It is easy to guess what is in Nexon’s mind for its business model:
Nexon is on the wrong way: most game’s revenue is proportional to players’ online hours, but Nexon is doing the opposite way:
The solution is simple: Shorten Upgrade time to make, Keep resource requirement high, buff training bless (extend to aircraft and tactic) but cost crown,
Nexon should learn how to earn money from troop retrain instead of rushing upgrade
It is not surprised that most company over-estimate their customer' purchasing power and react slow, But market will give them a good lesson
- Ridiculous long upgrade time to force player rush upgrade with Crowns.
- Ridiculous Threshold for CWA, to force player rush upgrade with Crowns. (Again)
- Non-stopped discount to attract player rush upgrade with Crowns. (Again)
- Keep buffing Defense to entertain Pay to Win Players
- Keep buffing Defense to force player buy troop tactics
Nexon is on the wrong way: most game’s revenue is proportional to players’ online hours, but Nexon is doing the opposite way:
- Long Upgrade time: online less
- High Threshold : no intension to online
- Cost Discount : raid less
- Easyly losing troop : offline and wait for retrain
- Free Troop Card : No need to buy troop cards
The solution is simple: Shorten Upgrade time to make, Keep resource requirement high, buff training bless (extend to aircraft and tactic) but cost crown,
Nexon should learn how to earn money from troop retrain instead of rushing upgrade
It is not surprised that most company over-estimate their customer' purchasing power and react slow, But market will give them a good lesson