Night Mode, Torch Bringer - Flame thrower, Alert System

ethanguarde

Approved user
Joined
May 16, 2015
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1
Hi Guys,

I knew there are lots of bug going on but I just can't help to write some new ideas down before I forget.

1. Night Mode
For Attackers: Limited sight and less range.I think obscure / mystery base would be fun. Just fog some areas and it will be cleared once a troop goes near.
For Defenders: Less range and longer spawning time. Can only detect attackers once enemy troops are in sight ( in others words attackers sending troops will go unnoticed until they are in sight. During unnoticed time garrisons / stables / others will not spawn)
++ base item / war tactics standing torch / light for both attackers and defenders. Would be awesome if later can be upgraded into,, (that big light tower that circles around at night.. sry english is limited) or scouting drone.

2. Torch Bringer -> Flame thrower
New troops that deals sustained damage to buildings. They attack using torches - bombs - flame throwers and get burn damages that grows with time. The behaviour will be that they need to only attack once (or a couple times) and then move to other buildings. Good for resources and castle. Weak against defenders.

3. Alert System for Tower
I think tower should have the ability ( or at least library research ) to alert other towers / garrisons / stables about incoming enemies to add some more realistic part into the battle. Once alerted garrisons / stables start spawning.

No 3 is definitely my priority. Let me know what you guys think.

Thanks !
 
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