It seems to me
dannemare and
vincentdang4 are using a bit of an association fallacy-
Sandbagging is cheating
Sandbagging is rank lowering
All rank lowering is cheating
Just because one says it, doesn't necessarily make it true, or accurate. It's like saying: Billy is a criminal. Billy has green eyes. All green eyed people are criminals. The logic isn't sound.
In addition it's a case of getting caught up in semantics- some people want to define sandbagging as cheating, but I would respectfully disagree. It's a tactic (albeit a largely unpopular one in the eyes of the majority of this community) that is available by design (for better or worse) that anyone is free to use or not. At worst it's a manipulation of a flawed system, but I wouldn't say that's a cheat. Arguing semantics, I'd define a cheat as more of an unauthorized access to certain content/actions/whatever that only a few people are able to do. Well, someone can make the argument that anyone can actually access something in an unauthorized way- but I think it's far more trouble than it's worth to most people. At any rate, I don't think sandbagging is cheating anything- but clearly it's causing problems (thx to
GailWho for very nicely explaining why it's a practice that's not really helping most).
As for medal dropping being akin to sandbagging (which the forum defines as the intentional addition of low level, often inactive, accounts to a roster of extremely high level accounts with the purpose of achieving a lower total war rank to match with an easier opponent), i wouldn't say they're entirely the same- I do, however, understand the idea behind the comparison.
What's being left out is the way we perceive medals. Low medals are seen as a range for casual players or those that are farming rss specifically. Whereas we see high medals as a range for competitive play- where players meet similar high level bases which better test their skill. There was a time where we could attack any age, but because it was seen as grossly unfair for higher ages to completely pummel lower ages, an age limitation was imposed (+/-1 or own age). Are the bases at lower levels largely easier- yes; it's not always the case ('big fish' actually do hide out in lower levels...a lot), but for the most part you can see many either newly minted players which are really still at an age down or you see players that simply don't know how to play the game (i.e. they are at a more comparable level, but don't upgrade or design properly). But- there are still restrictions in place to make matches more fair than they previously were.
So, perhaps that distinction should be applied in some way to war, which is already seen as a more competitive feature meant to reflect collective skill (especially as it applies to the leaderboard).
I'm not going to pretend I have a solution, but I think if ones wishes to define 'sandbagging' and 'medal dumping/playing lower medals' in similar terms then they should be distinguished similarly. Alliances wishing to play at a lower rank should perhaps be seen as more casual/less competitive and have some sort of parameters to contend with that do not see them rank as well on a leaderboard (just like I can't rank on a leaderboard individually by lowering my medals). And those alliances matching more closely to their opponents should see better gains- just like the high medal players that rank on the boards by beating their 'equals'. How to do that, I haven't a clue; but at the moment, lowering medals and lowering war rank aren't as similar as has been suggested. Though it is an interesting proposition, I will say that (even though I believe the actual intent of the comparison was more to antagonize).
And incidentally, I don't think there should be age restrictions for wars as in PvP- I think anyone should be able to war and attack each other. But perhaps somehow the disparity between ages should be better accounted for in awarding glory and perhaps matchmaking.