Balance Updates!
Multiplayer Battle Matchmaking Improvements!
- More competitive Multiplayer Matches!
- Gunpowder and Enlightenment Age players no longer match up with players who are more than 1 Age difference than them. No more Gunpowder troops storming through Classical villages!
I can understand what the developers are trying to do here; a noble idea, but I think it's a backwards step. Take a look at Clash of Clans, just as an example.
The beauty of being able to attack weaker/stronger players is resource loot. In the case of attacking weaker players in your same trophy range, they'll be trying hard to gather resources but will struggle to keep them safe. Easy pickings for the stronger players - and why not? The weaker players chose to be in that trophy range after all. And as for weaker players attacking stronger players, well so often I see poorly-designed bases that are just ripe for the picking despite them being an age or two above me.
By removing this choice, we're all going to be stifled and are going to struggle for resources, in my opinion. And what about the following scenario:
Someone in a low age, say Classical, keeps on attacking and gaining trophies against Classical players, and then gets to a higher trophy range, where there are no Classical era players. That means that person won't have anyone to attack, nor can they get attacked, in theory. So you could end up having said Classical era player becoming number 1 on the trophy list and nobody able to touch them.
Balance Updates!Cavalry Balance
- Cavalry damage reduced to 80/90/110/130/140 (were 128/144/176/208/224). Unique and Mercenary Cavalry changed to match.
I was finally happy the game had become pretty much well-balanced in terms of troops, and lo and behold this happens. Weak cavalry means it's going to be impossible for anyone to get 5 medals. Battle has already suffered with this balance update and has become much harder.
I also don't see this as a crown grab by the devs as some people have suggested, as crowns only affect rushing buildings and cooldowns. In my opinion this change has been poorly thought through, and I hope it is reverted soon.