MRL and Assault Vehicle

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
Has anyone used either of the two new troops (MRL and Assault Vehicle)? If so, what do you think? I am currently researching to unlock the Assault Vehicle. Going by the stats, I think that it could be an interesting replacement (interchangeable) for the Field Howitzer (Heavy Artillery) if you employ other troops up front to take the heat, perhaps some spawns from an APC. This is what I have in mind to try when my research is complete: 3 APCs, 5 Assault Vehicles, 2 Supply Convoys, 45 Riflemen
 

melheor

Approved user
Joined
Sep 18, 2017
Messages
289
Haven't used either, but I was thinking of same use case for AV (a tankier artillery). The only problem is its range, it will likely be picked off by Anti-Tank Guns.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
I'd be interested to hear about your findings, MSS-Gaming, especially since the AV shoots through walls first and artillery can shoot over walls. ;)
 

Quovatis

Approved user
Joined
Aug 29, 2015
Messages
1,454
The assault vehicle should be considered a replacement to 3 Bazookas, not artillery. The DPS is lower than 3 bazookas, but it has much more armor.

I've played around with the MRL in friendly challenges. I'm not that impressed. It fires too slowly.
 

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
The AV might have more armour than 3 bazookas but it's essentially a tank with less armour. Its extra DPS against tanks and walls don't mean anything when rifles and artillery shoot over walls.
I'll only be using them to use up my troop cards.
 

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
Manifesto Tsamu Sorry guys, I forgot about this thread. Here are my thoughts after unlocking and testing both troops.

MRL
A weaker version of the mortar troop that fails to compare to the heavy artillery in both damage output and attack speed. it is further hindered by the fact that it gets distracted by enemy defending troops. In its current state, the MRL to me is unusable.

Assault Vehicle
Something between a tank and a heavy tanks that fails to fulfill the purpose of either. The high troop space, the short range, low hit-points, and the fact that it gets distracted by everything make the assault vehicle an inferior troop option. I had initially hoped to replace my heavy artillery with these, but that was an oversight on my part. The heavy artillery is a very specialized troop. It is meant to be the major damage source for your army. The assault vehicle is the most generalized troop in the game, It looks good in many ways but is inefficient in everything it is expected to accomplish.
 

Thud_

Approved user
Joined
Nov 15, 2015
Messages
68
I've only used the free recruits that came with the cold war upgrade. So far it's been an excellent complement to APC. The short range is an advantage in that it makes similar decisions as the apc troops. Howitzers have a tendency to pick different targets and wander away.
 

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
A section in the library for the Assault vehicle could make it great. 2 x +10% HP, 2 x +10% DPS, and +1 range or +10% faster attack.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
I am using assault vehicles instead of tanks. The fact that they target anything is an advantage for me. Tanks rush ahead and get killed by anti-tank towers, and they drag healers into danger with them. Now my army stays together. AVs are also more destructive.
 

Quang t legend

Approved user
Joined
Jan 21, 2016
Messages
466
Nexon should tell us what use of them. I can see Assault Vehicle may replace tank destroyers in MP to attract silo.
MRL is a factory version of mortar troop so it help unload training off barracks. it doesn't have the long uni tech and at raw stats it is superior than the mortar troops. It is an interesting option to donated to TC, because I think it release the heavier load at first launch than CW Heavy Artillery, 10 rocket x 1320 = 13200 per 8 troop space, about 12 times better and don't need the receiver to study uni tech.

But it is hard to integrate multi-purpose troops like mortars troops or MRL to your MP attack troops, because you will need a large enough number of them to have a good effect and they don't really replace all the already good artillery or shooters.
 

MSS-Gaming

Approved user
Joined
Feb 28, 2017
Messages
168
Do you know if the Brandenburg Gate buff correctly applies to the MRL troop? If so, with the library research done, the damage would be approximately +52%.
 
Last edited:

Quang t legend

Approved user
Joined
Jan 21, 2016
Messages
466
test in my own challenge, drop a MRL near a wonder no blessing on both sides , the MRL have only about 4.000 dps in one attack and time between each attack is shorter than 6s. Why Nexon give wrong stats?

the non upgraded MRL damage buildings slower than my max CW Heavy artillery.
 
Last edited:

Manifesto

Approved user
Joined
Sep 26, 2016
Messages
1,920
the non upgraded MRL damage buildings slower than my max CW Heavy artillery.
The slow rate of fire is what disappoints me with this troop.
Like the mortar, the MRL looks good when it fires and has 'ok' splash damage, but it should have wider splash damage and, as a balance, could have lesser accuracy. ie: damage more buildings but with lesser dps.
Ultimately, the slow rate of fire, like the mortar, is my reason for not using this troop anymore. By the time my shooters or artillery have taken out the target, the MRL (like the mortar) has blown up some prime real estate!
 

romey050500

Approved user
Joined
Sep 20, 2017
Messages
32
I’m waiting for s factory sale for the MRL, but the assault vehicle is great. I go with 4 assault vehicles, 2 heavy artiliery (upgrading now) 2 tactical helicopters, 2 apc 3 tanks, and 1 rifleman. I use 5 demo and 2 decoy, and 4 planes. I love the tanks and troops from
apc st front then assault vehcile behind them then artiliery behind them and tactical helicopters healing from above. The assault vehicles have high hit points and hit buildings harder. The artiliery and planes take out defending troops, while the assault vehicles and tanks take out the buildings.
 

Tsamu

Approved user
Joined
Apr 29, 2016
Messages
724
MSS-Gaming, sorry, I just saw this. 6 AVs, 6 field mortars, 2 tactical helos, 6 infantry (for clean up) and the rest shooters. I have 5 supersonic mk3 to take out defensive buildings and defenders. I switch between that army and a tank heavy one, depending on how I'm feeling
 
Top