bedlam

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This should just be called the ' Another whinge about the silo' forum.
 

poop_

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Centurion96 I agree with this stance.

If you were a point rally-er before, this no longer works... thus limiting attack styles.

A spread attack (like the brits) with your heavies separate is what this encourages... unless there is a terrible base design which is what I am guessing the devs tested with because, well, they don't design bases regularly.

Maybe brits need to adjust a little.. and maybe heavy tanks will be ok (but those were already the most popular attack styles).

This new attack style cuts down on diversity or attack... which I am pretty sure Nexon doesn't want to do.

The silo should get adjustment.

Also, Nexon, before you choose something to adjust, maybe get some experienced players to practice with it (design base and attack and provide feedback). I am sure you could pay them with crowns or something... btw, don't offer hunting lures, they won't want those. ;)
 

poop_

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Who are you?

Why can't someone voice an opinion? Why do you have to always shut them down and call them a whiner or some other name?

The above comment has no substance except to insult someone. Let's be adults. :)
 

NoMem Wilson

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I just use my tanks maxed in uni at 32,232 hp. I dont need to waste oil training heavies, 4 tanks keep silo busy while i run 2 and 3 destroyers with my my army
 

Patrick Bardet

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I disagree with your statement Centurion96 the missile silo is a problem for everyone, brits included.
In war, whatever your nations, you can use generals, heavy tank or mercs to attract the missile. in multiplayer, most of the time, you don't play with mercs and generals.
Brits playing without tanks in multiplayer, even if they put their shooters in line will get at least 2 ou 3 shoots, so severe damage with the large radius of the missile. They need as the other nations to use heavy troops like tanks to take the damage.
The only ones not impacted in multi by the silo are the raiders.
 

melheor

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The only ones not impacted in multi by the silo are the raiders.

This! Nexon exacerbated the very same problem with TH raiders that they promised to solve. It's now the only effective way to attack people with silos and with everyone rushing to build one, these attacks are even more frequent.
 

Pepyto

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What if developers planing new levels missile silo with next age? 😨 please tell me now so i could quit on time... 😃
 

Imaera

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I already abandoned my secondary global age account. Still playing with my main AA account, but i don't know for how long.
 

Motaz Tarek

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i agree it made british stronger but not cuz of the reason u mentioned
basically because british players are the only nation with the luxury of playing without rallies (the reason why silo is gonna obliterate ur army)
and because their shooters can have better survivability without tanks ahead

other than that, other nations can use the same strategy of distracting silos by heavy tanks and generals if they use a combo of howies-shooters-healers in the rest of their army without bringing high hp units as french tanks to the formation

and that's why the tank dependant nations became less usable now cuz if they use their tanks with main army silo will target them cuz they even have higher hp than tank destroyers from mercs unless u deploy these french tanks with tank destroyers and generals away from ur squishy units
 

JMoney

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I don't know about that. British might have the advantage of line deploying their uniques, but without a rally to speed boost their units they will have a slow clear time on a base. Interestingly enough, the silo's true intention looks to have been to become an effective tool that decides tiebreakers by hampering both deploying (deploy too fast and the silo will vaporize your army) and rallying (point rally = suicide): when silo is alive, you can only effectively speed rally or use tactics to stop the silo long enough to kill it. Basically, what I'm getting at is that British will have slower 5 star clear times, which would matter in a perfect world where both teams 1:1 5 star every base on the opponent team. Germans are probably still the tiebreaker winners in that regard, though.
 
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SiuYin

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I don't know about that. British might have the advantage of line deploying their uniques, but without a rally to speed boost their units they will have a slow clear time on a base. Interestingly enough, the silo's true intention looks to have been to become an effective tool that decides tiebreakers by hampering both deploying (deploy too fast and the silo will vaporize your army) and rallying (point rally = suicide): when silo is alive, you can only effectively speed rally or use tactics to stop the silo long enough to kill it. Basically, what I'm getting at is that British will have slower 5 star clear times, which would matter in a perfect world where both teams 1:1 5 star every base on the opponent team. Germans are probably still the tiebreaker winners in that regard, though.

I have destoryed more than 50 220+ base in war, and I can tell that line attack is much more effective.
Line attack got about 30s advantage over rally style (2:30 vs 3:00)
 
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