@vincent, here is where you logic is flawed:
Medals are earned through battles.
Medals are not a measure of a base's offense and defense.
The game does limit you to attacking only 1 age below you.
Matching in war is determined by alliance member's offensive and defensive strength. It is not determined by their previous success in war.
If I need to connect these dots for you, I can, but I think it is pretty obvious that dropping medals and putting iron age accounts into your war lineup are NOT the same.
Thanks for the response poop! I equivocate the the two because both sandbagging and dropping medals achieve one common goal for the party (most anyways) involved: to try to gain an easier matchup. This was my original argument. I think you missed my point... You are right, they are not exactly the same, but I would like to elaborate on your two points.
(1) war matchmaking is a measure of base's offense and defense
(2) muliplayer matchmaking limits attacking to 1 age below you.
After all, I do like to learn how to connect dots, so we will look at some numbers.
As you stated, we know that war matchmaking happens through offense and defense capabilities. Unfortunately, Nexon does not provide these numbers so the best thing we can look at is XP (or average base level). Assume we have 3 base stacking scenarios. We will use 10v10 for simplicity sake. The base stacking alliance will use be comprised of (a) 10%, (b) 20%, and (c) 40% (the worse kind of base-stacking) iron agers. I will arbitrarily use level 180 as the average age for the non-stackers. I think we can agree level 180 is approaching high global.
(a) 9x level 180 bases with 1x level 10 bases trying to avoid a team with average of level 180. By adding 1 iron age, they now have an average level of 163, hence will still meet an average age global team (still within the realm of regular multiplayer matchmaking +/-1 age)
(b) 8x level 180 bases with 2x level 10 bases. With 2 iron ages, they now have an average level of 146. This is new global, mid-industrial (still within the realm of regular multiplayer match matchmaking +/-1 age)
(c) 6x level 180 bases with 4x level 10 bases. With 4 iron ages, they now have an average level of 112. Uh oh, this is where it gets really nasty. But let's see when you can actually go to industrial age? Why that's level 80. I got to industrial age at around level 105-110 (can't remember exact number), so this is still within the +/-1 age multiplayer matchmaking algorithm. I'm sure you globals down in low medals have seen, and may attacked industrials at around level 110s.
It is hard to limit attacking to +/-1 age in wars for several reasons, one of which is that most alliances are made up of a variety of people spanning multiple ages. Can you punish an alliance for having 2-3 globals, no industrials, 4-5 enlightenment, and 2-4 classicals?. It would be very hard for them to match up with an aged balanced alliance using the expanded +/-1 age formula applied to wars. All Nexon can do at this point is allow matchup base on combined level.
No one is cheating, but merely using a system provided for all within the game. I don't care to drop medals, just as you don't care for base stacking.