Ok here is my thoughts on a new nation..
Some popular choices I have read from forum so far includes - Arabia, India, Russia, Mexico, Egypt, Spain & USA
I am probably going to go against Spain. There are too many nations from that part of world.
I am from India. and still i say No to India as well. While, they have a great history, when it comes to unique features, the things comes to mind are already owned by other nations. Eg. Population (Chinese has it), bigger army (Romans have it), Peace (japan) etc.
Persians / Arabia.. This is a very great one to pick. In real world, their strength is on petroleum and building constructions. So give this nation faster or cheaper construction bonus and more oil generation. However, their army should not be strong, as in real world. They can have unique units as cavalry (this is again considering only 2 current nations have cavalry as unique units)
Mexico: Not really a great choice. But if they go then, the Unique units will be foot soldiers. Less cost for temple blessings and mercenaries OR faster trade goods.
Egypt : Besides the fact that it has a great history and it could attract African players, i dont really tend towards this. If it is picked, i would say, less wonder cost/time & bonus wonder benefits.
Russia : You cannot have Russia without USA. So unless they both come together or USA followed by Russia, i am not going to expect it.
Finally USA: This is very popular choice but could be more tricky. Currently in real world they seem to have greater strength in several aspects - economy, military, technology. But a poor or no history. So I am proposing a different choice for USA...
To become USA, you have to complete all Single player campaigns. and the final campaign will be a very tough base, which can be cleared only by Industrial age people. So any country Brits, French or Italians conquer a nation that eventually becomes USA, much like the history. Make the invasion cost per attack a big amount say 10 M coins / Food or 20000 Oil or 100 crowns. This will make it harder to become this nation and it will be a quest by itself.
Nations strength : I am not sure what exactly should be given. But should be on army and technology. Should have weakness in resource generations & people.
Some popular choices I have read from forum so far includes - Arabia, India, Russia, Mexico, Egypt, Spain & USA
I am probably going to go against Spain. There are too many nations from that part of world.
I am from India. and still i say No to India as well. While, they have a great history, when it comes to unique features, the things comes to mind are already owned by other nations. Eg. Population (Chinese has it), bigger army (Romans have it), Peace (japan) etc.
Persians / Arabia.. This is a very great one to pick. In real world, their strength is on petroleum and building constructions. So give this nation faster or cheaper construction bonus and more oil generation. However, their army should not be strong, as in real world. They can have unique units as cavalry (this is again considering only 2 current nations have cavalry as unique units)
Mexico: Not really a great choice. But if they go then, the Unique units will be foot soldiers. Less cost for temple blessings and mercenaries OR faster trade goods.
Egypt : Besides the fact that it has a great history and it could attract African players, i dont really tend towards this. If it is picked, i would say, less wonder cost/time & bonus wonder benefits.
Russia : You cannot have Russia without USA. So unless they both come together or USA followed by Russia, i am not going to expect it.
Finally USA: This is very popular choice but could be more tricky. Currently in real world they seem to have greater strength in several aspects - economy, military, technology. But a poor or no history. So I am proposing a different choice for USA...
To become USA, you have to complete all Single player campaigns. and the final campaign will be a very tough base, which can be cleared only by Industrial age people. So any country Brits, French or Italians conquer a nation that eventually becomes USA, much like the history. Make the invasion cost per attack a big amount say 10 M coins / Food or 20000 Oil or 100 crowns. This will make it harder to become this nation and it will be a quest by itself.
Nations strength : I am not sure what exactly should be given. But should be on army and technology. Should have weakness in resource generations & people.