Blanchard Serge
Well-known member
- Joined
- Mar 13, 2019
- Messages
- 12
t's not normal that this unit benefits from 3 categories to make them efficient. To date it benefits from the percentages of infantry mortars, that of barracks units and that of siege units.
Assessment to date with the museum's boost and advice :
- Boost on Mortar —> 336%
- Boost on Barracks Unit — > 32%
- Boost on Siege Unit —> 259%
As the 259% of siege units also applies to Infantry Mortars, this unbalances the choice of troops to choose. 90% of attackers opt for an Infantry Mortar/Artillery composition, and 90% of defensive bases neutralize this composition. The games lose their appeal, no more surprises and strategy.
In addition, the speed factor with the Mongol coalition and the percentages obtained with ammunition reach 87%, infantry and artillery mortars are machine guns. Unfortunately to this day there are no troops among the defenders to do them any harm, because of their range and speed.
I first propose removing the bonuses from Siege Units on infantry mortars. This will put the other units on an equal footing. All units will have roughly the same boost percentage. Players will be free to choose their composition for the wars.
Let the Mongols coalition only focus on artillery, so that the defenders have a chance to defend against a troop of infantry mortars.
Relaunch of the strategy whether on the offensive or defensive side.
Assessment to date with the museum's boost and advice :
- Boost on Mortar —> 336%
- Boost on Barracks Unit — > 32%
- Boost on Siege Unit —> 259%
As the 259% of siege units also applies to Infantry Mortars, this unbalances the choice of troops to choose. 90% of attackers opt for an Infantry Mortar/Artillery composition, and 90% of defensive bases neutralize this composition. The games lose their appeal, no more surprises and strategy.
In addition, the speed factor with the Mongol coalition and the percentages obtained with ammunition reach 87%, infantry and artillery mortars are machine guns. Unfortunately to this day there are no troops among the defenders to do them any harm, because of their range and speed.
I first propose removing the bonuses from Siege Units on infantry mortars. This will put the other units on an equal footing. All units will have roughly the same boost percentage. Players will be free to choose their composition for the wars.
Let the Mongols coalition only focus on artillery, so that the defenders have a chance to defend against a troop of infantry mortars.
Relaunch of the strategy whether on the offensive or defensive side.