Magnifico
Approved user
- Joined
- Oct 3, 2015
- Messages
- 257
Thanks for the reply. This certainly paints a rosier picture of play in the upper medal count than I had gleaned from other posts in the forum. Maybe I'm wrong, then, about how top players play. My understanding is that most of them run with an army consisting almost exclusively of Engineers and Motorcycle Raiders, so that attacking is mostly a matter of breaking walls leading to the TC and then swarming it with raiders. At this point, you end the battle, collect your league bonus, and then quickly get to rebuilding your army so you can do it as many times as possible (if you can find opponents) before your Training Blessing runs out. I may be underestimating the fun of getting to the town center, but five-starring bases with a mixed army seems more enjoyable to me. I realize that saying this marks me as scrub. But, hey, I'm not even in the neighborhood of being a top player, so I might as well revel in my woefully sub-optimal play, right?
With upgrades taking eight days or longer, so far I have had plenty of time to get the needed resources for the next project together by the time my workers are free. Admittedly, I have so far been focusing on upgrading barracks and researching troop upgrades, so I have been amassing food while dumping gold into my walls. Since players more advanced into the IA than I am have little use for food, I will probably be a more attractive target for attackers when I am sitting on millions of gold rather than millions of food. Still, somebody (I believe it was you)* said in another recent thread that in the top medals you are pretty much guaranteed to be hit for 350k of each resource the minute you log off. In the lower medal ranges I can reasonably hope an attacker will pop my TC and then falter on my defenses without taking all that much. It sounds like sitting on a lot of resources waiting for workers to finish is a lot more nerve-wracking at the higher medal range. If I have to do more fights to earn more the resources I need, well, I do have over a week to do it.
I realize that this approach isn't going to get me to maxed out walls, or probably even level 11 walls. But since I'm not a cheater or a whale, maxed out walls were never really a realistic goal in the first place.
EDIT:
* Yeah, it was one of your posts I had in mind. So do you collect resources from economic buildings in addition to popping the TC for the league bonus? I guess a lot of players with maxed out bases don't bother to defend their mills and markets.
With upgrades taking eight days or longer, so far I have had plenty of time to get the needed resources for the next project together by the time my workers are free. Admittedly, I have so far been focusing on upgrading barracks and researching troop upgrades, so I have been amassing food while dumping gold into my walls. Since players more advanced into the IA than I am have little use for food, I will probably be a more attractive target for attackers when I am sitting on millions of gold rather than millions of food. Still, somebody (I believe it was you)* said in another recent thread that in the top medals you are pretty much guaranteed to be hit for 350k of each resource the minute you log off. In the lower medal ranges I can reasonably hope an attacker will pop my TC and then falter on my defenses without taking all that much. It sounds like sitting on a lot of resources waiting for workers to finish is a lot more nerve-wracking at the higher medal range. If I have to do more fights to earn more the resources I need, well, I do have over a week to do it.
I realize that this approach isn't going to get me to maxed out walls, or probably even level 11 walls. But since I'm not a cheater or a whale, maxed out walls were never really a realistic goal in the first place.
EDIT:
* Yeah, it was one of your posts I had in mind. So do you collect resources from economic buildings in addition to popping the TC for the league bonus? I guess a lot of players with maxed out bases don't bother to defend their mills and markets.
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